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How grappling can improve in UFC 5

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Old 07-07-2021, 01:47 AM   #1
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How grappling can improve in UFC 5

More positions on the ground

Better posturing system

Minor transitions so it feels like your working for a position. Major transitions should be considered homeruns. Put them on the d pad

Return of the old sub system. If its not broke don't fix it. Every sub was viable and balanced. Although there were two gates most people didn't understand hitting the green gate first breaks the chain. It boils down to ea poorly educating the playerbase. Subs were heavily stamina dependent. I do agree with the back being a game over position but we need minor transitions so you have to work harder to get someones back.

Fix the transition flow. The ground is boring how it flows and doesn't feel like your rolling.
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Old 07-07-2021, 12:08 PM   #2
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Re: How grappling can improve in UFC 5

Quote:
Originally Posted by Granbyroll
More positions on the ground
Which positions? Would they enable unique interactions?

Quote:
Better posturing system
Better in what way?

Quote:
Minor transitions so it feels like your working for a position. Major transitions should be considered homeruns.
How is this any different from the current system where different transitions have differing speeds depending on how beneficial they are?

Quote:
Put them on the d pad
Guess there's no reason not to since feints are no longer done by flicking (assuming you keep the old transitions).


Quote:
Return of the old sub system. If its not broke don't fix it.
It was extremely unintuitive.

Quote:
Every sub was viable and balanced.
Why should every sub be viable? Nobody gets caught in a kimura from guard. You are also definitely glossing over 2 gate submissions. There was no reason not to use them if your character had them.

Quote:
Fix the transition flow. The ground is boring how it flows and doesn't feel like your rolling.
Any suggestions?
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Old 07-07-2021, 03:17 PM   #3
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Re: How grappling can improve in UFC 5

I don't know that the flow of grappling will ever get accurately represented in a video game in my lifetime. It's so dynamic.

That said, i think it might be cool to add the ability to have power and finesse movements. If you're in a closed guard you should have to muscle your way past it. In an open guard, you can muscle or finesse. If you use a power transition it needs to be met with a power denial/reversal to negate it. Maybe power transitions come out a little slower or have more of a visual cue vs a finesse transition that you need a faster reflex to defend. Maybe power and finesse transitions have slightly different animations so its not the same repetitive ground movements. Imagine there being a closed half guard where you trap someones leg in a figure 4 making it more difficult for them to pass. If they break through with a power trans, the animation looks like they are yanking their leg out of your defense before passing instead of the same smooth A-B animation we have now.

Might be nice to see scrambling/momentum transitions too. Maybe successfully filling a power transtion icon shouldnt be the end of a successful transition. Maybe you need to also think defense while you're thinking offense (grappling 101)...muscling your way around in a grappling sesh leaves you open to sweeps, reversals etc. Say you power trans from side control to full mount, maybe you also need to time a denial after you fill your transition bar because your momentum could very well end up with you getting hooked and on your back in guard...whereas a finesse side control to mount might have 2 actual transitions: side control to non postured knee on belly and a second transtion from knee on belly to complete the mount (both transitions being deniable/reverseable) without having to time a momentum denial since you're actions are a bit more calculated.

How about after taking the back you have to fight (transition) to get each hook in to flatten someone out or roll into a seated back mount in instead of one simple transition action doing it all for you.


And for heavens sake.....PLEASE bring back the clinch game. Not being able to battle in the clinch or cage grind was an awful decision, sorry to say. Its a huge part of the sport. HUGE. In the game it give people the chance to slow the pace, if only for a few moments. Right now, you're in and out of it so fast with Frye-Takayama esque striking exchanges and essentially no control in terms of setting up position. Please....please....please....do not make that mistake again by leaving it out our ability to pummel or fight back and forth between basic clinch grapping positions like over under to single collar to double under. I'm not saying the same exact clinch system as 3, i love the clinch entry and clinch breaks in 4, but 3's clinch fighting overall is mostly light years better than 4's in my humble opinion.

Last edited by Irish0331; 07-07-2021 at 03:39 PM.
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Old 07-16-2021, 06:25 PM   #4
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Re: How grappling can improve in UFC 5

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Originally Posted by Irish0331
And for heavens sake.....PLEASE bring back the clinch game. Not being able to battle in the clinch or cage grind was an awful decision, sorry to say. Its a huge part of the sport. HUGE.
With Kamaru Usman winning fights the way he does sometimes, like against Woodley and Masvidal, there's really no excuse. If they don't do it at this point for UFC 5, that's a strong implication IMO that they clearly don't prioritize realism at all.
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Old 07-16-2021, 06:57 PM   #5
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Re: How grappling can improve in UFC 5

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Originally Posted by tomitomitomi
Which positions? Would they enable unique interactions?

Inverted Guard
Spider Guard
Deep Half Guard
Quarter Guard
Triple threat
Donkey mount
S mount
Lasso Guard

Better in what way?

In the sense theres basically a timer on how long you can be postured up and that sweeps and reversals are far too easy and you can't perform grapple strike counters


How is this any different from the current system where different transitions have differing speeds depending on how beneficial they are?

Because I'm saying working for each movement. Vs just taking half guard or full mount which is a home run. Theres no mount reversals in the game. The reversals are luck based.


Guess there's no reason not to since feints are no longer done by flicking (assuming you keep the old transitions).




It was extremely unintuitive.

Not true break the wall and you escape. It made it a chess match and stamina actually mattered. It was easier to do damage to someone with sub attempts. If a good jiu jitsu player like Oliveira gets you in an armbar and you do manage to escape you should be compromised for the remainder of the fight

Why should every sub be viable? Nobody gets caught in a kimura from guard. You are also definitely glossing over 2 gate submissions. There was no reason not to use them if your character had ththem


Submission success should be based on skill. Just like in real life. Theres a difference between white and black belts

Any suggestions?
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Old 07-23-2021, 05:34 PM   #6
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Re: How grappling can improve in UFC 5

Just give me UFC Undisputed 3's grappling, EA UFC 4's striking (with ideas from eSports Boxing Club's footwork system) and the graphics of UFC 4 and VIOLA! a near perfect MMA videogame.
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