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How was yukes able to please both hardcores and casuals but only casuals matter in ea

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Old 09-24-2020, 08:35 AM   #81
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by aholbert32
I have to agree with that.

It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

I would LOVE if thats how UFC 4 worked.
The KO System in EA SPORTS MMA was amazing. That system in Ufc 4 would be naer perfect in my opinion.
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Old 09-24-2020, 08:56 AM   #82
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by aholbert32
I have to agree with that.

It has been the only game that I was actually concerned about getting one shot KO'd. I used to run a universe with that game and was hyped about a Gilbert Melendez v. Eddie Alverez fight.....

The AI caught me on a counter and KO'd me with a walkoff uppercut 30 seconds into the fight.

I would LOVE if thats how UFC 4 worked.
The KO System in EA SPORTS MMA was amazing. That system in Ufc 4 would be naer perfect in my opinion.
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Old 09-24-2020, 09:58 AM   #83
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.
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Old 09-24-2020, 10:14 AM   #84
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by tomitomitomi
For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.

Hook spam was nowhere as prevalent as it is in this franchise. Especially post patch where they tuned stamina. All it took was one good counter to sleep them or rock them. No matter how great your timing is in ufc, they just eat your shots and continue throwing their 5 piece combo uninterrupted (most of the time.
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Old 09-24-2020, 11:43 AM   #85
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by SMOKEZERO
I believe the narrative of UFC 4’s success is quite skewed, and it’s more than just marketing to casuals. Pretty sure all professional sports except the UFC on ESPN being absent upped viewership of this sport tremendously. The gaming industry as a whole saw a massive surge including M$ claiming gamepass subs were up 5mil. This game being absent from EA’s showcase, then doing a shotgun marketing campaign just before Madden was good timing for them as well. Let’s also consider the loyal fan base was starving for the next iteration after the longest period of titles released of the series. Circumstance and timing are the name of the game in business marketing, but you only get to pull these types of moves so much before they bite you in the ***. The consensus of the player base is we got burned. Personally I’m disappointed and shocked that this is the product we ultimately have. Sales may be great, but I don’t see this release as healthy for the franchise’s future. I’m sure UFC 4’s tail will be much shorter regardless of the dumpster fire sales we’ll eventually see.


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I agree with you.

I think the ESPN deal, MMA being the first sport back, and COVID giving people more free time all play a part in the sales.

But good luck convincing the hire ups at EA. They’re going to take all the credit for turning their games into Fortnite and think they’re marketing geniuses.

The war has been lost my friend.
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Old 09-24-2020, 12:38 PM   #86
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

Quote:
Originally Posted by tomitomitomi
For what it's worth, the online players whined about "hook spam" and how it took no skill to drop people with hooks. I didn't have an issue with it but I'd imagine this forum would complain about it if it came out today.
I agree. I fought this battle a few years ago so I dont need to get that in depth about it.

We are never going to see a system totally like EA MMA because of online players and specifically ranked online players.

They are focused on "skill" over everything and would be furious if some "unskilled" player was able to one punch KO a top 100 player because of a simple counter or a legitimate stat difference. We will likely never see a scenario where an Ngannou can first round one punch KO people without it being a counter to something big like a overhand or some other special move.

Another battle that was lost years ago.
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Old 09-24-2020, 01:07 PM   #87
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by aholbert32
I agree. I fought this battle a few years ago so I dont need to get that in depth about it.

We are never going to see a system totally like EA MMA because of online players and specifically ranked online players.

They are focused on "skill" over everything and would be furious if some "unskilled" player was able to one punch KO a top 100 player because of a simple counter or a legitimate stat difference. We will likely never see a scenario where an Ngannou can first round one punch KO people without it being a counter to something big like a overhand or some other special move.

Another battle that was lost years ago.
That may be the case. But will we ever see the scenario where we dont have edgar v Maynard every other fight?

Also couldn't that be solved with a sim mode that's only available in quick fight so ranked will be comp haven.
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Old 09-24-2020, 01:26 PM   #88
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i

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Originally Posted by johnmangala
That may be the case. But will we ever see the scenario where we dont have edgar v Maynard every other fight?

Also couldn't that be solved with a sim mode that's only available in quick fight so ranked will be comp haven.
Doesn't matter. They love seeing their game being on public platforms like YouTube and ESFL (I think thats the UFC league that gets all the love).

They don't care what our silent reactions alone in our living room is.

So whatever they have to do to cater to the competitive crowd or the audience that will show the game off publicly, thats who they will serve.

Could they do both? They could do a lot of stuff but time and budget and desire will dictate that.

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