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Seattlescott's SuperStar Sliders

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Old 09-22-2010, 05:36 PM   #9
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Re: Seattlescott's SuperStar Sliders

Quote:
Originally Posted by Jgainsey
What do you have penalties and penalty time scaling at?
Ah. 6 and 6. Knew i forgot something.
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Old 09-23-2010, 05:15 PM   #10
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Re: Seattlescott's SuperStar Sliders

Alright, played a few games last night.
I like the feel of the sliders.
I upped my acceleration a bit, but only because of my frustration with trying to get anything going with anyone from the other team near me.
I don't want to sound like the sky is falling type, but i feel like the AI is a bit faster than me, no matter who it is.
I've had defenders catching up with my forwards, and i only get a good breakaway if i happen to be about 15 feet ahead of the nearest defender.
But, as for your sliders, i like them.
I will play a few more games and write more.
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Old 09-23-2010, 08:39 PM   #11
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Re: Seattlescott's SuperStar Sliders

Quote:
Originally Posted by seattlescott0
Ah. 6 and 6. Knew i forgot something.
Thanks.

I'll give these a try later tonight. I've been messing around with all star, but I'm at the point now where I'm just dominating the cpu. Good job on the video too, I appreciate the explanations.
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Old 09-24-2010, 01:13 AM   #12
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Re: Seattlescott's SuperStar Sliders

Quote:
Originally Posted by actionhank
Alright, played a few games last night.
I like the feel of the sliders.
I upped my acceleration a bit, but only because of my frustration with trying to get anything going with anyone from the other team near me.
I don't want to sound like the sky is falling type, but i feel like the AI is a bit faster than me, no matter who it is.
I've had defenders catching up with my forwards, and i only get a good breakaway if i happen to be about 15 feet ahead of the nearest defender.
But, as for your sliders, i like them.
I will play a few more games and write more.
At first the CPU felt to fast for me as well, but eventually you get used to it. One thing that helped me was trying to funnel the players against the boards and force the players away from dekeing and breaking you down in the middle. If they do, take one of your defenders in the slot and try to hip check the defender towards a spot you think the deke is going to finish and catch the puke. Its more effective then a regular hit.

There is just few things sliders can do to fix the bonuses the CPU gets for Superstar settings...just like All Madden on Madden 2011. I wish this wasn't so....but Ill see if I can play around with them some more and balance it. I am toying with the idea of changing the penalty scaling, but I think this might upset the shot total since both sides get more shots with a 1:1 second scale on the power plays.
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Old 09-28-2010, 12:15 PM   #13
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Re: Seattlescott's SuperStar Sliders

Trying to determine if the1.04 Tuner has any impact on the sliders. So far I am kind of sad to say the time on attack difference has seemed to get worse as the CPU appears to shoot even FASTER on superstar now. Isn't there a way for the developers to make the cpu pass more and not take ridicilious shots so much?
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Old 09-29-2010, 03:35 PM   #14
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Re: Seattlescott's SuperStar Sliders

1.04 returns robo goalie. Cant score for crap.
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