Well, of course Madden is out and all the talk will be about the new QB vision feature. I haven't played Madden yet, but when VC comes out with their next football game, I was thinking about how they could implement more realism in the QB play as EA has at least attempted to do.
Here's what I've come up with. Some stuff like throwing power would remain the same, obviously. Tell me what you think and please offer suggestions to improve. I think VC listens around here...
QB Accuracy (now would have 3 categories)
• Short passes
• Medium passes
• Long passes
QB Throwing Power (how far he can throw)
QB Delivery (how much "zip" is on the ball)
• The higher the number, the quicker the release (the actual speed and efficiency of the throwing animation).
QB Awareness
• QB is automatically faced towards primary receiver after the snap. If you decide to throw to another receiver, then the awareness of the QB affects how quickly you are able to do this (for example: a QB with a low awareness rating cannot simply fire the ball across the field if that is not his primary receiver. Instead, when the button is pressed the QB will have to “set up” to make his throw. The higher the rating, the quicker he can do this. By nature, the QB would not have to set up as much if his alternate receiver is in the same vicinity of the primary receiver).