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NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

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Old 05-31-2012, 05:44 PM   #73
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

Quote:
Originally Posted by bwiggy33
IMO the LT/L2 button is an absolute crock to NHL 12. It's straight up cheap. When a player wants to get past a D-Man on a straight away down the boards or trying to split the D for a breakaway, they don't all of a sudden just decide "I'm going to start skating fast now" and then when they are past the D Man they stop skating fast. That is what the LT/L2 button is now. Plus it shouldn't be called push puck when you rarely are ever able to take the puck away as a defenseman when this is used. IRL there is a progression in their skating stride. They have a process to finally get to "top end speed." The top players in the league get to it faster than less talented players, which is what separates those players. I'm not accusing you guys above for cheating, but players who use this religiously don't know what the sport of hockey entails. It is just another one of those gimmicks that NHL added to give the people bitching (non realistic players/cheesers) about no speed burst. Just another thing they did to cater those fans. Once again I'm not trying calling you guys above cheaters because I have never played you.

With this new True Performance Skating system they need to leave it to no button but figure out when the right time to get to top end speed is. No way in hell any player is at top end speed when skating around or cycling in the offensive zone. There just isn't enough space in the offensive zone to be doing that. Top end speed occurs when carrying the puck into the offensive zone (Trying to split the defenders for a breakaway, odd man rushes, etc) and when backchecking.

I have extremely strong opinions on this. No user should be able to control it because we will just have another episode of the glitch in the game now with the LT/L2 button, but they absolutely have to get the proper times of top end speed correct otherwise this new system most likely won't work. It's going to take a lot of testing so hopefully they can get it right.
Not entirely sure what you're trying to say bwiggy. Left trigger/L2 is vision control if I'm remembering off the top of my head, and if nothing else it actually now looks like it works as it should where players actually pivot while turning.

Unless you're refering to the hustle effect on the right analog stick.

Even when working a puck in a cycle, NHL players, especially star ones can catch a Dman going north in a southbound lane with a good move or studder step.

I do agree that they need to test the ever living hell out of top speeds to make sure they feel realistic in flow but, it almost sounds like you're damning the system before we even see it outside of a very early demo of alpha software. I guess I'm not entirely sure what the issue is.
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Old 05-31-2012, 06:29 PM   #74
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

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Originally Posted by RealmK
Not entirely sure what you're trying to say bwiggy. Left trigger/L2 is vision control if I'm remembering off the top of my head, and if nothing else it actually now looks like it works as it should where players actually pivot while turning.

Unless you're refering to the hustle effect on the right analog stick.

Even when working a puck in a cycle, NHL players, especially star ones can catch a Dman going north in a southbound lane with a good move or studder step.

I do agree that they need to test the ever living hell out of top speeds to make sure they feel realistic in flow but, it almost sounds like you're damning the system before we even see it outside of a very early demo of alpha software. I guess I'm not entirely sure what the issue is.
First of all I'm not dreaming anything at all. The developers stated in the video they are trying to figure out if they should use a button to get to top speed, or find a way to get there with no button. I'm saying there should be no button at all for skating besides the left stick. Skating is a process leading up to top speed. You don't get to top speed in a split second. It takes 3 or 4 hard strides to get to that point. Having a button most likely wouldn't achieve that. If they could find a way, then that's great.

Also No I'm not talking about vision control at all. I'm talking when you tap LT this year with the puck the guy sprints ahead for a short burst. IRL the player would have been increasing his speed the whole way to get by the D Man, not just all of a sudden decide they need an extra speed burst to get by. It's cheap and unrealistic. I know vision control is that button when you hold it down but that's not what I'm talking about.

As for cycling I understand they can catch a d man. I'm saying it is very rare that a player is going top speed inside of the zone when setting up a play. There are too many players and not enough space to do that. They would get out of control. They take quick strides and glide in order to have control of their feet, which allows them to get by defenders when they have the puck.
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Old 05-31-2012, 07:19 PM   #75
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

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Originally Posted by bwiggy33
First of all I'm not dreaming anything at all. The developers stated in the video they are trying to figure out if they should use a button to get to top speed, or find a way to get there with no button. I'm saying there should be no button at all for skating besides the left stick. Skating is a process leading up to top speed. You don't get to top speed in a split second. It takes 3 or 4 hard strides to get to that point. Having a button most likely wouldn't achieve that. If they could find a way, then that's great.

Also No I'm not talking about vision control at all. I'm talking when you tap LT this year with the puck the guy sprints ahead for a short burst. IRL the player would have been increasing his speed the whole way to get by the D Man, not just all of a sudden decide they need an extra speed burst to get by. It's cheap and unrealistic. I know vision control is that button when you hold it down but that's not what I'm talking about.

As for cycling I understand they can catch a d man. I'm saying it is very rare that a player is going top speed inside of the zone when setting up a play. There are too many players and not enough space to do that. They would get out of control. They take quick strides and glide in order to have control of their feet, which allows them to get by defenders when they have the puck.
Ahh Push puck I get ya. Can understand that. Though I'm pretty sure they'll tune it, or at least allow us to tune it via sliders to feel better if it's off out of the box.

I don't think Rammer really meant top speed while cycling, just a quicker first step due to their being momentum down that the Dman would need to adjust. No more stopping and changing direction on a dime.

Eh still taking a show me the full game or Aug for the demo to really decide one way or the other stance. It's early still though.
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Old 05-31-2012, 07:29 PM   #76
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

Quote:
Originally Posted by bwiggy33
First of all I'm not dreaming anything at all. The developers stated in the video they are trying to figure out if they should use a button to get to top speed, or find a way to get there with no button. I'm saying there should be no button at all for skating besides the left stick. Skating is a process leading up to top speed. You don't get to top speed in a split second. It takes 3 or 4 hard strides to get to that point. Having a button most likely wouldn't achieve that. If they could find a way, then that's great.

Also No I'm not talking about vision control at all. I'm talking when you tap LT this year with the puck the guy sprints ahead for a short burst. IRL the player would have been increasing his speed the whole way to get by the D Man, not just all of a sudden decide they need an extra speed burst to get by. It's cheap and unrealistic. I know vision control is that button when you hold it down but that's not what I'm talking about.

As for cycling I understand they can catch a d man. I'm saying it is very rare that a player is going top speed inside of the zone when setting up a play. There are too many players and not enough space to do that. They would get out of control. They take quick strides and glide in order to have control of their feet, which allows them to get by defenders when they have the puck.
I don't necessarily have a problem with top-end speed being a product of the player, but I do take slight issue with players pushing the puck ahead like that without the user deciding.
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Old 05-31-2012, 07:44 PM   #77
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

Quote:
Originally Posted by RealmK
Ahh Push puck I get ya. Can understand that. Though I'm pretty sure they'll tune it, or at least allow us to tune it via sliders to feel better if it's off out of the box.

I don't think Rammer really meant top speed while cycling, just a quicker first step due to their being momentum down that the Dman would need to adjust. No more stopping and changing direction on a dime.

Eh still taking a show me the full game or Aug for the demo to really decide one way or the other stance. It's early still though.
Ya I know Rammer didn't mean top speed when cycling. I fully agree with the first quick step because that's the stride you have to use inside both the offensive and defensive zone. As long as it stays as quick short strides and gliding rather than long strides trying to achieve top speed then I'm completely happy. Long strides should really only be used in open space when trying to beat a defender. I agree with sliders being put in which should help greatly if it seems players are going too fast. All of this is just speculation of course because truly we won't find out how it all works until the demo.

ComaFaction see I think there wouldn't be a problem if it's automatically done for you, as long as it's at the right time. My belief is that if they implement the skating like it should, we shouldn't have a problem with the decisions our player makes on his own. If it is coded with a button then I'm fine with it as long as it's realistic looking and feeling.

Also from what I've seen it isn't going to be pushing the puck. Players are skating and controlling the puck like a real life player would. The Superstars should be faster and more skilled at handling the puck while at top speed, 3rd and 4th liners won't. There is no more pushing the puck ahead I don't believe. Maybe in space, but it won't be that canned animation from tapping LT/L2. It's all on the player being able to control the puck at different speeds which is the way it should be.
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Old 06-01-2012, 12:32 AM   #78
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

Does anyone know the status for getting NCAA teams in the game?

I think I remember hearing that they 'might' be in NHL 12, but it was more likely that would get pushed back to NHL 13.

I would be stoked if they get the license to have college teams in the game!!
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Old 06-01-2012, 01:40 AM   #79
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

I don't think there's been a video game that had both college and pro teams on the same cart/disc since Super Play Action Football on the SNES.

Plus the NCCA has a reputation for asking way too much for their licensing.
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Old 06-01-2012, 01:58 AM   #80
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Re: NHL 13 Community Day Video Webcast Available Now, Post Your Thoughts Here

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I don't think there's been a video game that had both college and pro teams on the same cart/disc since Super Play Action Football on the SNES.

Plus the NCCA has a reputation for asking way too much for their licensing.
Yeah but what about that huge college hockey fan market that they could tap into????

......wait.....what???? There isn't millions of people in Bemidgi, MN?
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