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Old 02-08-2018, 02:01 AM   #17
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Re: Dear GC's

Quote:
Originally Posted by GameplayDevUFC
There are some issues with that with how the damage system works.

Breaching zero causes a KD always, and breaching zero on bleed through with say a jab feels super gross.

We had partial bleed through earlier in the project and got lots of KD's while block was up with seemingly minimal power strikes. Felt cheap. So we only allow bleed through on big power shots now.

I do agree with the general sentiment, but I don't know that bleed through is the best solution.
I agree it shouldn't be bleedthrough. I meant breakdown. Now we can go for a 1-2-3 and deal a bit of damage, but it's just a tiny bit. It doesn't bust the block entirely and doesn't rely on bleedthrough at all (none of these strikes have bleedthrough). The 1-2 build up for a side attack. The block bar drops below half, I think. And a bit of damage penetrates because of the breakdown. Increasing this bit of damage would get the job done likely without resulting in those cheap scenarios of little strikes causing KNDs easily.
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