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Day 1 patch and release build suggestions

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Old 07-16-2020, 12:12 PM   #25
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Re: Day 1 patch and release build suggestions

for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

restore the ability for us to be able to transition in both sub and dom postured up positions

online tournament modes

the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

add in a hud for the clinch so it is easier to grasp as we learn in real time

a broadcast camera
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Old 07-16-2020, 12:26 PM   #26
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Re: Day 1 patch and release build suggestions

Quote:
Originally Posted by FlaccoNumba5
for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

restore the ability for us to be able to transition in both sub and dom postured up positions

online tournament modes

the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

add in a hud for the clinch so it is easier to grasp as we learn in real time

a broadcast camera
blitz mode is the online tournament mode. So that's in.

- Move level animations for punches and positions.
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Old 07-16-2020, 01:46 PM   #27
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Re: Day 1 patch and release build suggestions

- CAF share/edit a fighter.
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Old 07-18-2020, 03:31 AM   #28
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Re: Day 1 patch and release build suggestions

Walking animation? Is this why it feels so fast moving seems so hard to stand just outside of striking range.

Moving back when being attacked just looks wrong they almost ali Shuffle backwards real life they seem to jump backwards like the little lunges except its way more explosive.

I believe this ali Shuffle makes for more of a running feeling casuals don't like that.

Walking animation when we get closer and ali shuffle further away?
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Old 07-18-2020, 03:54 AM   #29
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Re: Day 1 patch and release build suggestions

+cage seated
+use style stunned states on the ground
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Old 07-18-2020, 06:20 AM   #30
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Re: Day 1 patch and release build suggestions

Take longevity off career mode if it's not already.
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Old 07-18-2020, 11:41 AM   #31
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Re: Day 1 patch and release build suggestions

I think referee interaction needs to be added in. It's too unrealistic the way it is now, where you ground and pound your opponent and he just goes limp and you stand up and the fights over. It needs to be more realistic where you're pounding on him and he turtles up and the ref steps in and pulls your fighter off. In a real MMA fight , fighters usually keep going until the ref jumps in
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Old 07-18-2020, 12:47 PM   #32
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Re: Day 1 patch and release build suggestions

- Camera in the first person.

- More long term stamina drain for block and sways strikes.

- A full Spectrum Punch control similar to FNC (I know this is near impossible, but I,m very nostalgic).
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