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Non blocked strikes have no vulnerability damage

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Old 02-11-2018, 07:41 PM   #17
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by FCB x Finlay
Thank you wasnt sure about this, i thought i noticed it but wasnt sure. could there possibly be the same sweet spot given to knuckle of steven thompsons feet, as his kicks are more karate/taekwon doe style and they are supposed to land there.
I didn't know that.

Yes it would be possible, but only for his sig kicks.
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Old 02-11-2018, 07:41 PM   #18
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
It would but I don't think that's a good idea.

A head kick at the moment is extremely close to the threshold for a rock. If we increased base damage even just a bit, it would start causing rocks all the time.

Head kicks right now take something like 50% of your health.

You can knock someone down with a 4 strike combo unblocked.

I don't think base damage needs to go up.

But there are sliders so you can try it out.

I don't think base damage needs to go up.

You guys cant increase damage of single moves? like hooks ecc without touching the kicks as they already do a realistic amount of damage
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Old 02-11-2018, 07:42 PM   #19
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
Vulnerability is mostly about the extra damage done due to the movement of the body part (with the exception of the liver vulnerability).

If you are idle, nothing is moving, so there *extra* vulnerability.

If we added vulnerability when idling, that would just be the new baseline, and you would have extra vulnerability when moving.

Which is exactly how it works now.
Maybe an increase to that increase when stationary or clean shot. As in an online situation your never idle per say.
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Old 02-11-2018, 07:46 PM   #20
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
I didn't know that.

Yes it would be possible, but only for his sig kicks.
https://www.youtube.com/watch?v=Yr42vuSoIi8 An example of it.

This would also be good if along the lifetime you add more animations/variations of standard roundhouse kicks. Thai has more power from the hip whereas as taewkon doe has more of a snap power. Would add depth to karate/taekwon doe fighters
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Old 02-11-2018, 07:46 PM   #21
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
It would but I don't think that's a good idea.

A head kick at the moment is extremely close to the threshold for a rock. If we increased base damage even just a bit, it would start causing rocks all the time.

Head kicks right now take something like 50% of your health.

You can knock someone down with a 4 strike combo unblocked.

I don't think base damage needs to go up.

But there are sliders so you can try it out.

I don't think base damage needs to go up.
In practice mode it takes more than 4-5 combo punches to do some knockdowns or knockouts i think it needs to be relooked
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Old 02-11-2018, 07:46 PM   #22
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by Faiered
You guys cant increase damage of single moves? like hooks ecc without touching the kicks as they already do a realistic amount of damage
We could, but there's a hierarchy there. straight is more powerful than jab, hook is more powerful than straight. All tied to speed.

Starting to move individual strike types up in isolation messes with that hierarchy and throws the balance between strike types off.

You don't want an uppercut to be the same damage as a head kick.
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Old 02-11-2018, 07:48 PM   #23
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
It would but I don't think that's a good idea.

A head kick at the moment is extremely close to the threshold for a rock. If we increased base damage even just a bit, it would start causing rocks all the time.

Head kicks right now take something like 50% of your health.

You can knock someone down with a 4 strike combo unblocked.

I don't think base damage needs to go up.

But there are sliders so you can try it out.

I don't think base damage needs to go up.
Headkicks really are that powerful though, you rarely see anyone eat them without going down. A few glancing ones with the toes makes sense but any other contact is brutal.
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Old 02-11-2018, 07:49 PM   #24
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Re: Non blocked strikes have no vulnerability damage

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Originally Posted by GameplayDevUFC
We could, but there's a hierarchy there. straight is more powerful than jab, hook is more powerful than straight. All tied to speed.

Starting to move individual strike types up in isolation messes with that hierarchy and throws the balance between strike types off.

You don't want an uppercut to be the same damage as a head kick.
then we can just rise only the punches damage in general without touching the kicks but needs to be balanced out becouse as i said mostly aganst the IA when he dont moves even a 5 hit combo dont causes a Ko or knockdown
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