06-27-2020, 05:04 PM
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#10
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Rookie
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Re: Slow down the striking?
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Originally Posted by AydinDubstep |
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It's the combos that make it feel like that. The animations played during the combos come out like someone shadowboxing the air as fast as they can, but then pack the damage of someone hitting with serious damage.
For example, Lomachenko IRL throws blitz fast combos, as does Wonderboy, but there isn't much weight transfer behind them, they're more like occupier shots used to confuse, daze and overwhelm the opponent.
In the UFC combo system, a lot of combos feel like a Wonderboy blitz, but carry the damage of a Wanderlei onslaught.
Watching Martial and others play online, there are certain combos which look ridiculously fast, like the jab teep, jab body side kick, cross rear round house, etc.
There isn't much time to transfer weight there, yet the combos are treated as if they do transfer weight.
One solution to this is to have controller input speed presses tied to combo speed output, and have it more timing based. Say someone cranks out a jab-cross-hook as fast as they can, then their fighter throws the light but fast shots we see, their hands don't return to their chin after every strike, the combo doesn't do much damage but flusters their opponent a bit and looks believeable as the hands don't travel the same distance.
However if he presses the jab cross hook allowing a bit more methodically, allowing for full extension and weight transfer, allowing the hands to come back to the chin and consequently setup the followup strike with full weight transfer, then he gains more power, sacrifices a bit of speed and throws a more powerful combo.
In both cases, it would look more believeable as in scenario 1 (fast combos), the strikes don't fully extend or come back to chin for each shot and don't carry large weight transfer, and in scenario 2 (weight transferred combos), we see their body twist and turn as each strike is given a bit more time to reset.
This would help I think solve the issue we have atm which is, 4 piece combos coming out faster than Amir Khan can blink whilst carrying the damage of prime Tyron Woodley.
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Absolutely nailed it and explained what I was going for so much better. We can have quick combos, but they need to be much weaker compared to a well timed combination where the fighter has time between to sit down on the strikes with the power. Well timed inputs are the best solution. You are 100% right and describing the issue I have perfectly.
Last edited by sdpdude9; 06-27-2020 at 05:07 PM.
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