For the sake of brevity I didn't spell out my point which I suppose I should have elaborated a bit though as it seems you've taken what I said entirely wrong.
My point is that, as far as damage realism is concerned, there are only a few areas that in my opinion are close to realistic. However 10 times out of 10, these are the same areas that people get frustrated with because in contrast to all the other strikes/techniques in the game they are truly OP.
I was trying to state that instead of looking at the most powerful strikes and tuning them down always (we have been doing this for nearly 5 years now with this franchise), maybe it's worth looking at things from the other direction. Since the same people complaining about things being OP, are more times than not the same people that want a more authentic damage and stamina meta.
In short my solution wasn't "buff everything", but with the terminology used on these forums I thought wording it like that would be most appropriate.
I too am a developer btw, and understand intimately the balance that goes into creating any types of software. However I try to live by the saying about doing the same thing, and expecting different results as well.
I trust this community and this team, I just feel that at the rate things are heading, I will see posts about "pillow fights" more and more 12 months from now. Tbh, I was playing with a friend the other day and he wanted to end the match and told me to finish him. He literally did not have the control in his hand, and I could hardly finish him, using the most powerful techniques in the game. It was pretty eye opening for me to be truthful..
Maybe it's that, maybe it's history. Most likely it's a combination of the two, but my take away was that the last thing this game needs right now are nerfs.
But alas, I also understand where your coming from, and yes I am using a broad stoke which taken too literally would be chaos.