UFC3 cpu vs cpu sliders discussion

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  • JaylenWright2k32
    Rookie
    • Mar 2020
    • 23

    #1

    UFC3 cpu vs cpu sliders discussion

    Does anybody have any sliders for cpu vs cpu pls and thank u
  • MacGowan
    Sassy
    • Jun 2017
    • 1681

    #2
    Re: UFC3 cpu vs cpu sliders discussion

    Sliders can be a bit tricky. Since the AI doesn't take them into consideration. meaning if you max out power the CPU will still throw like it always does.

    One thing to do with CPU vs CPU is to have simple submissions on, and grappling speed and submission speed at max. That way the grappling looks more fluid.

    Comment

    • JaylenWright2k32
      Rookie
      • Mar 2020
      • 23

      #3
      Re: UFC3 cpu vs cpu sliders discussion

      Originally posted by MacGowan
      Sliders can be a bit tricky. Since the AI doesn't take them into consideration. meaning if you max out power the CPU will still throw like it always does.

      One thing to do with CPU vs CPU is to have simple submissions on, and grappling speed and submission speed at max. That way the grappling looks more fluid.
      Yeah I’ve heard the AI is a bit tricky I just need damage and stamina sliders I maxed out grappling and submission speed already

      Comment

      • MacGowan
        Sassy
        • Jun 2017
        • 1681

        #4
        Re: UFC3 cpu vs cpu sliders discussion

        Originally posted by JaylenWright2k32
        Yeah I’ve heard the AI is a bit tricky I just need damage and stamina sliders I maxed out grappling and submission speed already
        I'd personally have it on:
        • Clock speed - accelerated
        • Stamina recovery - ON
        • Health recovery - ON
        • Damage - 10
        • Stamina cost - 12
        • Transition speed - 20
        • Submission speed - 20
        • Grapple advantage - ON


        I think the damage is good as it is.
        I did want to lower the output, and gas a normal fighter at a 5th round, but anything over stamina 12 causes top wrestlers to gas while their victims don't. So I wouldn't recommend anything higher.

        I've experimented some with no health and stamina recovery, but the danger then is that all fights end in 3rd round hail Marys.

        I'd also strongly recommend accelerated clock speeds if you ever want to se decisions.

        Comment

        • Skynet
          EA Sports UFC Developer
          • Mar 2015
          • 703

          #5
          Re: UFC3 cpu vs cpu sliders discussion

          Originally posted by MacGowan
          Sliders can be a bit tricky. Since the AI doesn't take them into consideration. meaning if you max out power the CPU will still throw like it always does.

          One thing to do with CPU vs CPU is to have simple submissions on, and grappling speed and submission speed at max. That way the grappling looks more fluid.
          Simple submissions don't change the AI's ability to perform subs in any way. Though it does change the HUD overlay. Simple subs allows the use to button mash and have the AI play the real submission game for them, based on how fast they're hitting the button.

          Comment

          • MacGowan
            Sassy
            • Jun 2017
            • 1681

            #6
            Re: UFC3 cpu vs cpu sliders discussion

            Originally posted by Skynet
            Simple submissions don't change the AI's ability to perform subs in any way. Though it does change the HUD overlay. Simple subs allows the use to button mash and have the AI play the real submission game for them, based on how fast they're hitting the button.
            Thank you, Skynet. those were actually two seperate ramblings and not related to eachother. It was poorly written by me though.

            I find it better for the visuals of grappling that the Sub HUD is gone (if you're just watching the CPU fight eachother that is)

            Comment

            • JaylenWright2k32
              Rookie
              • Mar 2020
              • 23

              #7
              Re: UFC3 cpu vs cpu sliders discussion

              Originally posted by MacGowan
              I'd personally have it on:
              • Clock speed - accelerated
              • Stamina recovery - ON
              • Health recovery - ON
              • Damage - 10
              • Stamina cost - 12
              • Transition speed - 20
              • Submission speed - 20
              • Grapple advantage - ON


              I think the damage is good as it is.
              I did want to lower the output, and gas a normal fighter at a 5th round, but anything over stamina 12 causes top wrestlers to gas while their victims don't. So I wouldn't recommend anything higher.

              I've experimented some with no health and stamina recovery, but the danger then is that all fights end in 3rd round hail Marys.

              I'd also strongly recommend accelerated clock speeds if you ever want to se decisions.


              What difficulty would u prefer

              Comment

              • MacGowan
                Sassy
                • Jun 2017
                • 1681

                #8
                Re: UFC3 cpu vs cpu sliders discussion

                Originally posted by JaylenWright2k32
                What difficulty would u prefer
                I'd have it at normal. As far as I know (and maybe Skynet could elaborate) normal is the baseline for the AI.

                Comment

                • JaylenWright2k32
                  Rookie
                  • Mar 2020
                  • 23

                  #9
                  Re: UFC3 cpu vs cpu sliders discussion

                  Originally posted by MacGowan
                  I'd have it at normal. As far as I know (and maybe Skynet could elaborate) normal is the baseline for the AI.
                  Normal really...? Huh I’ve never tried sliders on normal I’m a bit surprised imma try this out this is very interesting thanks again. I will let u know what results I am getting in a couple hours or tmr👍🏾

                  Comment

                  • Skynet
                    EA Sports UFC Developer
                    • Mar 2015
                    • 703

                    #10
                    Re: UFC3 cpu vs cpu sliders discussion

                    Pro is the difficulty that is intended to give the most challenge while still being the most authentic to the fighting style. Legendary is simply supposed to be challenging, often at the cost of the exact style a fighter uses, though still based heavily on it. Normal is a very common difficulty that people use to help tone down the AI aggression while keeping their intelligence adequate.

                    The fact that some people use pro on sliders and some use normal with sliders is the exact reason the different difficulties and sliders exist Different strokes for different folks.

                    Comment

                    • LarsP
                      Pro
                      • Mar 2016
                      • 720

                      #11
                      Re: UFC3 cpu vs cpu sliders discussion

                      I don't know if this has been asked before, but do the sliders affect the judges scoring? I know that scoring is heavily damage based, so I can imagine that it does.

                      Comment

                      • Skynet
                        EA Sports UFC Developer
                        • Mar 2015
                        • 703

                        #12
                        Re: UFC3 cpu vs cpu sliders discussion

                        They don't change any of the influences the judges look for. If you increase the damage output, then you'll accrue more damage which they will note, yes. However, you'll be much more likely to get a KO before the fight ends.

                        Alternatively, if no one got KO'd, then even though you increased the damage output, you didn't actually do much more damage than a regular fight. Increased the damage per strike, but landed fewer, etc.

                        So I'd say it doesn't influence the judges directly, but depending on your playstyle, it can change the results that the judges see by the end of the fight.

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #13
                          Re: UFC3 cpu vs cpu sliders discussion

                          That's very interesting. I have another question: does the grappling speed slider change the CPU's ability to defend transitions?

                          Comment

                          • Blackman316
                            Pro
                            • Jan 2018
                            • 820

                            #14
                            Re: UFC3 cpu vs cpu sliders discussion

                            I've held a quick prospect to legend run career mode yesterday using these MacGoman's sliders and it was a blast to play. The ground game basically becomes a guessing game and is just lightning quick.


                            The only problem is that you're basically forced to reset them as you want to learn moves, as it's near impossible to complete some of the missions.

                            Comment

                            • MacGowan
                              Sassy
                              • Jun 2017
                              • 1681

                              #15
                              Re: UFC3 cpu vs cpu sliders discussion

                              Originally posted by Blackman316
                              I've held a quick prospect to legend run career mode yesterday using these MacGoman's sliders and it was a blast to play. The ground game basically becomes a guessing game and is just lightning quick.


                              The only problem is that you're basically forced to reset them as you want to learn moves, as it's near impossible to complete some of the missions.
                              Glad to hear it's working out for you.

                              Comment

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