To be clear: this is NOT my opinion. This list is a compilation of things that were popular and not easily/commonly disputed. The hope is to make it easy for the developers to sort through the mud.
- Stamina needs to effect fighter's ability to move and throw strikes. (This does not mean they need to be sitting ducks, only that they show the signs of fatigue).
- Head movement needs to be more reliable in regards to input lag and dodging. (Fighters should be able to smoothly move their head and throw their counter shot without standing still because of the input lag. Sways and ducks also do not properly dodge strikes at the moment. You will often get hit even though you correctly predicted the right sway angle).
- Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick).
- Blocking needs to be faster. (This goes hand in hand with the body kick combo. Blocks just aren't fast enough even when you know the strike is coming. The body block particularly it seems).
- Fighters should have a basic swathe of submissions. (Everyone knows how to do a guillotine, an armbar, and a rear naked choke for example. Proficiency in regards to move levels is a different story).
- Missing/throwing strikes should have significantly more penalty on stamina. (Currently players are able to throw over 100 strikes per round. We get that this is a game and we don't want to slow down too much, but increasing the stamina penalty for throwing a lot of strikes will slow the pace in a good way).
- Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).
- Nate Diaz. (I'm sure we all know this issue well enough by now. GPD seems to think it has something to do with his perks but, his 1-2 is ridiculous. I trust you guys to take a good hard look at him).
- Finish the fight should be a tad more frequent, but also more survivable. (This makes the FtF submissions viable).
- Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).
- TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed).
- Striking power and speed should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).
- KO zoom after fights needs to go. (This is a presentation issue. Everyone agrees the zoom is tacky and breaks immersion. Maybe add the "shadface" to KOed fighters if we're gonna keep this).
- The new camera affects gameplay. (If possible, have the classic UFC 2 camera angle as the default for online play. People can actually game the camera angles to survive a rock or stall out gameplay at this point. The dynamic camera also causes problems with button input directions. Not to mention, it's also super nauseating).
- Straight punches shouldn't still keep their stopping power at elbow/clinch range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).
If anyone has others that I've missed that pretty much everyone can agree on, let me know and I'll edit this list.
I also want to note that while somethings are clear bugs or something that we all agree on, I won't add small things or glitches to the list. This is about gameplay mechanics AND also needs to be concise to the major changes we want, we can't clutter it. I won't be adding anything about Ultimate Team either. This is reserved for the main gameplay systems.

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