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Any Slider Gurus Out there can help an Old Chap out?

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Old 04-10-2022, 12:14 PM   #1
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Any Slider Gurus Out there can help an Old Chap out?

Hello everyone, hope you are all enjoying your Sunday and the NHL "run in"--especailly the battle for the final spots in the West!
Okay, need some help.....before I end up in the divorce court (again) lol

For the past decade (gosh its goes fast when you get old..lol) in order to get real seperation between the players I spend about 2 months reducing a lot of the Player Attributes (especially Puck Control, and Endurance ) to make the "Stars" shine out (which although VERY time consuming--WORKED)

Managed to get through 66 games of my Offline Season Super Star)- which was going really well UNTIL the recent Patch dropped and knocked EVERYTHING out of whack!?

No longer seeing Breakaways/ Snipes /Off The Rush blasts/ Tip In`s...nothing but the CPU holding possesion, walking into in the slot and firing, and as for myself (since I can no longer pass in the O zone, nor enter the zone via stretch pass etc) just rebound goals.

Desperate to continue (having spent 3 months on it), but really finding the game now plays without any realistic flow.
For ALL its faults. (and I know I am probably alone here) but NHL 21 ("eventually" at least) played a more varied game..

Now this is a BIG ask, and please forgive me, but I want to put my last "successfull" sliders up here, and perhaps any knowledgebale folk can maybe have a look and tell me whats going wrong "under the hood"--?

This set up worked great (for me anyway) on S/S "Offline Season"- until the last Patch, but it could be that I am simply not understanding how the game works, so ANY help would be amazing!

Heres the SLIDERS (with thanks to TNK for template)

Please Note--I use my own heavily edited Reduced Rosters (basically every player has the ENDURANCE dropped to make the CPU change lines faster, and a lot of "non star" players have had Speed, Puck Control reduced--i have them up in the vault " REDUCED ROSTERS)

GAMEPLAY SLIDERS
GENERAL
Gameplay Version: LATEST
Game Style – Custom
Attribute Effects : 6
Broken Stick Frequency : 33
Game Speed : 1
Fatigue Effect : CPU: 91 / Human: 90
Fatigue Recovery : CPU: 8 / Human: 8
Injury Occurrence : CPU: 66 / Human: 86

SKATING
Back Skating: 75
Hustle Type : Authentic
Puck Carrier Agility : 78
Puck Carrier Skating : 82
Player Acceleration : CPU: 11 / Human: 12
Skating Speed : CPU: 8 / Human: 8
Skating Agility : CPU: 58 / Human: 68

SHOOTING
One Timer Accuracy : CPU: 58 / Human: 58
Shot Accuracy : CPU: 53 / Human: 51
Shot Power : CPU: 58 / Human: 57
Slap Shot Accuracy : CPU: 67 / Human: 63
Slap Shot Power : CPU: 63 / Human: 63

PASSING
Manual Passing - OFF
Pass Assist : 99
Min Pass Speed: 20
Max Pass Speed: 50
Saucer Pass Speed : 45
Pass Accuracy : CPU: 10 / Human: 96
Pass Interceptions : CPU:78 / Human: 83
Pass Reception Ease : CPU: 10 / Human: 90
Reception Reaction Time : CPU: 33 / Human: 31
Puck Control Rating Effect : CPU: 80 / Human: 80
Puck Speed Reception Effect : CPU: 25 / Human: 25
Pickup Type Effect : CPU: 55 / Human: 50
Bouncing Puck Receptions : CPU: 30 / Human: 50

PUCK CONTROL
Stick In Physics : Stick , Legs and Body
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 22
Puck Control : CPU: 14 / Human: 40
Deking Impact : CPU: 20 / Human: 20
Spin Deke Impact : 20 / Human: 20
Skating Impact : CPU: 15 / Human: 10

GOALIES
Goalie Cover Frequency : 100
Goalie Passing : 20
Goalie Cross Crease Reaction Time : CPU: 45 / Human: 50
Goalie Save Reaction Time : CPU: 36 / Human: 69
Goalie Deflection Reaction Time : 55 / Human: 55
Goalie Screen Effect : CPU: 68 / Human: 66
Goalie Screen Persistence : CPU: 60 / Human: 60

CHECKING
Board Effect Non-Puck Carrier : 15
Board Effect Puck Carrier : 15
Hitting Assistance : 35
Stumble Threshold : 82
Fall and Stumble Fall Ease: 78
Aggression : CPU: 35 / Human: 35
Hitting Power : CPU: 14 / Human: 8
Size Effect : CPU: 64 / Human: 64
Speed Effect : CPU: 33 / Human: 33
Checking/Balance Rating Effect : CPU: 84 / Human: 84
Preparedness Effect : CPU: 52 / Human: 52
Incidental Contact Effect : CPU: 70 / Human: 70
Poke Checking Accuracy : CPU: 10 / Human: 66
Poke Checking Power : CPU: 0 / Human: 0
Stick Lift Effectiveness CPU: 52 / Human: 52

PENALTIES
CPU Penalties: 53
CPU Teammate Penalties: 53

AI
AI Learning: 1
CPU Difficulty Adjustment: 3
CPU Faceoff Difficulty: 48
Fight Difficulty: 80
CPU Strategy Adjustment: 1
User Strategy Adjustment: 0
BAP Strategy Adjustment: 0

Last edited by johnnydrum; 04-11-2022 at 10:08 AM.
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