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Patch Spoilers dropping on Twitter!

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Old 06-29-2018, 08:30 PM   #57
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Re: Patch Spoilers dropping on Twitter!

Let's get it done.

It's like an extension of the purpose of these communities. The beta programs already prove this can be effective in improving the game.

The game has come a long way with all the different patches, due to the combined feedback and effort of the communities and devs/GCs.
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Old 06-29-2018, 08:31 PM   #58
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by 1212headkick
If anyone should be a game changer it should be sugata
YEAHHH
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Old 06-29-2018, 08:33 PM   #59
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by HereticFighter
Pressure fighting is still incredibly difficult to deal with sometimes. after head movement got messed up it got worse, and mostly stayed there. People are splitting it into different arguments; stamina of pressure fighters, the added startup on taller fighters, speed/power nerfs for move-x, but most of them boil down to the same problems: spamming is way too easy.

I personally think a lot of it has to do with the current head-movement and vulnerabilities. Try this one, in practice, move to the closest possible range and duck, with the other controller, throw a jab. not only does it push you right back despite having about 1 inch of range so it should have no power, but why is the attacking fighter auto aiming down? same if you duck before someone throws a hook, it auto-aims down because the fighter "should" know that you are ducking, but if the player doesn't input it, then clearly they don't. too much auto-aim.

as an outside fighter, head-movement is so key to maintaining distance and picking strikes. then they nerfed counters on whiffed shots... its been a tough road for us non-spammers. being beaten by a guy who literally throws jab,cross,hook,hook for 3 rounds straight is really irritating. If its a little bit laggy online, it makes headmovement almost unusable.
One of the biggest issues with fighting as a tall fighter is that your strikes almost always put you in range. If I throw a 1-2 I always have to back up and absorb some form of a combo.
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Old 06-29-2018, 09:15 PM   #60
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Re: Patch Spoilers dropping on Twitter!

Quote:
Originally Posted by HereticFighter
Pressure fighting is still incredibly difficult to deal with sometimes. after head movement got messed up it got worse, and mostly stayed there. People are splitting it into different arguments; stamina of pressure fighters, the added startup on taller fighters, speed/power nerfs for move-x, but most of them boil down to the same problems: spamming is way too easy.

I personally think a lot of it has to do with the current head-movement and vulnerabilities. Try this one, in practice, move to the closest possible range and duck, with the other controller, throw a jab. not only does it push you right back despite having about 1 inch of range so it should have no power, but why is the attacking fighter auto aiming down? same if you duck before someone throws a hook, it auto-aims down because the fighter "should" know that you are ducking, but if the player doesn't input it, then clearly they don't. too much auto-aim.

as an outside fighter, head-movement is so key to maintaining distance and picking strikes. then they nerfed counters on whiffed shots... its been a tough road for us non-spammers. being beaten by a guy who literally throws jab,cross,hook,hook for 3 rounds straight is really irritating. If its a little bit laggy online, it makes headmovement almost unusable.
Man this. Also don't forget the slow down on slip strikes. That kills you too cuz now the spammer can spam strikes faster than you can counter him in between his strikes. Not only is head movement one of the keys to maintaining distance, but it also should be one of the keys to negating spam. Almost like a "get off me" tactic against wreckless players. But they made it all slow and labored now the guy spamming his block breaking combos can beat you to the punch should you dare attempt to counter off head movement.
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Old 06-29-2018, 09:15 PM   #61
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by Reinfarcements
I'm back for my monthly hope of getting ragdoll and Finish the Fight back. Lets Go!!!!
Bahahaha, me and you both ! You have no idea how happy I'd be if they add both of these in. Realistically if just one gets added I'd be ecstatic. I'm more than fine with any other game tweaks but honestly the gameplay feels much better now than it did in the beta and when it first released. No it's not perfect but I am fine with where it's at right now,but I'm not an ultra competitive online gamer so I know I don't see this game thru the same eyes as some of you guys on here. I think improving FTF and adding ragdoll KOs would add more replayability than any other gameplay tweaks and those 2 improvements are probably the only 2 that I honestly believe everybody on here can agree on. That's saying a lot lol because every other issue it seems this board is split on.

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Old 06-29-2018, 09:28 PM   #62
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by aholbert32
The last thing we need is another elite ranked player. We have plenty of those. What we need is a vocal UT player who could help guide that part of the game.
I would totally be a UT player if UFC 3s wasnt sk bad.

1st step is getting rid of real fighter skins.

Should be caf only.
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Old 06-29-2018, 09:29 PM   #63
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by WarMMA
Man this. Also don't forget the slow down on slip strikes. That kills you too cuz now the spammer can spam strikes faster than you can counter him in between his strikes. Not only is head movement one of the keys to maintaining distance, but it also should be one of the keys to negating spam. Almost like a "get off me" tactic against wreckless players. But they made it all slow and labored now the guy spamming his block breaking combos can beat you to the punch should you dare attempt to counter off head movement.
The effect from slipping strikes towards your lead should be universal across all sways imo or be eliminated. Right now the forced go to sway for many is the inside slip and it's because of the special effect it has.



It should be consistent all over.
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Old 06-29-2018, 09:30 PM   #64
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Re: Patch Spoilers dropping on Twitter!

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Originally Posted by aholbert32
1. Doesnt matter.
2. I dont think you want to have a secondary degree contest with me.
3. Who the **** is that?
4. You are probably the 30th person here that has asked to be a GC since they started the program.
BAHAHAHAHAHA!!!!!!anyways back to sugata he knows frame data and development and fighting games in general. He loves the community and he is great and explaining the game to others. He would present facts over feelings because he actually knows about development. 10 cool points btw. Lmao
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