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EA Sports UFC 2 Community Impressions

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Old 03-22-2016, 01:55 AM   #185
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Chmielu9123
I just dont know if i want to play Light heavyweigth anymore they only take Jon Jones and i cant reach him at all thiss spinning kicks killing me.Im currently 59-20.
Yeah i'm getting pretty tired of Fighting Jon Jones online, Only twice have i matched up with someone other than him at LHW.
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Old 03-22-2016, 02:49 AM   #186
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Re: EA Sports UFC 2 Community Impressions

Jimi Manuawa and Alexander Gustaffson are the only guys I've been able to beat Jon Jones with. It sucks losing to him so much, but man is it satisfying to KO Jones and the loser who's using him.
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Old 03-22-2016, 12:39 PM   #187
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Hiro1
Jimi Manuawa and Alexander Gustaffson are the only guys I've been able to beat Jon Jones with. It sucks losing to him so much, but man is it satisfying to KO Jones and the loser who's using him.
Definitely agree. I've been able to KO him with Rumble two or three times. Great feeling but i get pissed losing to Jones. Feels like the other user is on roids
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Old 03-22-2016, 04:40 PM   #188
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Re: EA Sports UFC 2 Community Impressions

i was Rafael dos anjos vs Anthony Pettis, Rafael has good leg kicks so i was trying to get a leg tko. So all i did all three rounds was kick Pettis in the legs and so it goes the distance and the weird thing is i won doing nothing but leg kicks mostly. When he did take me to the ground i did try a few subs attempts other than that , that was all i did. And i can't believe the judges gave me the higher score with me doing all those leg kicks. Also this was on Normal.
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Old 03-22-2016, 05:55 PM   #189
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Re: EA Sports UFC 2 Community Impressions

Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.

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Old 03-22-2016, 06:37 PM   #190
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by Pappy Knuckles
Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.

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I cant get into specifics about the next patch because there is always a chance something gets removed and pushed back to a later patch.

Give me specifics about issues you have with it and I will take it back to the devs.
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Old 03-22-2016, 11:45 PM   #191
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Re: EA Sports UFC 2 Community Impressions

They have to do something about the ability to throw one heavy strike after another. It's not that it is too hard to defend, but it is just silly that a guy can throw the same type of heavy strike, over and over. I mean, guys are throwing so many punches and crazy kicks, and while I can work around it, it's like cutting a tree down with a butter knife.

Please, reward a guy for fighting smart.
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Old 03-23-2016, 01:50 AM   #192
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Re: EA Sports UFC 2 Community Impressions

They need to patch in making leg kicks and kicks to the body more relevant. As it stands now it does nothing so therefore nobody respects it and just walk right threw it because they are no repercussions from not blocking them. Only thing you have to fear in stand up are strikes to the head in this game.

I would also like to point out that the ground game is a tad bit too fast paced. CPU takes you down and instantly passes into half guard, then side control, ALL WITHOUT THROWING A SINGLE PUNCH all within 8 seconds. That is so unrealistic. It is also unrealistic how many fighters in the game have the ability to take your back on the ground sitting position. Come on now EA, that should be reserved for high level BJJ guys.

I truly would like to see the ground game slowed down and be more methodical. As it is now, it is just a fast sprint to side control, to north south, back to side control. They don't try to work in any position but side control. They rarely through any punches in full guard or half guard. While in real life fighters work in every position before they try to advance to a better position.

Sure you can block transitions, but the CPU AI has tunnel vision and will just repeatedly try to get to side control without throwing any punches over and over again. It is the same way when you are on top. The CPU will either sweep you or take your back. The submission move they go for 98% of the time is the rear naked choke. The other 2% of the time is an arm bar when they are in full mount. But what ever happened to arm bar attempts from full guard ? Kimura attempts ? Triangle choke from full guard ? Knee bar ? Heel hook ? Arm triangle ?

They need to patch in more variety of attacks from the CPU. Game came a long way, but it could have been so much better if they fixed these things.
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