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UT fighter building guide?

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Old 05-13-2016, 11:58 PM   #9
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Re: UT fighter building guide?

Quote:
Originally Posted by eyeamg0dly
are you just getting lucky? or am I just not lucky with those packs? Seems like half the pack is always useless grey cards.
My experience too.

I fight at a different WC every week so they're useless IMO.
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Old 05-14-2016, 03:54 AM   #10
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Re: UT fighter building guide?

I fought the #1 guy on xbone multiple times in multiple weightclasses. His WBW is 96 OVR. I asked him how much he spent on ufc points...he said nothing.. he said he saves all his coins for when the jumbo universal packs go on sale and only buys those. Whether or not he's lying i dont know. But all his fighters are over 90 ovr with a whole bunch of 5* moves.

I also think a lot of it has to do with 5* cards. For instance this guy had some kind of sakuraba clinch throw that had a stat bonus of +8 +8. So 16 points on a 5* card. To make up 16 points with 3 star cards you would have to use like 6 of them which would put you at cap faster.

Last edited by Dillyo; 05-14-2016 at 04:04 AM.
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Old 05-14-2016, 08:24 AM   #11
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Re: UT fighter building guide?

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Originally Posted by Dillyo
I fought the #1 guy on xbone multiple times in multiple weightclasses. His WBW is 96 OVR. I asked him how much he spent on ufc points...he said nothing.. he said he saves all his coins for when the jumbo universal packs go on sale and only buys those. Whether or not he's lying i dont know. But all his fighters are over 90 ovr with a whole bunch of 5* moves.

I also think a lot of it has to do with 5* cards. For instance this guy had some kind of sakuraba clinch throw that had a stat bonus of +8 +8. So 16 points on a 5* card. To make up 16 points with 3 star cards you would have to use like 6 of them which would put you at cap faster.

For reference I play nearly every day a lot due to the nature of my job, grind coins etc do it all and the max i can make my fighter is 86.

I completely call BS on anyone with 96+ ovr .... The sheer amount of attribute cards it would take to is just not realistic.

Although ... hmm maybe if you only focused on one weightclass maybe it's possible but I still highly doubt it. The top rated Ovr guys i talk all admit to buying packs
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Old 05-14-2016, 08:33 AM   #12
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Re: UT fighter building guide?

My main fighter fighter is only 83. And his stats are still ****. You cant have 90+ with attributes. I have full athleticsm with this fighter and is only 83. Witj 97 stu,75 clinch,70 ground.

Strasentinal or something has the highest stats in UT. ( that I have played) 97STU 92 clinch 100 ground. You can't do anything against him on the ground.
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Old 05-14-2016, 12:11 PM   #13
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Re: UT fighter building guide?

Here. He's 96 OVR. so call BS all you want. If he was in my fight history for my other fighters I'd post more. All his guys are over 90. So it IS possible.

However since 90% of his moves are universal I guess its possible that he is removing all the cards and re-equipping them when he jumps fighters but I don't know.
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Old 05-14-2016, 12:46 PM   #14
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Re: UT fighter building guide?

Quote:
Originally Posted by Dillyo
Here. He's 96 OVR. so call BS all you want. If he was in my fight history for my other fighters I'd post more. All his guys are over 90. So it IS possible.

However since 90% of his moves are universal I guess its possible that he is removing all the cards and re-equipping them when he jumps fighters but I don't know.
I think he meant it's BS that he got the CAF that high without spending money, not that it wasn't possible to get the OVR there at all.
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Old 05-14-2016, 01:09 PM   #15
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Re: UT fighter building guide?

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Originally Posted by eyeamg0dly
I am pretty lost as far as effectively building my UT fighters. I mean yeah, I understand to build around my fighting style, but should I be relying on attribute cards or move cards to up my stats? I have been using move cards mostly and then attribute cards to build physical stats, but this isn't really working out for me because I am canabalizing other stats below what I am comfortable having.

Are there any guides out there or can anyone give some tips?
Personally I just used every stat enhancement I got regardless of what else it raises or lowers. I wanted to perfect my physical stats first.

**********************

That being said I hope the developers change the payment stuff so that players cannot buy anything but moves, (punch, kick, clinch, grapple moves). Higher rated fighters can still be beat but it is a mental thing.

Then nobody can complain about having a high rated character based upon cash only. The moves do enhance abilities and they would still be a draw for people with extra cash to spend. However the building up of stats should primarily be bought by players playing the actual game.

This ought to releave some stress from the developers as well and won't have to worry about some guys who go cukoo and spend 1000 bucks on their team which can be upsetting for players wgo don't have the cash.

However that said I haven't personally found that high rated characters beats skilled players anyway. (Although the stamina chin toughness etc seem really important) the rating of the chaacter isn't the most important thing. However losing to someone and then seeing there character is rated 10 or more points than yours might cause people to get cranky even if it was the player's skill not the actual character skill that made the most difference.
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Old 05-14-2016, 01:11 PM   #16
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Re: UT fighter building guide?

Quote:
Originally Posted by eyeamg0dly
I am pretty lost as far as effectively building my UT fighters. I mean yeah, I understand to build around my fighting style, but should I be relying on attribute cards or move cards to up my stats? I have been using move cards mostly and then attribute cards to build physical stats, but this isn't really working out for me because I am canabalizing other stats below what I am comfortable having.

Are there any guides out there or can anyone give some tips?
Personally I just used every stat enhancement I got regardless of what else it raises or lowers. I wanted to perfect my physical stats first.

**********************

That being said I hope the developers change the payment stuff for UFC 3 so that players cannot buy anything but moves, (punch, kick, clinch, grapple moves). Higher rated fighters can still be beat but it is a mental thing.

Then nobody can complain about having a high rated character based upon cash only. The moves do enhance abilities and they would still be a draw for people with extra cash to spend. However the building up of stats should primarily be bought by players playing the actual game.

This ought to releave some stress from the developers as well and won't have to worry about some guys who go cukoo and spend 1000 bucks on their team which can be upsetting for players wgo don't have the cash. Whereas being able to buy moves might still get a flow of cash but won't make the characters be rated 96 when everyone else is lower. Seeing the ratings is the problem. Let it be more behind the scenes so that players have to look at the moves.

However that said I haven't personally found that high rated characters beats skilled players anyway. (Although the stamina chin toughness etc seem really important) the rating of the chaacter isn't the most important thing. However losing to someone and then seeing there character is rated 10 or more points than yours might cause people to get cranky even if it was the player's skill not the actual character skill that made the most difference.

Last edited by spiritnhonor; 05-14-2016 at 01:14 PM.
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