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NHL 12 - New Sim Engine & Action Tracker impressions

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Old 07-05-2011, 07:34 PM   #25
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

thanks TNA for doing this


just one question in BAG, can we notice a goalie fatigue in the game? i mean you dont see goalie playing more than 70 games and still on top of his shape. thanks in advance.
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Old 07-05-2011, 10:13 PM   #26
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

Quote:
Originally Posted by canucksss
thanks TNA for doing this


just one question in BAG, can we notice a goalie fatigue in the game? i mean you dont see goalie playing more than 70 games and still on top of his shape. thanks in advance.
Yep, I'd really like to see this.

Something to make having a decent backup worth having. I do use "house rules" so my backup gets some playing time. But yeah...realistic fatigue being added would be great.
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Old 07-06-2011, 12:55 AM   #27
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

Quote:
Originally Posted by RealmK
I think my biggest question, and this ties into the sim engine is player seperation being represented in game and in stats. I know it pains me in NHL 11 when I can take a defensive minded forward like Chris Kelly, pick off a pass at my defensive blue line and tripple deke score and not have a chance of losing the puck unless a D man catches me. I'm sure you're prolly not allowed to answer on that topic yet TNA, but hopefully this is something info wise, they were able to address for both gameplay and simmed stats.
Totally understand, I've noticed that playing 11 and it's predecessors as well. I definitely was happy with how the sim engine and how it respected the attributes/ratings of players so the stats/results seemed much more on par with the real on ice stats you see each year in the NHL.

Quote:
Originally Posted by Vikes1
Yep, I'd really like to see this.

Something to make having a decent backup worth having. I do use "house rules" so my backup gets some playing time. But yeah...realistic fatigue being added would be great.
I know the guys on the EA NHL dev team did briefly discussed reworking logic in terms of goalies and how much the backups play. I can't recite word for word, but I did notice teams using backups a bit more frequently when testing out Be A GM when I glanced over the goalie stats portion.

In terms of late season goalie in game play of Be A GM and any noticeable effects I can't recall anything specifically standing out to me as fatigued goalies (could be due to the fact of the new logic/system behind it), but as well we were working with limited time.
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Old 08-01-2011, 04:00 PM   #28
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

Say if I choose to a play a current team, do I get all of my actual draft picks from the 2011 draft(ie. RNH to EDM, Lando to Col, etc..)? assuming I choose to start at the beginning of the regular season and not the draft.
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Old 08-01-2011, 04:17 PM   #29
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

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Originally Posted by Seely
Say if I choose to a play a current team, do I get all of my actual draft picks from the 2011 draft(ie. RNH to EDM, Lando to Col, etc..)? assuming I choose to start at the beginning of the regular season and not the draft.
Yes

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Old 08-01-2011, 04:42 PM   #30
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

How many times you can fight during a game?
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Old 08-01-2011, 04:51 PM   #31
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

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Originally Posted by Kobalt
Yes

Nice, if you had of said no I may not have bought the game. I'm a die hard Sens fan and B.Murray did way too much in that draft for me to emulate, need those picks!
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Old 09-10-2011, 01:51 PM   #32
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Re: NHL 12 - New Sim Engine & Action Tracker impressions

Can you watch replays in Be A Pro when you sim to next shift and somebody scores and you want see it. So can you watch the replay?
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