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Cycloniac's Authentic TeamSystems

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Old 12-28-2014, 03:13 PM   #57
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Re: Cycloniac's Authentic TeamSystems

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Originally Posted by robinson
It works better for human-cpu goalie, not as much for cpu goalie (not sure why). We have reaction at 1/1.

Didn't notice less control of puck with control at 2/2. Just want to keep the non-magnetic feel. Didn't notice less in scoring on this too.

Need more sample. Thanks for advice/knowledge.

Any ideas to make cpu more diff. (the gameplay) wo sacrificing the score.
Increase the CPU's acceleration.
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Old 12-31-2014, 04:03 AM   #58
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Re: Cycloniac's Authentic TeamSystems

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Originally Posted by Cycloniac
Increase the CPU's acceleration.
I actually did do that when tuner 1.00 and patch 1.01 were the only ones out at the time (awhile ago). It made it wicked intense, but too much so I made adjustments with as many sliders to get the gameplay harder.

I check on that again, because I havnt since using the tuner 1.01 (or latest, which I do not use anymore) or all patchs/1.04 and ths simulation gamestyle as well.

Right now going with reaction at 2/2 and screen at 0/0, shot power at 2/3 and 4/4.

Weve been getting really good results with goalie reaction on 2/2.
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Old 01-03-2015, 01:06 AM   #59
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Re: Cycloniac's Authentic TeamSystems

After a large sample size, just still scoring about same amount of golas a game. So, even though goalie reaction at 2, 1 and 0 seemed better at times then 3 its just notcutting it for trying to make cpu harder without sacrificing other sliders.

Testing this now.
acceleration at 1/0
goalie reaction at 4/4
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Old 02-24-2015, 05:04 AM   #60
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Re: Cycloniac's Authentic TeamSystems

Cycloniac, are you planning on doing anymore updates to these systems? Also, would these still work with 15 on last gen consoles? Thank you
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Old 02-24-2015, 05:08 AM   #61
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Re: Cycloniac's Authentic TeamSystems

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Originally Posted by PensDynasty87
Cycloniac, are you planning on doing anymore updates to these systems? Also, would these still work with 15 on last gen consoles? Thank you
Doubtful.

No time.
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Old 10-07-2015, 06:40 PM   #62
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Re: Cycloniac's Authentic TeamSystems

Is there gonna be a nhl 16 version?

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Old 10-07-2015, 08:43 PM   #63
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Re: Cycloniac's Authentic TeamSystems

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Originally Posted by mbergh22
Is there gonna be a nhl 16 version?

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Yes, there will.

Keep an eye out in a few weeks.
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Old 10-07-2015, 09:22 PM   #64
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Re: Cycloniac's Authentic TeamSystems

Is there any way to set this for the opposing team in Be a GM? Even if I have to set it before every game, at least it would give each game some variety...
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