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New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

This is a discussion on New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07 within the EA Sports UFC forums.

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Old 06-01-2016, 06:04 PM   #81
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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Originally Posted by johnmangala
IMO these are relatively practical as patchwork- things like fully fleshed out submission positions, real time physics grappling (less static grappling animations), moveset editor, and individualized striking animations would be something that would be EAUFC3 material.

I feel clinch parries/reversals, standing arm traps, head traps, clinch punch health events, etc are reasonable within the current patch timeframe. The major major overhauls being in for the next game like the widely requested 'TBS' etc.
They likely need new animations, which is why I say next game. If they could add them this game, that would be awesome.
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Old 06-01-2016, 06:23 PM   #82
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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Originally Posted by cernac
Do any of the practice modes allow one to practice these different momentum sweeps?
Unfortunately these momentum scenarios are a bit of a 'secret' in-game ---- i.e. there's no real mention of them in tutorials (that I've seen??) and no way to tell if you've performed them or not...besides noticing how fast your meter fills

I would suggest being someone like Maia against a sub-par Ground guy (or even a top BJJ guy if you want to see advanced stuff) in practice mode; then putting the settings on Advanced Grappling (or whatever); then just rolling around w/ the CPU for awhile to try out different momentum scenarios/denials/etc
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Old 06-01-2016, 06:26 PM   #83
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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Originally Posted by Boiler569
Unfortunately these momentum scenarios are a bit of a 'secret' in-game ---- i.e. there's no real mention of them in tutorials (that I've seen??) and no way to tell if you've performed them or not...besides noticing how fast your meter fills
Watch your Grapple Assist HUD in Practice Mode. There are other options that will pop up when someone is transitioning if there is a momentum transition there. These even pop up in ranked. People just don't notice it.
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Old 06-01-2016, 06:30 PM   #84
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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Originally Posted by fishingtime
They likely need new animations, which is why I say next game. If they could add them this game, that would be awesome.
That's assuming all further patches are only tuning, I would guess within the next 3 patches at least some new animation/gameplay function could be introduced, of which things like I and many others have described plenty prior could be patched in.

I honestly feel things like a standing arm trap(+clinch parries/reversals) could be implemented through a patch as it's functionally similar to a kick catch which was also patched in.

I would guess something like a headtrap wouldn't be as animation intensive as a update as the different finish the fight patches, especially since it can be built off the already present extended arm in health events (manual probes/measure).

Finally the return of shifts, switch, and step through strikes which were already present at some level in eaufc1 but was functionally removed.*I feel this should be brought back revamped in upcoming patches especially since week after week we see it reoccur- most recently with last weeks main event.
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Old 06-01-2016, 06:32 PM   #85
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

The only thing i can maybe see them adding later down the line in a patch is a "Standing TKO" if you hold head block to long during a health event or just when your head is peak red.

I wish they would add this though...
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Old 06-01-2016, 06:35 PM   #86
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

Standing tkos along with ref stoppages and more mobility on the ground (scooting to cage, seated etc), are definitely things that should also be patched in. *Clinch punches having health events

I think TDs against the cage (+ elbows, subs, grounded knees etc) goes along with this as they all tie in together with the cage.

edit: Mount guards (quarter, high, + 50/50 etc) seem reasonable

Last edited by johnmangala; 06-01-2016 at 06:40 PM.
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Old 06-01-2016, 07:20 PM   #87
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

Quote:
Originally Posted by johnmangala
That's assuming all further patches are only tuning, I would guess within the next 3 patches at least some new animation/gameplay function could be introduced, of which things like I and many others have described plenty prior could be patched in.

I honestly feel things like a standing arm trap(+clinch parries/reversals) could be implemented through a patch as it's functionally similar to a kick catch which was also patched in.

I would guess something like a headtrap wouldn't be as animation intensive as a update as the different finish the fight patches, especially since it can be built off the already present extended arm in health events (manual probes/measure).

Finally the return of shifts, switch, and step through strikes which were already present at some level in eaufc1 but was functionally removed.*I feel this should be brought back revamped in upcoming patches especially since week after week we see it reoccur- most recently with last weeks main event.
I wouldn't expect too many animations added in patches. We are actually pretty late in the support cycle likely in terms of gameplay patches. It is the clinch though, so they might. Especially if the feedback about the clinch remains the #1 subject.
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Old 06-01-2016, 07:35 PM   #88
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Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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Originally Posted by fishingtime
I wouldn't expect too many animations added in patches. We are actually pretty late in the support cycle likely in terms of gameplay patches. It is the clinch though, so they might. Especially if the feedback about the clinch remains the #1 subject.
I am not expecting much actually, I am going purely based on gameplay improvements in the last game patch cycle, from which I base reasonably analogous function additions.

Obviously it's not given that we will receive the same if not more support than previous editions; but lot of the community feedback revolves around the same few central crux techniques which if patched in would greatly strengthened the foundation for EAUFC3 from where we can start to incorporate more intensive changes like widely requested deep overhauls like TBS etc.

Standing arm traps, head traps, ref stoppages, probes & clinch punch health events are one set.

TDs against the cage, seated, grounded mobility, mount guards (quarter, 50/50, high, guard pull etc) another

Reasonable patch updates by p1.10
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