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New Patch? New Problems NEEDS FIXING

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Old 08-20-2016, 09:15 PM   #25
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Re: New Patch? New Problems NEEDS FIXING

I agree with kinetic and am so glad he made this post as he is a top player and hopefully will be taken seriously. There should be a risk reward for everything. Pretty much everyone above level six with dash in strike then dash out again on nearly every combo. The stamina penalty for dashing is so low fighters can do it for two rounds straight and guarantee a decision. Also there is no risk with the dash at the moment given the dash penalty is so low and dashing gives you a small striking priority. I am not sure who is calling the shots with the striking but it doesn't feel good at all. So they add a penalty for swaying forward regardless of which type of strike hits you but players can dash back and forward after every combo with very little stamina penalty and no striking penalty? What the hell?

As far as side steps go I have known about this for 6 months but didn't want to draw attention to it but there is a way to side step and not get hit by anything even with low stamina so players can just do the special side step till they get away from the cage then back up faster than you can move forward. Something needs to be done about the dashing at the very least.
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Old 08-21-2016, 12:28 AM   #26
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Re: New Patch? New Problems NEEDS FIXING

Firstly the stamina system should be tweaked now with the next patch. Fancy stuff and especially the ground game takes away a ridiculous tiny bit of stamina!

Secondly the striking just feels soft in general! Barely moments of danger tbh. I like the idea of adding more power if opponents dashes in, for uppercuts and normal headkicks. I have a hard time to knock people out tbh! The high block is still to strong imho. Good intentions with the changes but still too effective. People should use more movement instead of moving in Tyson style.

The game absolutely NEEDS another Finish the Fight animation / RUN BUTTON. I think my idea of rocked fighters stumbling randomly into 4 directions + to the knees was brilliant but GPD obviously thinks otherwise or isn't very delighted ... No response at all

Fighter individualty won't happen in EA UFC 2 unfortunately. Tons of work there!

P.S. Cowboy with an EA UFC 2 god-like combination

Go Diaz and nerf Conny!

Last edited by 81chrisso; 08-21-2016 at 12:34 AM.
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Old 08-21-2016, 03:30 AM   #27
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Re: New Patch? New Problems NEEDS FIXING

I agree about the lag issues, but i disagree with nerfing side steps and i'm very happy with what they've done with forward sways. Enough of that crouching in front of me nonsense.... use them intelligently or don't.

Now If you're going to nerf the side steps and lunges (Which i'm overjoyed more people are starting to use) then you need to do more than that. There are so many players that have adopted this pushing forward none-stop Kamikaze overly aggressive style and the truth is that this style of play shouldn't be the dominant style especially when kickboxing is concerned.

The Dominick Cruz, Stephen Thompson, Mighty Mouse, TJ Dillashaw style of striking should be the dominant style, the style most players want to adopt, but i digress.

If lunges and side steps are nerfed, then these changes must come with it as well.

- Head kicks right now are absolutely ridiculous in how fast they are. ONLY very few fighters in the UFC can throw head kicks that fast. Either slow down the speed of the head kicks, especially the lead head kick, or reduce the damage it does. I vote nerfing the damage it does as opposed to slowing them down so that it doesn't affect guys like Thompson who actually kicks very fast.

- Parries are STILL ridiculous. It is still incredibly unrealistic and it needs to be nerfed some more. 2 to 3 seconds cool down period after a missed parry should do it. If you're gonna parry, you better make sure you get it.

- Missed strikes SHOULD tax stamina more than it does right now. All these ridiculous 4 strike combos missing constantly can't keep happening. If i'm conserving my stamina and you're ripping shots, our stamina should be no where close to thesame in the second to later rounds.

- MORE bleedthrough on high block please. This 20% thing does nothing.. it's not noticeable at all and we need more. No one should just be able to walk me down, holding high block and not get their head blown up.

- Transition fakes in the clinch is bullcrap and needs to go. I don't even need to go into that. It's mind boggling, so unrealistic, makes the clinch sluggish and stale, and is just plain bad.

These are issues far more important than side steps and lunges.

Last edited by MartialMind; 08-21-2016 at 03:45 AM.
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Old 08-21-2016, 12:45 PM   #28
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Great post MartialMind!

I'm agreed with pretty much all of that.
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Old 08-21-2016, 02:36 PM   #29
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Re: New Patch? New Problems NEEDS FIXING

Quote:
Originally Posted by MartialMind
I agree about the lag issues, but i disagree with nerfing side steps and i'm very happy with what they've done with forward sways. Enough of that crouching in front of me nonsense.... use them intelligently or don't.

Now If you're going to nerf the side steps and lunges (Which i'm overjoyed more people are starting to use) then you need to do more than that. There are so many players that have adopted this pushing forward none-stop Kamikaze overly aggressive style and the truth is that this style of play shouldn't be the dominant style especially when kickboxing is concerned.

The Dominick Cruz, Stephen Thompson, Mighty Mouse, TJ Dillashaw style of striking should be the dominant style, the style most players want to adopt, but i digress.

If lunges and side steps are nerfed, then these changes must come with it as well.

- Head kicks right now are absolutely ridiculous in how fast they are. ONLY very few fighters in the UFC can throw head kicks that fast. Either slow down the speed of the head kicks, especially the lead head kick, or reduce the damage it does. I vote nerfing the damage it does as opposed to slowing them down so that it doesn't affect guys like Thompson who actually kicks very fast.

- Parries are STILL ridiculous. It is still incredibly unrealistic and it needs to be nerfed some more. 2 to 3 seconds cool down period after a missed parry should do it. If you're gonna parry, you better make sure you get it.

- Missed strikes SHOULD tax stamina more than it does right now. All these ridiculous 4 strike combos missing constantly can't keep happening. If i'm conserving my stamina and you're ripping shots, our stamina should be no where close to thesame in the second to later rounds.

- MORE bleedthrough on high block please. This 20% thing does nothing.. it's not noticeable at all and we need more. No one should just be able to walk me down, holding high block and not get their head blown up.

- Transition fakes in the clinch is bullcrap and needs to go. I don't even need to go into that. It's mind boggling, so unrealistic, makes the clinch sluggish and stale, and is just plain bad.

These are issues far more important than side steps and lunges.
Is it fair to say you have only recommended the changes that suit your current style of play? In EA UFC 1 you used to complain the moment anyone backed up even a little and you called them runners. Now you are advocating for a counter style to be the dominant style of play. Why the complete back flip if you don't mind me asking?

At 3.30 of your own video you dash into a full power head kick from Tyron Woodley who is one of the hardest kickers at 170 and literally nothing happens. Surely something has to be done to mitigate the dash spam which currently dominates the higher levels of play.


https://www.youtube.com/watch?v=OSI8lW7YdJQ

Last edited by trainbyday1; 08-21-2016 at 02:51 PM.
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Old 08-21-2016, 06:30 PM   #30
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Originally Posted by Kenetic NRG
I get it guys they fixed the magic combo wooohooo but there's still issues needing to be addressed.

If anyone thinks side steps are balanced, go send "The Relaxed Guy" an invite on Xbox One. Try to hit him and he will laugh at you.
where is the dude gone by the way i miss that ASKREN AFRO AV of his plus he did say some pretty funny stuff sometimes lol
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Old 08-21-2016, 09:01 PM   #31
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Re: New Patch? New Problems NEEDS FIXING

Funny how most PS4 players disagree. It has something to do with you guys being far behind skill level wise to XB1. Not one person on PS4 knows how to side step effectively thus MM & others thinking its "balanced".

Let me ask you something - Is it balanced that someone can side step take down/clinch to the point you cannot throw a single strike? Like honestly I wish I could set you up in a game with Relaxed or a few others so you could rage.

If you don't have a better clinch than these people you are 100% screwed. Doesn't matter what your ground is like or striking. THAT is not balanced. You think parries are OP lol, get an xbox and parries will be the least of your concerns..
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Old 08-21-2016, 09:26 PM   #32
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Re: New Patch? New Problems NEEDS FIXING

Quote:
Originally Posted by Kenetic NRG
Funny how most PS4 players disagree. It has something to do with you guys being far behind skill level wise to XB1. Not one person on PS4 knows how to side step effectively thus MM & others thinking its "balanced".
That's a pretty strong statement. You're full of yourself because you're ranked number one. Congratulations, you have a lot of time on your hands and you're great at the game. Does it mean you're THE best? I don't think so.

About your issue, I've started to wonder if you're talking about regular side-steps or like side lunges (the l1 ones). I know how to dodge a lot of strikes with the l1 side dashes and some shouldn't be missing but this is easily countered by a body kick. If you're talking side steps, I am not seeing what you mean as one of my boys spammed it versus me until he ran into a spinning elbow and got knocked out. But then again, I might not know what I'm talking about because I'n on PS4
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