Overall I have a positive impression. Some thoughts:
CAREER
+: Career mode presentation, the training clothes and gyms look authentic, rival system
- : No data about your record or type of finishes (only the number of KO's & subs are tracked); you can't keep track of other UFC events or who's next for the title, it's all just tunnel vision and focused on you.
I put it on "pro" and got submitted twice to become 1-2. I was hoping to get in TUF eventually but after going 3-2 I was immediately invited to the UFC? All you need is back to back wins. They told me I "dominated" the local scene yet I had to scramble to win these... I hardly believe that record is going to get you anywhere near the UFC unless you're a WWE guy. So how bad do you have to suck to take the TUF road? It was not optional and imo it should be.
To recap the structure: career is divided into chapters. At the end of each chapter you will fight a rival. You can't pick your rival and whatever you reply on social media doesn't make much different (maybe in amount of fans gained?), so the announced "player choice" is really just limited to gym and moves you gain or train. The further you get, the more top tier fighters will want to teach you the best moves. This happens through minigames that are more specific and fun than the grind ones in 2.
New mode: Submission showdown is awesome! They just disabled all the striking and it's a 3-minute round where you try to submit your opponent. If it goes the distance there's a tie-breaker where you take turns (winner of the round goes first) trying to finish a submission. It's very fun. Too bad there's no second or third round before the tiebreaker.
But great that they put this in. Can we dream about a 30-minute "submission ironman" style fight like in the WWE games?
CaF
Like I said before, nothing has changed apart from being able to assign a fighter-specific stance, but that's another feature.
UT
If you didn't do the open beta for LW's: there's some SP challenges, instead of collecting worthless fight cards per you now have to collect real usable 'gold' fighters. You assign moves based on affinity with the card stats. It's no longer exclusively for HW, for instance, and you can use everything you pull. It's often fighters though. Don't sell all your cards: you have to trade them in for coins. Not sure where it's going, but I'm not going to play this much anyway.
Stability
There are still some bugs:
- In the Submission Showdown minigame it's announced you won "20 seconds into R1" if you finished the sub but R1 has passed already and you're in tiebreaker.
- Takedowns are sometimes awkward. I never had trouble initiating them in 2 and the controls haven't changed. Could be me though.
- There's an alternative button mash submission game that seems a LOT easier against AI (in my short experience) than the other one. I tried different escape strategies and just got denied by AI no matter what I did. Impossible to escape (wasn't even close) and that with equal stamina and better sub skills.
- There were some other minor things that I forgot. Sorry.
It's definitely in a playable state. I had a lot of fun already. But be prepared to "get gut" at submission denial because as soon as the AI grabs you, you're done.