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NHL 11 Spike TV Trailer

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Old 06-13-2010, 01:55 AM   #25
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Re: NHL 11 Spike TV Trailer

Quote:
Originally Posted by RealmK
Players don't generally wind up like they're taking a slapper to win a face off. Though you're right, having options aside from just winning it straight back or to a winger is a plus.
But you control how far you swing. Oh well, I agree about the option part, that was a huge pet peeve of mine. The physics look really good. It will be here before you know it. Days and months for that matter go so fast for me.
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Old 06-13-2010, 01:59 AM   #26
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Re: NHL 11 Spike TV Trailer

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Originally Posted by Scottdau
But you control how far you swing. Oh well, I agree about the option part, that was a huge pet peeve of mine. The physics look really good. It will be here before you know it. Days and months for that matter go so fast for me.
Me too...my life is a mad dash for the grave.
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Old 06-13-2010, 02:01 AM   #27
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Re: NHL 11 Spike TV Trailer

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Me too...my life is a mad dash for the grave.
Yep, that is why I think I need to find a new job. My weeks go faster than my weekends. I am not joking either. This game will be very good and I will enjoy it a lot.
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Old 06-13-2010, 02:04 AM   #28
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Re: NHL 11 Spike TV Trailer

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Originally Posted by Scottdau
Yep, that is why I think I need to find a new job. My weeks go faster than my weekends. I am not joking either. This game will be very good and I will enjoy it a lot.
Your weeks go faster than your weekends???

You sure about that?
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Old 06-13-2010, 03:51 AM   #29
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Re: NHL 11 Spike TV Trailer

Remember this is year 1 of a 3 year plan to get the game on FULL Physics I think Skating will be a big thing for NHL12
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Old 06-13-2010, 04:16 AM   #30
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The face-offs look great. Can't wait to see more gameplay footage.
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Old 06-13-2010, 12:21 PM   #31
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Re: NHL 11 Spike TV Trailer

I think collisions HAD to be the first thing they applied physics to because I don't think it would work the other way around. I'm no dev by any means, but it just seems like physical contact physics would have to be the first thing applied because if it was the skating and the collisions were animation driven, the transition animations between skating and contact would look way off.

If you look back at the Backbreaker vids, the contact was the first things they were touting. Even now, the running in Backbreaker in the finished, full-physics product don't always look perfect. I think if NHL had full physics skating before contact, it would be really difficult to tell the engine to stop the skating physics and transition to the animation-driven contact without it looking terrible.

I may be way off here though.
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Old 06-13-2010, 01:47 PM   #32
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Seen this the night it debuted on Spike and the only thing that bothered me was the first showing of a stick breaking. The physics of the part that flew off looked a lil off but I know it's still early. Can't wait for the demo..
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