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Be A Pro All-Star: Simulation Goalie Slider NHL 15

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Old 11-18-2014, 01:59 PM   #1
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Be A Pro All-Star: Simulation Goalie Slider NHL 15

Quick Settings

Be A Pro Simming Penalty: On
Difficulty: All-Star
Draft Pick Ownership: Authentic
GameStyle: Custom (Simulation)
Injuries: On
Offline Be A Pro Camera: High
Time Limit: 8 Minutes

Rules

Fighting: 1 (Halfway)
Icing: Hybrid Icing
Offsides: Delayed
Penalties: 3
Penalty Time Scaling: 5
Post Whistle Rules: Relaxed

Advanced Settings

Playoff Series Length: Authentic
Playoff Tie Break: Continuous OT
Season Overtime Loss: 1 Point
Season Tie Break: 5 Min (4 on 4) Then Shootout
Gameplay Version: Latest

Rules Part 2

Be A Pro Simming Penalty: On
Difficulty: All-Star
Fighting: 1 (Halfway)
Game Style: Custom (Simulation)
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 3
Penalty Time Scaling: 5
Period Length: 8 Minutes

Advanced Setting Part 2

Away Line Changes: Auto
Away Shot Aim: Manual
Difficulty: All-Star
Game Styele: Custom (Simulation)
Gameplay Version: Latest
Home Line Changes: Auto
Home Shot Aim: Manual
Offline Be A Pro Camera: High
Time Limit: 8 Minutes

Rules Part: 3

Fighting: 1 (Halfway)
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 3
Penalty Time Scaling: 5
Post Whistle Rules: Relaxed

Gameplay Settings

General

Attribute Effects: 5
Broken Stick Frequency: 2
Game Speed: 4
Gameplay Version: Latest
Fatigue Effect: CPU: 2 / Human: 2
Fatigue Recovery: CPU: 5 / Human: 5
Injury Occurrence: CPU: 2 / Human: 2
Player Acceleration: CPU: 5 / Human: 5
Puck Control: CPU: 3 / Human: 3

Checking

Hitting Assistance: 4
Aggression: CPU: 3 / Human: 3
Hitting Power: CPU: 4 / Human: 4
Poke Effectiveness: CPU: 2 / Human: 2
Stick Lift Effectiveness: CPU: 3 / Human: 3

Passing

Manual Passing: On
Pass Assist: 4
Pass Speed: 4
Saucer Pass Speed: 4
Pass Accuracy: CPU: 4 / Human: 4
Pass Interceptions: CPU: 3 / Human: 3
Pass Reception Ease: CPU: 4 / Human: 4

Shooting

One Timer Accuracy: CPU: 3 / Human: 3
Shot Accuracy: CPU: 4 / Human: 4
Shot Power: CPU: 3 / Human: 3
Slap Shot Accuracy: CPU: 2 / Human: 2
Slap Shot Power: CPU: 4 / Human: 4

AI

AI Learning: 6
BAP Strategy Adjustment: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 3
CPU Penalties: 3
CPU Strategy Adjustment: 1
CPU Teammate Penalties: 1
Fight Difficulty: 2
User Strategy Adjustment: 0

Goalies

Goalie Cover Frequency: 2
Goalie Passing: 5
Goalie Reaction Speed: CPU: 2 / Human: 5
Goalie Screen Effect: CPU: 4 / Human: 4

Visual Settings

Auto Zoom: Auto
Be A Pro Energy Meter: Always On
Camera Perspective: Prefer Down or Prefer Up
Control Indictor: Name
Fighting Instructions: Off
Goalie Camera: Dynamic Low
Offline Be A Pro Camera: High
Positional Indicators: On
Puck Highlight: Medium
Puck Size: Authentic
Score Clock Overlay: Off
Shootout Camera: Medium


Controller Settings

Controls: Skill Stick
Left Stick Hitting: On
Auto Back-Skate: Off
Human Goalie Covers: Auto
Human Goalie Sweeps: On
Shooting Controls: Camera Relative

Last edited by SuperGoalies; 01-17-2015 at 07:59 PM.
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Old 11-18-2014, 02:01 PM   #2
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Entry Draft

I chose Entry Draft
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Old 11-18-2014, 02:04 PM   #3
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Honest to god, am trying to get goalie mod working :S

honest to god. am trying to get goalie mode working or some kind of difficulty to work, I've had no luck on either hardore modes, so am gonna try the lower modes like simulation and arcade
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Old 01-17-2015, 08:43 PM   #4
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recent tempt at goalie mode

hello there, tempt at goalie mode again trying to solve it this time, made progress this time but.. at cost, I had to change goalie camera , among other things.


decreased - time limit: 8 Minutes (from: 9 Minutes)
decreased - penalties: 3 (from: 4)
decreased - fighting: 1 (Halfway)
changed - post whistle rules: relaxed (from: Authentic)
raised - penalty time scaling: 5 (from: 2)


kept - attribute effects: 5
kept - broken stick frequency: 2
raised - game speed: 4
decreased both - fatigue effect: CPU: 2 / Human: 2 (from: CPU: 6 / Human: 6)
raised - fatigue recovery: CPU: 5 / Human: 5 (from: CPU: 2 / Human: 2)
decreased - injury occurrence: CPU: 2 / Human: 2 (from: CPU: 3 / Human: 3 )
raised - Player Acceleration: CPU: 5 / Human: 5 (From: CPU: 2 / Human: 2)
raised - Puck Control: CPU: 3 / Human: 3 (From: CPU: 0 / Human: 0)


kept - AI Learning: 6
fixed spelling mistake - BAP Strategy Adjustment
kept - BAP Strategy Adjustment: 0
kept - CPU Difficulty Adjustment: 0
raised - CPU Faceoff Difficulty: 3
decreased - CPU Penalties: 3
decreased - CPU Strategy Adjustment: 1
decreased - CPU Teammate Penalties: 1
fixed a spelling mistake - Fight Difficulty
decreased - Fight Difficulty: 2
kept - User Strategy Adjustment: 0


kept - default Pass Assist
kept - default Pass Speed
decreased - Saucer Pass Speed: 4 (from: 5)
kept - default Pass Accuracy
kept - default Pass interceptions
kept - default Pass reception ease


kept - default one timer accuracy
raised - shot accuracy: CPU: 4 / Human: 4
decreased - shot power: CPU: 3 / Human: 3 (from: CPU: 4 / Human: 4)
decreased - slap shot accuracy: CPU 2 / Human: 2 (from: CPU: 3 / Human: 3)
kept - default slap shot power


kept - default hitting assistance
kept - default aggression
kept - default hitting power
decreased - poke effectiveness: CPU: 2 / Human: 2 (from: CPU: 2 / Human: 3)
kept - default stick lift effectiveness


decreased - cover puck frequency: 2
raised - goalie passing: 5
adjusted - goalie reaction speed: CPU: 2 / Human: 5
adjusted - goalie screen effect - CPU: 4 / Human: 4


camera perspective: Prefer Down or Prefer Up
Goalie Camera: Dynamic Low (from: High)
Puck Highlight: Medium
Puck Size: Authentic (from: Normal)
Score Clock Overlay: Off (from: Small)


adjusted - left stick hitting: on
adjusted - human goalie covers: auto (from: Manual)
adjusted - shooting controls: camera relative (from always up)
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Old 01-17-2015, 08:51 PM   #5
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goalie camera & camera perspective

I wanted a try something different from goalie camera: high, now way this works if u put it on dynamic low and camera perspective have this pointed your end of the ice so that your looking up not down, its trick I learned from NHL 06 for PC ^^, its takes time getting used to it, but if they ever add AI Shoot Vs Pass & Pass Frequency & Pass Assist (already in the game), u'll find its a lot easyer to see whats coming at u.
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