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Why VS mode suck and is irrelevant

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Old 06-26-2011, 03:57 PM   #9
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Re: Why VS mode suck and is irrelevant

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Originally Posted by beantownbruins
It's unrealistic to have 12 forwards and 6 defensemen that aren't all as fast as Michael Grabner? Huh, I didn't know that. See I thought it was unrealstic to make every single one of your players have 95 speed or higher, which is what happens in HUT.
lol and this is the reason why i don't bother with it.
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Old 06-26-2011, 04:36 PM   #10
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Re: Why VS mode suck and is irrelevant

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Originally Posted by beantownbruins
It's unrealistic to have 12 forwards and 6 defensemen that aren't all as fast as Michael Grabner? Huh, I didn't know that. See I thought it was unrealstic to make every single one of your players have 95 speed or higher, which is what happens in HUT.
Lol good lord I can only imagine what kind of teams and bs is on there now.. I only played that mode once and that was to beat someone online to unlock a boost.
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Old 06-26-2011, 06:45 PM   #11
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Re: Why VS mode suck and is irrelevant

I find the versus play to be just ok.

Aside from some of the obvious problems, I think the 5 minute periods are partially to blame. I'd love to see ranked games a little longer(7-10mins) with the game speed turned down a notch.
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Old 06-27-2011, 12:10 PM   #12
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Re: Why VS mode suck and is irrelevant

THe biggest issue is that their is no player seperation, and the game gets very undynamic, so itīs easy to play an almost trapera style, and to that all cheesing with the stick down in the offensive zone, pokespamming etc. Itīs all a game of collapse net and build a meatwall.

Although HUT is prone to levelling up all rosters, a mixed team with starts with slots and scrubs with unused slot really show how much more dynamic the game gets, and way more like a real game of today.

VS as it is, is more like trapstyleera hockey , like 95. And the hitting in VS mode feels like its turned all the way up. Absurd boardplay.
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