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Matt10's FIFA 15 Legendary Sliders

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Old 10-12-2014, 05:04 PM   #401
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Re: Matt10's FIFA 15 Legendary Sliders

Guys try these changes from Version 7 out. I'm testing out Fear's approach on Sprint speed being higher for CPU to compensate for easy burst:

Sprint: 25/30 (30/30)
Pass Error: 55/70 (55/75)

Now where it gets interesting, just from seeing how fast the CPU likes to get forward. I'm trying to 1) get more fouls and 2) see more build up.

Line Height: 74/74 (72/72)
Line Length: 43/33 (42/42)
Line Width: 38/38 (32/32)

This has allowed the CPU to slow down, still track back, and commit fouls. Seeing a nice variety in their attacks, but gives a even playing field to the user considering Sprint Speed difference. You can't adjust Sprint settings without modifying the line settings. I think this has accomplished it.

Keep an open mind and try them out. Let me know. Thanks everyone for their input!
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Old 10-12-2014, 05:49 PM   #402
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Re: Matt10's FIFA 15 Legendary Sliders

I tried last settings as a test.
I still prefer the previous one except for pass error at 70 for cpu

Anyway you guys have a magnificent scientific approach to the game
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Old 10-12-2014, 06:17 PM   #403
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Re: Matt10's FIFA 15 Legendary Sliders

I used these sliders on pro difficulty. (I am relatively new to the game). I played 3 or 4 games and they were realistically close games with good pushes by both teams. Both the CPU and I were passing about 85-89%. So these sliders work well with the pro setting as well.
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Old 10-12-2014, 07:08 PM   #404
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Re: Matt10's FIFA 15 Legendary Sliders

I enjoy the "fun factor" of V7, honestly I do, but if it ends up requiring a disparity in sprint/accel between human and CPU, that will bother me. I think there have to be better ways of balancing play, but I definitely enjoyed the Normal "feel" more than V6. I had like 20+ shots, 3-4 goals per game, etc.

Interested to see where this is headed.
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Old 10-12-2014, 08:18 PM   #405
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Re: Matt10's FIFA 15 Legendary Sliders

Quote:
Originally Posted by miketheslummy
I tried last settings as a test.
I still prefer the previous one except for pass error at 70 for cpu

Anyway you guys have a magnificent scientific approach to the game
Thanks, mike. What was it about the above modification that didn't sit well for you? I just need more feedback - thanks!

Quote:
Originally Posted by Mrloopykid18
I used these sliders on pro difficulty. (I am relatively new to the game). I played 3 or 4 games and they were realistically close games with good pushes by both teams. Both the CPU and I were passing about 85-89%. So these sliders work well with the pro setting as well.
That is good to know that the lower difficulties work. I hadn't tested, so thank you for letting me know!

Quote:
Originally Posted by Gnemi
I enjoy the "fun factor" of V7, honestly I do, but if it ends up requiring a disparity in sprint/accel between human and CPU, that will bother me. I think there have to be better ways of balancing play, but I definitely enjoyed the Normal "feel" more than V6. I had like 20+ shots, 3-4 goals per game, etc.

Interested to see where this is headed.
Have you tried the above modifications? There is such a balance with this year's game. The big issues are:

1. Defending (against the CPU)
2. CPU Attack variety
3. Burst ease for the user

√ --- Defending with the sliders are nice, no need to control all 10 men now.
√ --- CPU Attack is also taken care of on normal speed and the sliders.

O --- Burst ease is the ONE and ONLY hinderance of this game for me. As fear mentioned above, it is so easy to just simply move to the side of the defender and burst past. They give up their position too easily and by then you're gone. I can take my GK and do this throughout the field. That is why it's important to understand that speed disparity is the solution. The balance has to be that while this exploit is taken care of, now you have to be aware of how the CPU will attack. That is why the line settings changed. They are going to move faster in their position because of the speed disparity. So instead of "even" 43/43 - taking into account the 1) Legendary value and 2) Speed "advantage" for the CPU - we have to drop their starting point a bit more.

Try them out, I wouldn't post the set up if it didn't play right. You'll be surprised by how the CPU still attacks and the speed in which they make their decisions. I think that 'fun factor' will still be there

Btw, there will be 1 change for sure, which is CPU Line Width due to the CPU line length decreased.

Line Width: 38/43 (38/38)

Also, I just saw an incredible 30 yard volley goal from the CPU - replay coming. And, I saw the CPU for the first time send in a very long ball down the sides that bounced to my keeper. But it's starting to look much more realistic now. Who would have thought that lowering line length was actually the trigger for that.
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Last edited by Matt10; 10-12-2014 at 08:33 PM.
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Old 10-12-2014, 08:39 PM   #406
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Re: Matt10's FIFA 15 Legendary Sliders

Matt - I'm willing to give this a shot. Can you call it v8 and add to the OP perhaps?

One thing I want to mention is that when I ran V7, the CPU was just as capable (or nearly) of running at my defenders and exploiting with burst.
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Old 10-12-2014, 08:50 PM   #407
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Re: Matt10's FIFA 15 Legendary Sliders

Just for fun, I played a few game with the current sliders, but with SPD/ACC at 44/48.

The game is definitely better when fatigue factors in.
There are more fouls at near default speeds.
It is a very tight game, since both human and CPU are able to close down very quickly. I definitely got toe poked more than I'd like.
Also the keepers are better too because they come off their line much faster.

Played two 0-0 games in a row (League 2) which is a first. I've always scored goals. Finally now I won my last game 2-0.

Last edited by Und Lahm; 10-12-2014 at 08:59 PM.
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Old 10-12-2014, 09:35 PM   #408
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Re: Matt10's FIFA 15 Legendary Sliders

it's about a general feeling of the game.
I loved version 7 except for cpu pass error that I slightly decreased and speed and acceleration (I both increased them).
I don't like to have any difference between sprint and accel. for cpu and human. It's something about me.
I like more frenetic mid court games maybe because I don't play on 10 mins because it takes too much for me to complete a game.
8-9 is my time each half.
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