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Tweaks To Blocking System Needed Now

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Old 12-11-2018, 05:01 PM   #25
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Re: Tweaks To Blocking System Needed Now

I had to take the guy to women's bantam weight division. The boxing there is a lot quicker and more fluid .
He off course picked Holly Holmes so he could phone booth and box me all around the octagon . I still lost a couple of fights but I saw his sequence and I figured it out .

I just went all out and started ripping the body and using head movement with Amanda Nunes to dodge his initial two jabs .

I lost a couple of fights but I'm beginning to see now .

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Old 12-11-2018, 05:02 PM   #26
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Re: Tweaks To Blocking System Needed Now

Quote:
Originally Posted by Boiler569
I have a lot of examples on my YT channel from the past cpl months where I am able to really take advantage of sloppy pressure fighters. It's not easy, but the new grappling, stamina & TD changes have helped. So have some new lunge mechanics/etc., which I myself need to work on some more. But...I know where you're coming from...pressure fighting has its place of course, but even if you BEAT these guys it can just be boring and frustrating anyway lol



This is a major reason why I mostly play LW and up. Maybe I'm just old and my reactions have dulled lol but FW and below just seem too button mashy for me most the time. I did have fun this past LEC, but everyone had 90 Stats of course which makes a huge difference.
What's your you tube channel ?

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Old 12-11-2018, 05:02 PM   #27
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Re: Tweaks To Blocking System Needed Now

Quote:
Originally Posted by EarvGotti
Swisslibax pressures all the time dude. He won his last fight but the opponent did a decent job of avoiding his pressure.

Boiler made some great points and i 100% agree with #1 and #2. Stamina improvements have been great over the year...but i feel like they are just a tiny bit away from nailing it on the head.

I can't believe how far this game has come; from day 1 when everyone just body spammed and swayed to now where fights from the top players look very very realistic. I'm very impressed and these changes have brought me back to the game.
Glad you're back man! You're one of a few non-pressure, non-head movement spamming fighters that could whoop me back in the day haha we def. need to get some matches in soon with all the changes that have been put in the past 6+ months

Quote:
Originally Posted by RomeroXVII
10% and 20% are big numbers. 5% and 10% may work better.

Also, the block bug where if you hold down the block when getting hit and you can't move your head, that needs to get fixed. You can get your block broken and you won't be able to move your head to avoid the fatal strike.


However, anything that can put an end to the whole hiblocklowblockhiblocklowblock nonsense when you see these guys tickling their nipples and hugging their belly, I'm all for the end of that.

Also, having combos sped up because they're in a combo list doesn't really help either.

Another thing is tracking. Whether you lunge to the right or left when somebody throws a straight, the straight is a straight shot down the middle, you should be able to avoid it lunging left or right. If you go to the lead leg side, it tracks you.

Same thing happens with uppercuts. Don't even get me started on the issues with body punches tracking when you're lunging away. And the god forsaken knees. Oblique kicks track when you side lunge as well.

I feel once issues with tracking are solved, then you would see a lot of that being used to avoid pressure rather than block, and as a result of that, more playstyles open up.


I'm curious to see how lunging at the end of a combination would work out if you successfully predict what your opponent will fire back with.
Great points all around --- in particular, more precise tracking/hit detection would be a God Send not only for overall standup, but the Blocking system in particular. "Clean" blocks vs. "Slight Deflections" etc........comeon GPD just program a brand new 100% realistic physics system, totally simple!

nipple ticklers lmao

most ppl I've gone against that spam high/low block aren't able to do it effectively enough to stop my striking, BUT there are a couple out there (to remain nameless) who are def. hi/low cheezers and are very difficult to deal with.

The % changes are def. negotiable and need to be play tested by top fighters/etc. ---- needs to be enough to be noticeable, but not a total tilt in the other direction (which would be bad, we need to be able to cover up against hook spam etc if it's mindless, soulless cheeze)
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Old 12-11-2018, 05:05 PM   #28
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Re: Tweaks To Blocking System Needed Now

Quote:
Originally Posted by MartialMind
I post videos all the time of me dealing with pressure and against good pressure fighters too. Just recently, i fought Swiss who is literally scary to fight and he had Michael Bisping, a "stamina god" as you say.

https://www.youtube.com/watch?v=-EJxbl0B7Rw&t=30s

Start from 6:38 to watch the fight.

Make no mistake, the balance between pressure fighting and outside fighting in EA Sports UFC 3 is the best and most realistic it's ever been, in any combat sim, that includes FNC.

If you run into a pressure fighter, understand that he is taking MOST of the risks. With the way the game is now... You have numerous ways of punishing that. You just need to use the tools you've been given.

If you know what you're doing, you might take some damage, maybe even get rocked badly and dropped, but eventually, you can usually weather the storm and stop these guys. Go pressure someone like Edparker and see what happens. You'd be sniped to death.

If you're consistently running into pressure fighters that are running you over, you're simply facing better players homie and that's okay.
What do you & other GCers think about updating/improving block system?
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Old 12-11-2018, 05:18 PM   #29
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Re: Tweaks To Blocking System Needed Now

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Originally Posted by rabbitfistssaipailo
What's your you tube channel ?

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https://www.youtube.com/channel/UCoO...XSydpjKbnTUc3w

I'll be uploading my LEC run w/ Ortega this week....got to Platinum but choked and didn't make Top 10 lol Tons of fun ground and pound and spear takedowns in that one

But videos I have up currently still mostly feature me vs. pressure fighters....particularly good examples are when my opponent is a 5-Star Conor in UT and I'm my 3-Star Striking CAF Joe Frazier lol....not saying I have all the answers, but I bet you'll find some good tricks and tactics for taking on the bull rush if you watch enough of my videos.

Be Very Efficient. Both on Offense and Defense. EFFICIENCY!

And don't be afraid to run a bit. There are worse things to be than a runner (a spammer)
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Old 12-15-2018, 11:27 AM   #30
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Re: Tweaks To Blocking System Needed Now

None of this would be necessary if they just got rid of the auto aim on strikes against head-movement. Moving to the side should avoid straights. Ducking should avoid hooks. The reason the game favors pressure at lower skill levels is because UFC3 does half the work for you. Even a little online lag makes timing head movement crazy sometimes, since slightly too early or late and the opponent just auto aims.

Yes there are tools to deal with it, but the end result is that the pressure Meta isn't fun or realistic, its just irritating. It shouldn't be that much work to deal with such simple tactics.

And on the topic of head-movement, are you guys having a lot of people ducking into uppers and it does literally nothing? also moving into hooks same thing. Sometimes i've lunged into a head kick and slid under it... Not every fight but at critical moments in boxing range, things like this change the outcome of a fight.
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Old 12-18-2018, 03:48 PM   #31
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Re: Tweaks To Blocking System Needed Now

Personally, I'm still reluctant to use too much head movement in this game. Partially due to the auto-aim type issue you talk about; partially due to the lack of responsiveness.

I haven't played fight night in like 8 years...but I just remember I *LOVED* the head movement mechanics in those games; I better as Joe Frazier and Hagler

Just seemed....so reactive, smooth, effective....

Although UFC 3 head movement has gotten better since launch, I still think it needs some real work.

That said, the guy who ended my recent LEC streak @ 40 wins used head movement quite effectively early on. So it's not a totally crap mechanic by any means. But....I just don't trust it fully still...
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Old 12-19-2018, 09:46 AM   #32
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Re: Tweaks To Blocking System Needed Now

Quote:
Originally Posted by Boiler569
Personally, I'm still reluctant to use too much head movement in this game. Partially due to the auto-aim type issue you talk about; partially due to the lack of responsiveness.

I haven't played fight night in like 8 years...but I just remember I *LOVED* the head movement mechanics in those games; I better as Joe Frazier and Hagler

Just seemed....so reactive, smooth, effective....

Although UFC 3 head movement has gotten better since launch, I still think it needs some real work.

That said, the guy who ended my recent LEC streak @ 40 wins used head movement quite effectively early on. So it's not a totally crap mechanic by any means. But....I just don't trust it fully still...
Yeah its frustrating sometimes. I tend to use lunges against guys that are fighting from range and only use lot of head-movement against guys that are extremely predictable. Even then, its still really difficult with the auto-aim and just a little lag.
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