02-01-2018, 07:44 PM
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#25
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Pro
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Re: Damage system idea: VIDEO INSIDE
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Originally Posted by phillyfan23 |
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This is a promising thread but i have 2 concerns regarding increasing damage and stamina.
1) damage slider up: not enough fights going the distance. I think we can tune this until we get a sweet spot of getting enough decisions but also keeping that feeling of danger in the fights which the OP alluded to.
2) stamina cost slider up: the cpu ai doesn’t alter its aggression and will get gassed by midfight.
Hopefully, the cpu ai is smart enough to realize the stamina cost being higher, but if this is not balanced, it will make the game artificially easier because the user will surely adjust to the stamina slider, but will the cpu do the same?
That’s why i’ve always wanted 3 sliders ( like fight night champion)
Stamina
Damage
Ai strike output
Because they all work in unison and can create very realistic fights. This output slider was asked by many people on the board but it was not included by the devs.
It is a shame, because If one of those 3 game aspects is not accurate, you really can’t edit sliders without running into massive problems gameplay wise.
I wonder if they can add ai strike output slider via patch.
Look at the last fight from the first video from the first page....the jones ( cpu) vs gustaffson ( user) fight. Jones fought recklessly and seemed like he didnt adjust at all to the stamina cost slider. The user was very cautious and by the MIDDLE of the first round, jones spent around 33 percent of all his stamina while the user maybe used only 5 percent.
And what happened? Jones was KOed because gustaffson caught him in a low stamina moment. THIS is why ai output slider is needed.
Now imagine if Jones were cautious after we decrease his ai strike output slider. He would be much less prone to counters which will result in more decisions. He would block more, less damage, more decisions. And that would make the user even less hesitant to over strike because he also doesnt want to get countered, less strikes total and more decisions and the striking gameplay will be great. Just in 3:30 minutes alone in that fight, jones got neearly KOed 3 times! Why? Because he was not mindful of the stamina sliders nor the damage sliders and the ai still fought as if their stamina and damage were on default sliders.
In real life, It would be a miracle in itself to get Jones seriously hurt ONCE in a fight....these sliders without ai output had him hurt 3 times in 3 minutes. Just not realistic whatsoever, and this is not because of the OPs sliders, its because the ai fights the same way regardless of any sliders we make....at least that’s what I saw in that video.
Sent from my iPhone using Operation Sports
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I definitely agree to AI strike output being added. It would make for some even more interesting fights. On Legendary, even on Pro with these sliders you really have to watch out on what you throw. Some fights will be very technical, and the AI will throw less and try to counter, other fights you'll catch them clean early on or they will and that'll be that you know? It's pretty much the AI like you said, sliders can only do so much so I definitely hope the devs can incorporate this within a future patch.
Also I wanna add on, if anyone here has the full game and is interested in a simulation playstyle, please keep bumping this thread up so more members can see how these sliders work since I'll be getting the game next week and won't be able to test meanwhile (my EA access trial expired.) Please try to keep me updated if anyone wants to tweak the sliders please post your results! One more thing I will be posting a McGregor vs Alvarez clip soon that I got requested below, feel free to check it out. Thank you.
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