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Are the UFC 1/EA MMA KO animations going to be in the final game?

This is a discussion on Are the UFC 1/EA MMA KO animations going to be in the final game? within the EA Sports UFC forums.

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Old 11-27-2017, 10:28 AM   #9
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

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Originally Posted by Nekrotik
I've posted this in other threads, but:

This is a KO animation from UFC 1, I think also Fight Night:


This might be a new one, but I've seen the EXACT same animation in 2 different fight videos:


This animation is from UFC 1:


This animation is from UFC 1:


There are more, do you need more examples?
No need to be like that, you're arguing a point I agreed with so you're not really proving a point.

Once again, it's a mix between animation and ragdolls.

The character will go ragdoll but try their best to fall in to a predetermined pose, the same thing happens in UFC 2, it's just more physics based in UFC 2

They're done this because of people complaining about over and over again about the ragdoll physics in UFC 2.
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Old 11-27-2017, 10:49 AM   #10
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

Those arent really animations. It looks to be mostly ragdoll.
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Old 11-27-2017, 11:32 AM   #11
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

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Originally Posted by moozoog
Those arent really animations. It looks to be mostly ragdoll.
They are animations.
The upperxut KO animation is 100% identical in several different fight videos.
The others I specified can be seen in UFC 1
Dont take my word for.. Go test it out in UFC 1.
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Old 11-27-2017, 11:34 AM   #12
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

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Originally Posted by Nekrotik
They are animations.
The upperxut KO animation is 100% identical in several different fight videos.
The others I specified can be seen in UFC 1
Dont take my word for.. Go test it out in UFC 1.
there are mixed. not only canned animation from ea ufc1. the ragdoll physics still in there.
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Old 11-27-2017, 11:51 AM   #13
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

Mixed animation/ragdoll, this feels more legitimized but can being a bit of a downgrade, I dont mind them but they could be tweaked so when someone gets dropped, they fall in particular to where they got hit and which direction.
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Old 11-27-2017, 12:04 PM   #14
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

Just saw this on the reddit front page:
https://imgur.com/lG3f1ge



If this was in EA UFC 2, the guy getting kicked, would have flipped on the air and land backwards.

Not everything has to follow the momentum, like the EA UFC 2 ragdol physics.

Sometimes you get situations like the one above, i believe both scripted and physics based should be included in the game, to have even more varied KOs

Last edited by manliest_Man; 11-27-2017 at 12:06 PM.
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Old 11-27-2017, 12:06 PM   #15
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

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Originally Posted by manliest_Man
Just saw this on the reddit front page:
https://imgur.com/lG3f1ge



If this was in EA UFC 2, the guy getting kicked, would have flipped on the air and land backwards.

Not everything has to follow the momentum, like the EA UFC 2 ragdol physics.

Sometimes you get situations like the one above, i believe both scripted and physics based should be included in the game, to have even more varied KOs

Thats the thing though. There are mayne a handful of KO animations. You will see the same ones over and over. There will be no variation whatsoever.
Ragdolls created variation. Fixed animations kill it.
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Old 11-27-2017, 12:08 PM   #16
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Re: Are the UFC 1/EA MMA KO animations going to be in the final game?

Quote:
Originally Posted by manliest_Man
Just saw this on the reddit front page:
https://imgur.com/lG3f1ge



If this was in EA UFC 2, the guy getting kicked, would have flipped on the air and land backwards.

Not everything has to follow the momentum, like the EA UFC 2 ragdol physics.

Sometimes you get situations like the one above, i believe both scripted and physics based should be included in the game, to have even more varied KOs
YEAH, I 100% agreed. the ragdoll physics was very unrealistic as well. I have seen a ton of time knockout as slow motion in real life.
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