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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-23-2014, 06:58 PM   #121
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Played 5 more fights and pretty much all done in the 1st round... Decisions are rare post patch in my experience.
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Old 07-23-2014, 07:26 PM   #122
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Damn Buddy. What are you doing? On Pro, I was able to finish one fight out 10 plus in the first last night. Maybe time for you to implement some house rules until the next patch comes.
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Old 07-23-2014, 07:30 PM   #123
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

FYI, we have another EA UFC dev joining us. I wont identify him until he decides to post but he works on the CPU AI side of the game.

Now that he's here I think us offline players should start providing him with a list of issues we've seen with the AI since release and post patch. I have a list coming later.
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Old 07-23-2014, 07:44 PM   #124
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by aholbert32
FYI, we have another EA UFC dev joining us. I wont identify him until he decides to post but he works on the CPU AI side of the game.

Now that he's here I think us offline players should start providing him with a list of issues we've seen with the AI since release and post patch. I have a list coming later.
In this thread or you going to make a specific AI issues thread for him ?
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Old 07-23-2014, 07:52 PM   #125
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Hey guys - AI lead dev here - as mentioned I'm here to hear your feedback and hopefully get it worked into the game.

As it stands my priorities are:
1) aggressiveness
2) individualism

Specific or general, let me know what areas you feel can bring the fights vs the AI closer to the sim experience you're after.
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Old 07-23-2014, 08:07 PM   #126
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

To both UFC Dev's on this forum.

Seeing you guys on this thread is making me want to start playing this game again... I would like to know if you guys would ever work on the CAF system (such as adding new hair styles, beards, etc) especially the GAMEFACE feature and being able to edit after applying your GAMEFACE. I know one of you is GAMEPLAYdev and the other is CPUdev, but can you guys ask the right person from your team if this will ever be applied? The reason why I ask this is because this game is not coming out every year, so waiting for 2 years for the next one to see these CAF updates will be very hard for most of us.

Thanks!
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Old 07-23-2014, 08:50 PM   #127
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by ThinkingOfRobots
Hey guys - AI lead dev here - as mentioned I'm here to hear your feedback and hopefully get it worked into the game.

As it stands my priorities are:
1) aggressiveness
2) individualism

Specific or general, let me know what areas you feel can bring the fights vs the AI closer to the sim experience you're after.
First off, thanks for coming here. We have a small. but passionate and knowledgeable MMA group here. Having you guys come here and ask for our input gives me a lot of hope for this game as well as future iterations.

As for your two points I think both can be difficult to balance, but here are my suggestions

1) Aggressiveness - This one is tough, because if the AI has an opening you obviously want them to take it and if the User is aggressive, then you would probably want the CPU to mirror that so they can keep up. I'm no programmer, but I'd imagine that could be a tough thing to code.

With that since you guys are aiming for a sim experience, then the first place I would look would be a site like FightMetric. Find two fighters who are in the game data against each other of FM then set them up in a CPU vs. CPU and compare the two.


2) Individualism - Again, I'd imagine that this isn't easy, but the main thing is that wrestlers should wrestle, judo guys should look for clinch and use their throws, etc. I think most of us just want fighters to behave closer to what the do in real life and we would like every fight to have a little bit of a different feel.

Also, it would be nice if fighters were more aware of their opponent. If I'm using Big Nog and fighting against Pat Barry, then Barry shouldn't really be looking to take him down. Conversely, if the I'm Pat Barry fighting against Big Nog and I do somehow end up in his guard then he should look to keep me there instead of getting up. Furthermore, if I'm Cain Valesquez or a Ground and Pound guys I shouldn't be letting guys up. Lastly, some fighters, Machida and Anderson Silva for example should look to counter rather than strike first.

Like Phobia suggested earlier today sliders would really help, especially things like a slider for CPU aggression. Ultimately, the majority of sports games that are really popular do one thing great and that is give the User's options to make the game play how they see fit. In this day and age (speaking strictly about offline) there's no reason for my game to play the exact same for me as it does my neighbor. Especially, if I'm looking for a sim and my neighbor just wants to play rock em' sock em' robots.

The last thing I wanted to say is sorry, for the long post and I apologize if there are bunch of errors. My wife has been yelling at me to come eat dinner for the last few minutes so I didn't get a chance to proofread. However, if you think this is long just get the the CAF and Game Mode devs to come here and I could write a book.

Again, thanks for coming here and communicating with us. We really appreciate it.
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Old 07-23-2014, 09:21 PM   #128
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I thought of a few things to think about for future games.

For individualism I think that adding Fighter Tendencies would be helpful. If we had tendency sliders that could be edited by the user that would be even better.

Also it would be cool if we could edit fighters ratings and skills too. Just go ahead and let us adjust their weight class up or down one division too, so we don't run into this Brad Pickett, Gegard Mousasi problem that we have now. Sorry if the last few things aren't really CPU AI related. Maybe they can be passed on anyway.
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