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This is EXACTLY what is killing me about takedowns right now

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Old 02-02-2018, 10:39 PM   #1
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This is EXACTLY what is killing me about takedowns right now

This is a 100% perfect example of what is absolutely killing me about takedowns right now.



I timed the PERFECT takedown and it got stuffed for absolutely no reason. This should absolutely be an automatic takedown. EVERYTHING is in place.

I evaded the whiffed body kick and timed the TD perfectly, using Cain Velasquez with 100% stamina against Francis Ngannou with almost no stamina.

I timed the TD so perfectly I was BEHIND Ngannou when the animation connected, but his leg somehow clipped through my arms and he managed to magically stuff the takedown into sprawl no less.

If I can time a perfect takedown off of a whiff with a takedown expert who has full stamina against someone who is standing on one leg, has no stamina, and bad takedown defense and still be stuffed into sprawl, what chance do I have in any other scenario?

This is a perfect takedown and it ended up in the worst possible situation.

Why?

Last edited by killakrok; 02-03-2018 at 04:19 AM.
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Old 02-02-2018, 10:54 PM   #2
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Re: This is EXACTLY what is killing me about takedowns right now

Preach it brother!!
I hear you this game is so inconsistent, with the lag input , submission from hell , needs patched big time, ... like the game but not loving it !


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Old 02-02-2018, 11:02 PM   #3
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Re: This is EXACTLY what is killing me about takedowns right now

Yeah, takedown offense really needs to be worked on. I have a couple of situations like yours that really frustrated me. I even experienced a situation where I was leaning forward for the ga, my opponent kicked over my head, I took the shot and got stuffed.

Definitely something wrong there.
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Old 02-02-2018, 11:02 PM   #4
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Re: This is EXACTLY what is killing me about takedowns right now

I really, really, really wish they could have used RPM with the takedown game. It just looks so unnatural and goofy compared to the standup. Could have lived with the ground game being what it is, but the takedowns/clinch are very much part of the standup game that they overhauled, and it just feels kind of awkward in comparison.
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Old 02-02-2018, 11:05 PM   #5
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Re: This is EXACTLY what is killing me about takedowns right now

They want to force people to play stand up. Same reason why subs were changed for no reason.
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Old 02-02-2018, 11:07 PM   #6
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Re: This is EXACTLY what is killing me about takedowns right now

TD denial windows need to be shortened

Shrug off animations for pre emptive denials

Sprawls for early denials on reaction
End up in a clinch situation for late
Everything else a TD
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Old 02-02-2018, 11:24 PM   #7
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Re: This is EXACTLY what is killing me about takedowns right now

Quote:
Originally Posted by Dave_S
They want to force people to play stand up. Same reason why subs were changed for no reason.
That's fine. I think my issue with it might be more aesthetic than gameplay-wise. Takedowns/clinch feel like you're playing a totally different game from UFC 3, and it doesn't feel natural. I was worried about this after the beta.

It could work exactly the same as it does now, but if the animations were fresh and new with the same tech they used for striking, so it all blends in together, it would add like SO much to the game to me.
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Old 02-03-2018, 12:42 AM   #8
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Re: This is EXACTLY what is killing me about takedowns right now

C'mon guys. For 2 the whole dev cycle was on clinch/ground, and that was where you could do the most damage and effectively win fights. 3's whole cycle has been on the standup so they've completely nuked the clinch/ground.


You can't tell me you didn't see this coming. I bought the damn game anyway and I kind of regret it.
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