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EA Sports UFC 2 Community Impressions

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Old 03-16-2016, 10:37 AM   #41
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
No, EA doesnt want the CPU to have an advantage in perm stamina everytime. Like I said, it depends on a number of factors.

For example if the AI is using Mark Hunt (who has low stamina) and I have Cain Velasquez (who has high stamina) and we do the same number of moves and movements...the AI will have lower stamina. If I'm working the body and landing shots....the Ai will have lower stamina. If I hurt Hunt and causse health events...the AI will have lower stamina.

Now if I'm constantly moving, throwing more than the AI and missing more than the AI, I will likely have lower stamina.

The reason I said LHW/HW are the weight classes you will see it more often is because those classes have a lower stamina ceiling. So fighters in those classes are more likely to gas out and it will be more noticeable.

My point about EA's position on perm stamina is to say if you are expecting Flyweights or Lightweights to gas, you arent likely to see it. You will see them gas if their temp stamina is low (temp stamina is pretty good imo) but you will rarely see low perm stamina for the lower weight classes. The reason behind this is an appeal to casual fans.

Casual fans are more likely to button spam and if perm stamina was too harsh they would find the game unresponsive and not enjoyable. I've suggested to EA that they should include a stamina slider for offline and add it by patch so that people who want realistic perm stamina can get it. I'm hoping that this can happen.
Ok, I can understand that.
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Old 03-16-2016, 10:56 AM   #42
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Re: EA Sports UFC 2 Community Impressions

While I feel like the stamina could be better, it is much improved. If you make a guy miss, they will see significant drop through time. I can't complain about that. What needs to be addressed is how slow a non-stunned fighter is compared to a stunned fighter. Fight Night once had this and they addressed it, but it feels so awkward trying to close in on a guy when he is stunned.
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Old 03-16-2016, 12:19 PM   #43
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Re: EA Sports UFC 2 Community Impressions

Anyone else feel like they mistakenly put the wrong legs on Mirko? They look weirdly thin/small compared to his upper body.
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Old 03-16-2016, 01:09 PM   #44
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Re: EA Sports UFC 2 Community Impressions

Ground striking is strange. Do we always have to deny the first transition attempt to be able to strike quickly. I'm getting a ton of people down and in trouble but I can very rarely land any strikes.

I'm trying to build up the grapple advantage by striking but it seems like it rarely lets you get the first one in.

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Old 03-16-2016, 01:21 PM   #45
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Re: EA Sports UFC 2 Community Impressions

Huh, just had a majority decision loss. 30-26, 28-28, 29-27.

Are draws in after all?
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Old 03-16-2016, 01:24 PM   #46
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by fballturkey
Huh, just had a majority decision loss. 30-26, 28-28, 29-27.

Are draws in after all?
I'm sure they are, just very rare.

Must have had Cecil Peoples.

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Old 03-16-2016, 01:26 PM   #47
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Re: EA Sports UFC 2 Community Impressions

I'm pretty sure I heard that draws are not in the game.

Easy way to test. Play two players for 3 rounds. Don't touch any buttons and see what happens.
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Old 03-16-2016, 01:38 PM   #48
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by fballturkey
Huh, just had a majority decision loss. 30-26, 28-28, 29-27.

Are draws in after all?
No draws. Majority decisions were in last game too.
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