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Bad goalie animations = cheap feel in scoring (Videos)

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Old 12-24-2024, 02:07 AM   #33
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Re: Bad goalie animations = cheap feel in scoring (Videos)

Quote:
Originally Posted by Rhudey
I have actually found shot power to have the biggest effect on goal scoring for both human and cpu.

I would agree with this, has a huge impact.


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Old 12-24-2024, 02:11 AM   #34
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Re: Bad goalie animations = cheap feel in scoring (Videos)

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Originally Posted by phillyfan23
Higher speeds result in less leaky goals because shot speed is automatically higher when the game is faster. Shot speed at 50/100 is faster on default speed than the same shot speed slider on 1 game speed.

This is why my shot speed currently is at 77/100 when playing on 1 speed.

It doesn't totally eliminate the cheap leaky goals , but there is a signifiicant reduction.

Smart move, this games’ sliders are like lever pulling. If you change one thing there’s like two more that need to be counteracted to get the desired result. It’s tiring lol.


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Old 12-24-2024, 01:01 PM   #35
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Re: Bad goalie animations = cheap feel in scoring (Videos)

Quote:
Originally Posted by phillyfan23
Higher speeds result in less leaky goals because shot speed is automatically higher when the game is faster. Shot speed at 50/100 is faster on default speed than the same shot speed slider on 1 game speed.

This is why my shot speed currently is at 77/100 when playing on 1 speed.

It doesn't totally eliminate the cheap leaky goals , but there is a signifiicant reduction.
Interesting, always had a weird feeling with higher reactions etc but slower shot speed, that these "reactions" end up breaking and you get the weird "I will windmill save and miss the puck because I react too fast". Though not sure how their calculations work, as it just seems if the game goes and says "it's in", then it doesn't matter. For me, about 35 shot speed has been pretty solid so far.

Goalie sliders is a bit of a ****show, but at the very least, I found cross crease reactions useful. Higher (like 77+), makes them way better at getting across, and quicker so they can make a regular save.
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