Here's the first scenario. Someone is spamming side sways trying to slip your straights or uppercuts.
They are spamming different sways, fishing for a counter opportunity and hoping to get lucky.
They won't counter strike unless they confirm the evasion, so they are taking no stamina hit for this action.
How do you punish them?
Well the obvious is to mix in lead hooks and uppercuts, and hope to catch them. But that's a risky game too because if they slip your strike you can eat big counter damage bonus.
Is there another way?
Let's do some frame counting to find a safer option.
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In this example, once I see the side sway animation play out, I immediately throw a lead hook. In this example I'm throwing the hook 16 frames after the sway animation starts, but you could probably extend that to 20 and still be guaranteed a punish.
The strike catches vulnerability on the side of his head coming back from the sway, and he cannot block until the sway completes making this a safe and effective punish.
So what if he's immediately throwing a strike out of the slip? This is a lot more dangerous as I might not react fast enough and intercept his strike in time. How do I punish in that case?
Again, there are a lot of options, but this was the most devastating punish I could find.
Remember that the recovery frames on a wiffed slip strike are quit high. So let's try a short back step and see what happens.
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In this example, I started the back step 20 frames after the slip started and managed to evade the hook. I immediately countered with an overhand and was able to land an unblock-able strike for a ton of damage.
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