The problem right know is that combo spam is the way to play and win. You can throw a combo, hold a strong block instantly and stay in your opponents face all the time. So imo the combo vs. block system is broken and not balanced. Most fights are pressure fights. Another thing I absolutely dislike with the current system is that more than 3 strikes break your block and you have to throw combos to finish the fight. In the end you are forced to play like that.
My idea is to implement a block system with a higher recovery time for your own block the more strikes you throw within a combo. I guess it's also realistic because throwing hundreds of strikes should make your arms tired and therefor your block weak.
For example single strikes or 2 strike combos have a faster recovery time span for your own block. If you throw 3+ strike combos all the time you make yourself much more vulnerable because your block recovers not as fast.
Lke the following % your OWN block should decrease for the first second after your combo ...
1 strike = 10 %
2 strikes = 20 %
3 strikes = 30 %
4 strikes = 40 %
5 strikes = 50 %
I think people would use combos in a more realistic way and we should get a very balanced combo vs. block system.
My idea is to implement a block system with a higher recovery time for your own block the more strikes you throw within a combo. I guess it's also realistic because throwing hundreds of strikes should make your arms tired and therefor your block weak.
For example single strikes or 2 strike combos have a faster recovery time span for your own block. If you throw 3+ strike combos all the time you make yourself much more vulnerable because your block recovers not as fast.
Lke the following % your OWN block should decrease for the first second after your combo ...
1 strike = 10 %
2 strikes = 20 %
3 strikes = 30 %
4 strikes = 40 %
5 strikes = 50 %
I think people would use combos in a more realistic way and we should get a very balanced combo vs. block system.
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