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EASHL Player Development: Cards Vs. Equipment

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Old 09-11-2009, 03:04 AM   #9
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Re: EASHL Player Development: Cards Vs. Equipment

thanks. seems a lot better than last year to be honest. i can handle the "play X number" of games things. i know where i stand, i can go do that challenge. where as last year i was completely at the mercy of pleasing those ridiculously generated rankings with no alternatives

edit: well a couple questions. 1. do the boost packs cost real money?

2. are you saying that a card+boost slotted items is the best way to go if you want to maximize your player?

i was kinda hoping i could ignore that altogether, nothing worse than playing a great game and winning 5-0 getting 4 assists and then getting a C- in team play because of inconsequential turnovers or something that nobody even noticed.

Last edited by NoSkillz50; 09-11-2009 at 03:17 AM.
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Old 09-11-2009, 03:27 AM   #10
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by NoSkillz50
thanks. seems a lot better than last year to be honest. i can handle the "play X number" of games things. i know where i stand, i can go do that challenge. where as last year i was completely at the mercy of pleasing those ridiculously generated rankings with no alternatives

edit: well a couple questions. 1. do the boost packs cost real money?

2. are you saying that a card+boost slotted items is the best way to go if you want to maximize your player?

i was kinda hoping i could ignore that altogether, nothing worse than playing a great game and winning 5-0 getting 4 assists and then getting a C- in team play because of inconsequential turnovers or something that nobody even noticed.
1) You can buy Boost Packs or unlock them. Buying them costs 240 Microsoft Points (and a similar equivalent on PS3), they are not easy to unlock, generally requiring tasks that will take a minimum of 120 games to complete.
2) Yes, you will generally be better with cards+slotted items than boost pack (even with an equipped three slot helmet). I think the overall player ratings are in the same ballpark (low to mid 80s -- I don't actually have any of the Boost Packs unlocked myself so I can't check at the moment) but with cards+slotted items you have control over where the points are spent -- and also more control over how your player looks, if that is a factor to you.
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Old 09-11-2009, 03:41 AM   #11
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Re: EASHL Player Development: Cards Vs. Equipment

I saw the boost packs costs 240 MS points, now there is gear with +5 points for almost every category, like +5 agility for 160 MS points.

How many of these these +5 gear you can use with your player? Or is the 240 MS points package pretty much the best it can get with boosts for you player (+ the helmet).
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Old 09-11-2009, 07:58 AM   #12
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by Stranius
I saw the boost packs costs 240 MS points, now there is gear with +5 points for almost every category, like +5 agility for 160 MS points.

How many of these these +5 gear you can use with your player? Or is the 240 MS points package pretty much the best it can get with boosts for you player (+ the helmet).
Its capped at +9 for any single attribute. I would imagine you could mix and match +5's but from the sound of things, actually playing and earning xp & unlocks along with slotted equipment is the most optimal way to go about it.

Either way for me, I'll just play and see what I manage to unlock through offline BAP. Hey Tgalv still a slot for me even though I haven't played like at all in over a month? heh
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Old 09-11-2009, 08:06 AM   #13
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by RealmK
Its capped at +9 for any single attribute. I would imagine you could mix and match +5's but from the sound of things, actually playing and earning xp & unlocks along with slotted equipment is the most optimal way to go about it.
Thanks, that what I needed to know basicly.

I'm of course planning to go with the cards and slotted gear, was just thinking if it makes any sense to purchase a boost pack for the early days. Playing in active top team cards should be unlocked pretty quickly if the standards are anything like last year.
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Old 09-11-2009, 08:10 AM   #14
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by Stranius
Thanks, that what I needed to know basicly.

I'm of course planning to go with the cards and slotted gear, was just thinking if it makes any sense to purchase a boost pack for the early days. Playing in active top team cards should be unlocked pretty quickly if the standards are anything like last year.
Yeah I hear ya, the pain for me is going to be playing all the NHL teams with a Euro team to unlock the college cage mask. Really not looking forward to that, but I'll be damned if I'm going to pay for gear on top of buying the game. At the very least having some challenges I guess makes it feel earned by doing it the hard way, I'm ok with that.
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Old 09-11-2009, 08:29 AM   #15
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by RealmK
Yeah I hear ya, the pain for me is going to be playing all the NHL teams with a Euro team to unlock the college cage mask
Bit less pain for me this one coming from Finland, still something I would rather not do though. I'm playing goalie in EASHL pretty much exclusively though, so have to see what kind of challenges they have for unlocking goalie gear. All in all 17th when some stores in here should have it can't come soon enough.
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Old 09-11-2009, 08:32 AM   #16
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Re: EASHL Player Development: Cards Vs. Equipment

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Originally Posted by Stranius
Bit less pain for me this one coming from Finland, still something I would rather not do though. I'm playing goalie in EASHL pretty much exclusively though, so have to see what kind of challenges they have for unlocking goalie gear. All in all 17th when some stores in here should have it can't come soon enough.
Right on man, from the sounds of things the new goalie controls ought to make alot of guys who play that position very happy. I'm toying with the idea of doing an offline BAP as a goalie myself actually.
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