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Outside/point fighting or movement in general?

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Old 03-21-2018, 03:42 PM   #1
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Outside/point fighting or movement in general?

Im sure im not the only one but Im having serious problems with movement, especially trying to escape someone holding forward.
http://xboxdvr.com/gamer/FCB%20x%20F...video/45486441
http://xboxdvr.com/gamer/FCB%20x%20F...video/45481665
http://xboxdvr.com/gamer/FCB%20x%20F...video/45487730
http://xboxdvr.com/gamer/FCB%20x%20F...video/45486469

just a few clips of what happens when i try. Im not saying im the best but i feel like there nothing i can do. They literally just holding forward the whole time.

If yous want to critise the gameplay thats fine but in my experience you cant move.

http://xboxdvr.com/gamer/FCB%20x%20F...video/45535778. Showing what happens when you use a lunhe back counter versus 1-2s.
http://xboxdvr.com/gamer/FCB%20x%20F...video/45536680. Showing it versus headkicks.

http://xboxdvr.com/gamer/FCB%20x%20F...video/46393502
http://xboxdvr.com/gamer/FCB%20x%20F...video/46393622
Now my main problem with side lunges is that there directly attached to your oppenent so your always in range if they push forward. So tgis limits our options even further.

Any ideas hoe this could be fixed and to allow true movemeny.
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Old 03-21-2018, 04:24 PM   #2
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Re: Outside/point fighting or movement in general?

Quote:
Originally Posted by FCB x Finlay
Im sure im not the only one but Im having serious problems with movement, especially trying to escape someone holding forward.
http://xboxdvr.com/gamer/FCB%20x%20F...video/45486441
http://xboxdvr.com/gamer/FCB%20x%20F...video/45481665
http://xboxdvr.com/gamer/FCB%20x%20F...video/45487730
http://xboxdvr.com/gamer/FCB%20x%20F...video/45486469

just a few clips of what happens when i try. Im not saying im the best but i feel like there nothing i can do. They literally just holding forward the whole time.

If yous want to critise the gameplay thats fine but in my experience you cant move.

http://xboxdvr.com/gamer/FCB%20x%20F...video/45535778. Showing what happens when you use a lunhe back counter versus 1-2s.
http://xboxdvr.com/gamer/FCB%20x%20F...video/45536680. Showing it versus headkicks.

http://xboxdvr.com/gamer/FCB%20x%20F...video/46393502
http://xboxdvr.com/gamer/FCB%20x%20F...video/46393622
Now my main problem with side lunges is that there directly attached to your oppenent so your always in range if they push forward. So tgis limits our options even further.

Any ideas hoe this could be fixed and to allow true movemeny.

It shouldn't be so hard to create distance, thats the problem. Sometimes fights can be boring with guys who just don't really engage much or really technical striking matches. Not every fight is a brawl.

In ufc 2 lunging was more responsive and I could chain a back and side lunge but thats impossible here. Lunging shouldn't be tied to just a 12, 3, 6, 9 direction. Maybe add diagonal lunges or maybe a circle out animation like mentioned in the other thread by iceberg. Make it like a L1/LB + 9 - 6 o'clock swoop on the LS to circle out to your right for example.
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Old 03-21-2018, 11:57 PM   #3
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Re: Outside/point fighting or movement in general?

It is fun to crack them with body knee and the upper elbow into the spinning one. It may be easy to stay glueed, but that doesn't seem to be a dominant strategy for some time (since the body punches big nerf). For the most part, the guys I lose to aren't the ones doing this.

This fight isn't from the current version of the game, but I wonder if it may help as an example of how to catch them with timing and using short range tools:
Spoiler

Last edited by Solid_Altair; 03-22-2018 at 12:00 AM.
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Old 03-22-2018, 10:59 AM   #4
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Re: Outside/point fighting or movement in general?

Its impossible to point/outside fight online in the current version of the game. Even with guys with high movement stats. Even with guys with a long reach. Anyone who says differently is either lying or hasnt faced anyone who just pushes forward non-stop.

There are ways to fight against someone pushing forward but none of them involve fighting from the outside or using movement to stay outside.

I've talked to the devs about this and they have a few ideas about how to fix this. Problem is I cant and dont know when those fixes are coming. Also, the devs and many people in the community (online ranked players primarily) are concerned that buffing movement too much could turn the primary meta to running. In fact, some were claiming that was the case before the back lunge frame change that happened last month.

It sucks for online players who fight outside though. When I saw what happened to the back lunge last patch, I just stopped playing online and focused on playing offline (which I'm having a blast doing). Alot of sim players dont care about offline though and they just want to be able to play in a variety of ways whether its inside or outside. Right now that just isnt possible.
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Old 03-22-2018, 11:21 AM   #5
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Re: Outside/point fighting or movement in general?

I'm not trying to criticize your style of play but those constant backward lunges look SO BAD! Is that how they're supposed to be used in this game, is that how you're supposed to create distance, by spamming lunges and making it look like your fighter is convulsing?

In UFC 2 it was much easier to use backwards and lateral movement, I could fight just as well off my back foot then I could going forward, and if I wanted to I could apply pressure as well.

What if they just sped up the movement in general. I've been saying since launch that the fighters feel like they're stuck in the mud, nobody seems to be saying anything. At least in the LW, WW, and MW classes fighters feel very slow, when it reality guys like Barboza have quick feet. Just give the movement a speed boost, make the fighters more mobile, we can use footwork to get in and out of range, get into the killzone fire one off and then retreat. But also it make so that players who like to pressure aren't left out. There just needs to be more balance.
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Old 03-22-2018, 11:33 AM   #6
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Re: Outside/point fighting or movement in general?

Quote:
Originally Posted by aholbert32
Its impossible to point/outside fight online in the current version of the game. Even with guys with high movement stats. Even with guys with a long reach. Anyone who says differently is either lying or hasnt faced anyone who just pushes forward non-stop.

There are ways to fight against someone pushing forward but none of them involve fighting from the outside or using movement to stay outside.

I've talked to the devs about this and they have a few ideas about how to fix this. Problem is I cant and dont know when those fixes are coming. Also, the devs and many people in the community (online ranked players primarily) are concerned that buffing movement too much could turn the primary meta to running. In fact, some were claiming that was the case before the back lunge frame change that happened last month.

It sucks for online players who fight outside though. When I saw what happened to the back lunge last patch, I just stopped playing online and focused on playing offline (which I'm having a blast doing). Alot of sim players dont care about offline though and they just want to be able to play in a variety of ways whether its inside or outside. Right now that just isnt possible.
The only guy I have some success with is mighty mouse at BW because he's so much faster then most of the division, but the Cody hook spammers can usually stay in my face pretty effectively still and it only takes a few to get my chin in trouble.

But yes in general outside fighting is still very difficult.
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Old 03-22-2018, 12:13 PM   #7
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Re: Outside/point fighting or movement in general?

Quote:
Originally Posted by aholbert32
Its impossible to point/outside fight online in the current version of the game. Even with guys with high movement stats. Even with guys with a long reach. Anyone who says differently is either lying or hasnt faced anyone who just pushes forward non-stop.

There are ways to fight against someone pushing forward but none of them involve fighting from the outside or using movement to stay outside.

I've talked to the devs about this and they have a few ideas about how to fix this. Problem is I cant and dont know when those fixes are coming. Also, the devs and many people in the community (online ranked players primarily) are concerned that buffing movement too much could turn the primary meta to running. In fact, some were claiming that was the case before the back lunge frame change that happened last month.

It sucks for online players who fight outside though. When I saw what happened to the back lunge last patch, I just stopped playing online and focused on playing offline (which I'm having a blast doing). Alot of sim players dont care about offline though and they just want to be able to play in a variety of ways whether its inside or outside. Right now that just isnt possible.
Wow

So the phonebooth meta is intentional.

“Running” should be a viable tactic. In MMA cutting off the cage is an essential skill.

If real life worked the way this game does the Diaz bros would be unstoppable because TDs would be easy to deny and nobody could create distance.

Please keep speaking up about movement. You and ZombieRommel are my heros
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Old 03-22-2018, 12:40 PM   #8
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Re: Outside/point fighting or movement in general?

Quote:
Originally Posted by Phillyboi207
Wow

So the phonebooth meta is intentional.

“Running” should be a viable tactic. In MMA cutting off the cage is an essential skill.

If real life worked the way this game does the Diaz bros would be unstoppable because TDs would be easy to deny and nobody could create distance.

Please keep speaking up about movement. You and ZombieRommel are my heros
I think "intentional" is a bit strong. The reality is most people (especially the majority of top level online players) use a mid to inside range style. So they are WAY more vocal about issues related to inside fighting (head movement, combo speed, vulnerability off of sways and combos). So the devs seem to tackle those issues first. Also, those issues seem to be easier to tweak through a content update.

I'll give you an example. There are 6 gamechangers. I would say 2 are actively concerned and vocal about outside fighting. I am one of them. The others are either neutral or actively concerned about running becoming the new meta. Its an honest divide. Some see outside fighting/running as something that requires less skill than inside fighting. I disagree with that completely.

Like I said its on the dev's radar but I cant be one of the few people fighting for this. I dont have any real pull when it comes to this issue primarily because I'm an offline player (and a low level online player at that). So its really up to the community to consistently highlight this as a problem so it gets moved up the fix list.
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