Personally it depends on who I am using and what their move set is.
If I have a fighter with a Teep, front leg side kick, or a spinning kick to the body and the fighter can lead with a jab into these strikes... It is stupid easy to deal with most Uber aggressive players.
My goal with fighters with the moves I described above is to put up walls for the aggressive player to get through first. That's the first test. The wall is the Teep. Once they are in range, I focus on keeping them back with the Teep. Now I don't just throw the Teep randomly.. Its easy to catch. I sneak them in.
Here are my set ups.
- Stationary jab feint into forward moving Teep. I can throw this one back to back and most times the player doesn't expect it.
- Forward moving jab feint into forward moving Teep.
- Stationary Teep... Doubled up. This always works for me.
If the player is even remotely good, they'll immediately start dealing with this by recognizing the set ups and either catching it... Or using either short or long side steps to evade the Teep.
If a player is smart enough to do this... That's when I focus on body work. My goal is break down the aggressive fighter. Believe in your block. When they come in and throw a few shots, block a few and rather than go to the head, target the body with a lead hook... If you have a knee, even better. When you create a bit of space... Go back to your Teep.
You have to make it a nightmare for them to close that distance on you and when they do, they should CONSTANTLY deal with body shots. Players in this game respect stamina loss more than they respect head damage. You work their body and eat away at their stamina and most times, players will slow themselves down.
Next up is looking for patterns. Only very very very few players throw combos without a pattern. Most times, if they are an aggressive player, they are simply cycling through all the combos they know. Pay attention.
How many shots are they throwing usually? And Are they ending the combo with a round or straight strike? Pay close attention to this. Lets say you notice they are throwing 3 strikes, ending mostly with a round strike... Well just wait.
They throw their 1-2 and you sway the 3. When you sway, you can counter either with a lead Uppercut or rear uppercut and most times it is devastating.
ALOT of times players don't pay attention to what their opponent is throwing and you have to try to start doing that and then plan. You also have to try and get better at making predictions while in the fire.
If they are leading with a cross, followed by a left hook... Think about it... Most likely they will end with a cross. If they are constantly leading with a left hook... Most likely they will end with cross. If they throw a left hook, right cross, most likely they will end with another left hook.
If a player throws a bunch of straights and over commits your block... Most likely he will throw a round strike to break it completely. Plan your defense and counter accordingly.
When you think your way through a fight like this, you can start predicting what will happen and most times you will be very correct.
Hope this helps.
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