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The Vitor punch flail animation needs removing

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Old 08-10-2016, 07:56 AM   #41
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Re: The Vitor punch flail animation needs removing

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Originally Posted by fighterforjc
As always, someone loses, then that person complains and asks a feature to be removed. I feel sorry for people whose lives have no meanings besides their rankings on the leaderboards.
That's not the case at all. Losing is losing. Losing by having my arms taken from 10% damage all the way to 100% and getting KO'd because of a dumb animation combined with a certain set of perks is a different story. What happened to me is severely broken and should never ever happen in a game. If you lost the way I did, you would see the same problem with that scenario and completely agree with me. You're acting like I'm just moaning because I lost a game when in reality, what happened to me shouldn't even exist. Let's see what you say when I run into you and pound you out using the side saddle glitch. Losing by a broken element of the game is not the same as losing as you would normally so as far as I'm concerned you can keep your mouth shut if you've got nothing to add to this thread.

Also, I couldn't give a * about leaderboards or rankings or any of that.

Last edited by Lfc_rob_lfc; 08-10-2016 at 07:58 AM.
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Old 08-10-2016, 10:20 AM   #42
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Re: The Vitor punch flail animation needs removing

the mechanic and animation are goofy, for sure

But I have no problem with that scenario happening --- i.e. you win 4 rounds comfortably; get CRACKED; try and block several shots, but eventually get plastered.

Again, the way that scenario plays out in this game is ... far from ideal ...

but that should be a real potential outcome in this game, and really, it RARELY happens especially outside of UT

you said it yourself --- 'it's very easy to survive when rocked; just hold high block' --- sometimes that's all you can do, I understand!, but that should not automatically save your life by any means! Especially if they dedicated 2 of their perks towards 'finish the fight' type perks.

That's a big investment and he reaped the reward.

but for the 3rd time...I don't like the way this is represented in this game and hopefully they'll totally revamp and improve finish the fight in UFC 3 ---
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Old 08-10-2016, 10:24 AM   #43
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Re: The Vitor punch flail animation needs removing

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Originally Posted by Morgan Monkman
I know, but those 2 strikes that would have landed in a logical world didn't and now I'm gassed and at a disadvantage because someone thought leaning backwards was a good way to protect your stomach? Nah. That's dumb.

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there is a serious hit detection problem w/ sway --- *especially* body shots

I love sway. But I love punishing people that 'lean' on it too much (haha...)

But i'm telling you, a good number of body shots totally WHIFF when an opponent leans back --- especially uppercuts and hooks

it's a *hit detection* issue not an intentional feature of the game, I'm about 98% sure!
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Old 08-10-2016, 11:19 AM   #44
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Re: The Vitor punch flail animation needs removing

Just bring back dashing strikes, then we'll be able to chase sum1 down
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Old 08-10-2016, 11:41 AM   #45
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Re: The Vitor punch flail animation needs removing

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Originally Posted by Chief Siwash
Just bring back dashing strikes, then we'll be able to chase sum1 down
big part of it

and/or some sort of 'bull rush' against the cage --- sort of a mix between strikes, pushing against cage into clinch, and a takedown (if you want to take it to ground; but maybe all you want to do is bull rush them into cage so you can land big strikes while they're still rocked --- you should be able to pick your attack for 'finish the fight')
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Old 08-10-2016, 02:41 PM   #46
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Re: The Vitor punch flail animation needs removing

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Originally Posted by Chief Siwash
Just bring back dashing strikes, then we'll be able to chase sum1 down
I really want to add the moving with jabs like Fight Night Champion.
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Old 08-10-2016, 02:55 PM   #47
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Re: The Vitor punch flail animation needs removing

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Originally Posted by Boiler569
big part of it

and/or some sort of 'bull rush' against the cage --- sort of a mix between strikes, pushing against cage into clinch, and a takedown (if you want to take it to ground; but maybe all you want to do is bull rush them into cage so you can land big strikes while they're still rocked --- you should be able to pick your attack for 'finish the fight')
Wouldn't help. Watch this video where I have it started. Watch what happens when Jones gets rocked. He immediately steps to his right a couple times. This throws off the forward movement of your fighter. Watch how I have to reposition, even when he is right in front of me. That is the problem. Slow it down to .25 and you can really tell.

https://youtu.be/yMlv0a61WTQ?t=1m44s
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Old 08-10-2016, 04:49 PM   #48
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Re: The Vitor punch flail animation needs removing

In your video Fish, I'm thinking:

* I always love seeing JBJ get knocked stupid; good job lol

* I see where he 'stalled out' while stepping right after being rocked --- you were toe to toe to him --- and he was pretty much pinned against cage --- but he was able to stall you out a bit. Which is definitely not realistic and conducive to Finish The Fight.

* Would be nice if, in that situation where JBJ is rocked and you're going for finish against cage, your fighter would have automatically pushed/pinned JBJ to the cage. Not a full CLINCH but sort of just holding him there while you can unleash hell with your other hand. Sort of single collar clinch against cage, but not that. lol

* I don't like the computer doing things automatically but don't really think we need a push button. But notice how Rumble automatically sticks his hand out in that scenario? Instead of just putting his hand on JBJ's head to punk him, lol, use that hand to HOLD HIM for punishment's sake


Just how I envision this type of scenario playing out in a revamped finish the fight scenario. If JBJ is hurt BAD; back to fence; and Rumble is coming full steam -- he shouldn't be able to take a few small side-steps as a sort of 'glitch' to stall out lol
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