The Concise and Definitive List of Requests for UFC 3

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #1

    The Concise and Definitive List of Requests for UFC 3

    I've been lurking in all of these topics for the past week and aggregating all of the feedback that the people want answers to. In this thread I will post the consensus list of everything we want changed or addressed, collectively. The format will also be easier to read than some of the other "final thoughts" threads.

    To be clear: this is NOT my opinion. This list is a compilation of things that were popular and not easily/commonly disputed. The hope is to make it easy for the developers to sort through the mud.


    - Stamina needs to effect fighter's ability to move and throw strikes. (This does not mean they need to be sitting ducks, only that they show the signs of fatigue).

    - Head movement needs to be more reliable in regards to input lag and dodging. (Fighters should be able to smoothly move their head and throw their counter shot without standing still because of the input lag. Sways and ducks also do not properly dodge strikes at the moment. You will often get hit even though you correctly predicted the right sway angle).

    - Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick).

    - Blocking needs to be faster. (This goes hand in hand with the body kick combo. Blocks just aren't fast enough even when you know the strike is coming. The body block particularly it seems).

    - Fighters should have a basic swathe of submissions. (Everyone knows how to do a guillotine, an armbar, and a rear naked choke for example. Proficiency in regards to move levels is a different story).

    - Missing/throwing strikes should have significantly more penalty on stamina. (Currently players are able to throw over 100 strikes per round. We get that this is a game and we don't want to slow down too much, but increasing the stamina penalty for throwing a lot of strikes will slow the pace in a good way).

    - Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).

    - Nate Diaz. (I'm sure we all know this issue well enough by now. GPD seems to think it has something to do with his perks but, his 1-2 is ridiculous. I trust you guys to take a good hard look at him).

    - Finish the fight should be a tad more frequent, but also more survivable. (This makes the FtF submissions viable).

    - Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).

    - TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed).

    - Striking power and speed should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).

    - KO zoom after fights needs to go. (This is a presentation issue. Everyone agrees the zoom is tacky and breaks immersion. Maybe add the "shadface" to KOed fighters if we're gonna keep this).

    - The new camera affects gameplay. (If possible, have the classic UFC 2 camera angle as the default for online play. People can actually game the camera angles to survive a rock or stall out gameplay at this point. The dynamic camera also causes problems with button input directions. Not to mention, it's also super nauseating).

    - Straight punches shouldn't still keep their stopping power at elbow/clinch range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).



    If anyone has others that I've missed that pretty much everyone can agree on, let me know and I'll edit this list.

    I also want to note that while somethings are clear bugs or something that we all agree on, I won't add small things or glitches to the list. This is about gameplay mechanics AND also needs to be concise to the major changes we want, we can't clutter it. I won't be adding anything about Ultimate Team either. This is reserved for the main gameplay systems.
    Last edited by RetractedMonkey; 12-04-2017, 06:15 PM.
  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #2
    Re: The Concise and Definitive List of Requests for UFC 3

    Thanks for keeping it nice and concise.

    Good list.

    Comment

    • holyjesus
      Banned
      • Nov 2017
      • 275

      #3
      Re: The Concise and Definitive List of Requests for UFC 3

      Originally posted by RetractedMonkey
      I've been lurking in all of these topics for the past week and aggregating all of the feedback that the people want answers to. In this thread I will post the consensus list of everything we want changed or addressed, collectively. The format will also be easier to read than some of the other "final thoughts" threads.

      To be clear: this is NOT my opinion. This list is a compilation of things that were popular and not easily/commonly disputed. The hope is to make it easy for the developers to sort through the mud.


      - Stamina needs to effect fighter's ability to move and throw strikes. (This does not mean they need to be sitting ducks, only that they show the signs of fatigue).

      - Head movement needs to be more reliable in regards to input lag and dodging. (Fighters should be able to smoothly move their head and throw their counter shot without standing still because of the input lag. Sways and ducks also do not properly dodge strikes at the moment. You will often get hit even though you correctly predicted the right sway angle).

      - Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick).

      - Blocking needs to be faster. (This goes hand in hand with the body kick combo. Blocks just aren't fast enough even when you know the strike is coming. The body block particularly it seems).

      - Fighters should have a basic swathe of submissions. (Everyone knows how to do a guillotine, an armbar, and a rear naked choke for example. Proficiency in regards to move levels is a different story).

      - Missing/throwing strikes should have significantly more penalty on stamina. (Currently players are able to throw over 100 strikes per round. We get that this is a game and we don't want to slow down too much, but increasing the stamina penalty for throwing a lot of strikes will slow the pace in a good way).

      - Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).

      - Nate Diaz. (I'm sure we all know this issue well enough by now. GPD seems to think it has something to do with his perks but, his 1-2 is ridiculous. I trust you guys to take a good hard look at him).

      - The ability to only sway a little bit. (loljk this is dumb).

      - Finish the fight should be a tad more frequent, but also more survivable. (This makes the FtF submissions viable).

      - Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).

      - TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed.

      - Striking power should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).



      If anyone has others that I've missed that pretty much everyone can agree on, let me know and I'll edit this list.
      K.O Zoom needs to go
      Knockout's should be more like UFC 2

      Comment

      • MalformedDC2009
        Banned
        • Feb 2016
        • 279

        #4
        Re: The Concise and Definitive List of Requests for UFC 3

        This seems helpful, but also a bit presumptuous to be the one that knows what everyone agrees on. How about a community list instead, made by a gamechanger taking votes?

        Just my thoughts.

        Comment

        • Find_the_Door
          Nogueira connoisseur
          • Jan 2012
          • 4051

          #5
          Re: The Concise and Definitive List of Requests for UFC 3

          Big Nog moveset/ratings

          Level 1 Teep/Push Kick to the body
          Level 3 straight
          Level 2 hooks
          Level 2 Jab
          Level 1 Uppercuts
          Level 1 Standing Elbow (Mir fight)
          Level 1 Standing Body Knee
          Insta Muay Thai clinch (used a lot over the course of his career)
          Flying guillotine (out of Muay Thai)


          98-100 Heart
          90+ Chin (Depends on how weight class stacks up)
          Last edited by Find_the_Door; 12-04-2017, 04:57 PM.
          Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

          Comment

          • tissues250
            MVP
            • Apr 2016
            • 1526

            #6
            Re: The Concise and Definitive List of Requests for UFC 3

            Originally posted by RetractedMonkey
            - Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick)
            I don't agree with this. they should NOT reduce kick speed. too much slow now. It should NOT to be nerfed. I think, Its not OP because body damage is NOT severe. Responsive kick catch can be a good solution, imo.

            Body kick is very weak compared with leg kicks but who want is it more nerfed? I don't understand, honestly.
            Last edited by tissues250; 12-04-2017, 05:22 PM.

            Comment

            • Trillz
              MVP
              • Apr 2016
              • 1369

              #7
              Re: The Concise and Definitive List of Requests for UFC 3

              IMO:

              - stopping power of the jab and straight shouldnt stop you at elbow range.

              - Ultimate team base stats for grapplers the takedown stat should be reduced and put into their block instead, they getting easy takedowns atm.

              - Practice mode for UT to test out the moves ( not a big deal).

              - fix the bugs: Side back mount to full back mount sometimes freezes you and drains all your stamina and nobody can move even during the end of round, you have too leave.

              - Submissions: you should lose abit of stamina after every gate you pass to prevent submission spammers spamming like Oliveria vs felder. (doesnt have to be a big amount chip abit away from long term and short term grappling stamina)

              - Please give us another option for half guard submissive, its too easy for the top guy to stall with only 2 options and 1 of them easy to deny. Maybe a down option to hold to disrupt the flow at least.

              - slightly increase elbow distance

              - give everyone a taunt / where are the good gestures like thumps up etc.

              - striking speed should be divided aswell into leg and punch

              - chin stat depletion should slowy regenerate after a set amount of time if you havent been rocked in that time.


              Also th jab body kick is fine but it just cant be punished with a catch so its more of a bug so i just say increase the counter window for that combo.
              Last edited by Trillz; 12-04-2017, 05:00 PM.
              Youtube: https://www.youtube.com/user/im2good4u1
              PSN: Headshot_Soldier

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #8
                Re: The Concise and Definitive List of Requests for UFC 3

                Originally posted by MalformedDC2009
                This seems helpful, but also a bit presumptuous to be the one that knows what everyone agrees on. How about a community list instead, made by a gamechanger taking votes?

                Just my thoughts.
                A valid opinion, but my thought process was someone has to make this list and I trust myself to not let my personal bias affect it. There are some issues I have with game mechanics I didn't put in because no one else was bringing them up.

                Comment

                • tissues250
                  MVP
                  • Apr 2016
                  • 1526

                  #9
                  Re: The Concise and Definitive List of Requests for UFC 3

                  GnP strikes should be more responsive. At least, a weak GnP strike should be more fast than now. I don't understand Why I can't landed my GnP strike while my oppoent attempt a transition.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #10
                    Re: The Concise and Definitive List of Requests for UFC 3

                    Originally posted by holyjesus
                    K.O Zoom needs to go
                    Knockout's should be more like UFC 2
                    I 2nd KO Zoom being removed.

                    Comment

                    • Yaari
                      MVP
                      • Feb 2014
                      • 1496

                      #11
                      Re: The Concise and Definitive List of Requests for UFC 3

                      That's a nice list, totally agree too. Good stuff.

                      Comment

                      • Stealthhh
                        Pro
                        • Nov 2017
                        • 516

                        #12
                        Re: The Concise and Definitive List of Requests for UFC 3

                        Originally posted by RetractedMonkey
                        I've been lurking in all of these topics for the past week and aggregating all of the feedback that the people want answers to. In this thread I will post the consensus list of everything we want changed or addressed, collectively. The format will also be easier to read than some of the other "final thoughts" threads.

                        To be clear: this is NOT my opinion. This list is a compilation of things that were popular and not easily/commonly disputed. The hope is to make it easy for the developers to sort through the mud.


                        - Stamina needs to effect fighter's ability to move and throw strikes. (This does not mean they need to be sitting ducks, only that they show the signs of fatigue).

                        - Head movement needs to be more reliable in regards to input lag and dodging. (Fighters should be able to smoothly move their head and throw their counter shot without standing still because of the input lag. Sways and ducks also do not properly dodge strikes at the moment. You will often get hit even though you correctly predicted the right sway angle).

                        - Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick).

                        - Blocking needs to be faster. (This goes hand in hand with the body kick combo. Blocks just aren't fast enough even when you know the strike is coming. The body block particularly it seems).

                        - Fighters should have a basic swathe of submissions. (Everyone knows how to do a guillotine, an armbar, and a rear naked choke for example. Proficiency in regards to move levels is a different story).

                        - Missing/throwing strikes should have significantly more penalty on stamina. (Currently players are able to throw over 100 strikes per round. We get that this is a game and we don't want to slow down too much, but increasing the stamina penalty for throwing a lot of strikes will slow the pace in a good way).

                        - Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).

                        - Nate Diaz. (I'm sure we all know this issue well enough by now. GPD seems to think it has something to do with his perks but, his 1-2 is ridiculous. I trust you guys to take a good hard look at him).

                        - The ability to only sway a little bit. (loljk this is dumb).

                        - Finish the fight should be a tad more frequent, but also more survivable. (This makes the FtF submissions viable).

                        - Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).

                        - TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed).

                        - Striking power should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).

                        - KO zoom after fights needs to go. (This is a presentation issue. Everyone agrees the zoom is tacky and breaks immersion. Maybe add the "shadface" to KOed fighters if we're gonna keep this).



                        If anyone has others that I've missed that pretty much everyone can agree on, let me know and I'll edit this list.
                        KO animations NEED to be ragdoll. With some weight on them at least. UFC 2 KO's we're great because every KO was different. UFC 2 KO's just needed tweaking, nothing more. Now I know it's already been confirmed that KO's are being worked on and that they look way better in the final build. I just want to know if ragdolls will make a return with some kind of tweaking made to them. I think I speak for the majority when I say this.

                        GNP when you knock someone out cold. You should still be able to finish the fight after they're out. UFC 2 Beta didn't have it and they added it for the full game because people wanted it in so why was this removed from this beta?

                        An unconscious opponent should be ragdoll, not magically wake up and put their hands up when you're going in to finish the fight. I hate to bring up UD3, but that game has a perfect example of what I'm talking about.

                        Ground sways? Top position, and bottom.

                        Be able to block in side control? It was in UFC 1 and still hasn't returned.

                        New takedown animations, after a while the same ones get stale. I remember UFC 1 had actual rushing takedowns and imo those were great they need to return or at the very least get added.

                        Some kind of ref interaction.

                        I hope this doesn't sound like I'm ranting, I still love the game, but things like this just take you away from the hard work that has already been done by the devs.

                        Edit: Also the new active knockdown animations are pretty awesome, but how come we can't finish them on the way down? Like maybe a different looking finish the fight animation? Where they can sway and block. That is if we get to them fast enough.
                        Last edited by Stealthhh; 12-04-2017, 05:16 PM.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #13
                          Re: The Concise and Definitive List of Requests for UFC 3

                          Originally posted by MalformedDC2009
                          This seems helpful, but also a bit presumptuous to be the one that knows what everyone agrees on. How about a community list instead, made by a gamechanger taking votes?

                          Just my thoughts.
                          Looking at the list, I think he's hit alot of the major ones that I've seen consistently in this forum.

                          If people disagree with one or feel like one should be added, discuss it here and he can always update the original post.

                          Comment

                          • MalformedDC2009
                            Banned
                            • Feb 2016
                            • 279

                            #14
                            Re: The Concise and Definitive List of Requests for UFC 3

                            Do the guys from this thread still agree on takedown inputs?



                            Bigg Cee and EJ Manuel mentioned this as well.

                            Sent from my MotoG3 using Operation Sports mobile app

                            Comment

                            • JimLahey246
                              Rookie
                              • Aug 2017
                              • 25

                              #15
                              Re: The Concise and Definitive List of Requests for UFC 3

                              Few small things I noticed. At least in UT, the butcher perk's icon is a fist on a chest, but it affects body kicks. Body snatcher is a foot on the body, but affects body hooks.

                              Bring back vibration to the ground game trqnsitions. Makes it easier to feel the ground game out.

                              One big thing. The two touch kick is ridiculous. You should be able to catch the first kick or something. It's very little risk for a lot of reward. It's nearly impossible to sway away from the head kick cause the 2 shots land so close together

                              Sent from my SM-G935W8 using Operation Sports mobile app
                              Last edited by JimLahey246; 12-04-2017, 05:15 PM.

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