12-02-2005, 05:44 PM
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#21
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Rookie
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Re: I got Vick to run...
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Originally Posted by baa7 |
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I tried that this morning with 2K5. I took candyman’s roster and changed Vick’s Pass Read rating to 10. Then I played a half of football – fifteen minute quarters, CPU Falcons vs CPU Falcons – with the same sliders I used previously along with the Falcons default playbook. Results:
Vick #1: 1 carry for 7 yards, 10 for 23 passing with 1 INT
Vick #2: 1 carry for 8 yards, 8 for 18 passing with 3 INT’s
So there are several issues here. First off, Pass Read is a critical QB rating when it comes to completion percentages. The CPU passing in 2K5 is already bad enough, but if the Pass Read rating is anything less than 80 or so, QB’s will rarely end up with more than a 50% completion rating, and usually a lot lower than that.
Second, it’s my belief that low Pass Read ratings are a contributing factor to both the goofy sideways ‘QB misfire’ passes and all the INT’s that plague the game. Yesterday with Vick’s Pass Read up, he threw a combined 1 INT. Plus I don’t recall any passes that looked like those ridiculous sideways tosses that miss the receiver – who’s a mere 7-8 yards upfield – by several yards. I saw plenty of those tosses this morning with Vick’s Pass Read at 10.
Another observation: combined, 55% of the plays in those two quarters were pass plays. In real life though, the Falcons run the ball 70-75% of the time. Obviously the playbooks need adjusting, as the CPU Falcons will run the ball more if one removes a number of pass plays from the Falcons book, and maybe even inserts more running plays as well.
Most important: not once did I get the sense that I was watching the NFL’s most explosive player. He was simply another QB who dropped back to pass, and on two occasions ran up the middle for a short gain and then slid down, just short of the marker on one occasion and just past it on the other. That could have been Drew Bledsoe, give or take a yard or two. I don’t even recall one Roll Out pass play – I mean, he didn’t look or perform any different than any other of the many QB’s in this game. And that’s what I’m after I guess: making him and other players, play like their real-life counterparts.
As I stated before, one problem is the playbook, and now I see there’s even more reason to edit that. The other is that the other D players in the game are simply too good. Their ratings in relationship to a player like Vick are too high, to put it in simplest terms. Vick’s 90+ Speed and 90+ Agility does not translate into a programming advantage that will allow him to break it for big runs. He gets stopped almost every time by the 80+ Speed and 80+ Agility linebackers – and that’s if he even gets by the 70+ Speed and 70+ Agility D-line.
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i forgot to mention also lower cpu blocking to about 5-7 clicks. for some strange that opens the running lanes up and he will take off more often.
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