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Coach Mode Revisited

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Old 01-17-2006, 06:34 PM   #9
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Re: Coach Mode Revisited

the audibles is one reason that i begin playing the way that i mentioned above. i really want a good football game to coach in but i don't want to spend 35 bucks on ncaa 06 right now so i'm gonna try to get 2k5 to give me a good game. atleast until i get my paycheck thursday. i've gotten really good at saving money over the past few months.
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Old 01-17-2006, 10:56 PM   #10
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Re: Coach Mode Revisited

Quote:
Originally Posted by NoleFan
the audibles is one reason that i begin playing the way that i mentioned above. i really want a good football game to coach in but i don't want to spend 35 bucks on ncaa 06 right now so i'm gonna try to get 2k5 to give me a good game. atleast until i get my paycheck thursday. i've gotten really good at saving money over the past few months.
If you want to see the most realistic (animated) QB to RB running play handoffs.... out of the split RB formation in the west coast playbook.... it's the only playbook with inside trap plays.....

Plus the Cards playbook has some cross handoff plays out of the split formation....

when I saw these plays I was stunned.... and amazed.... at just how good they looked.... even tho... they don't get much yards... in coach mode....

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Old 01-18-2006, 07:39 PM   #11
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Re: Coach Mode Revisited

TO FIX TOO MANY INTERCEPTIONS PROBLEM:

use Finns editor to globally edit player attributes. Lower all defensive positions but SS, FS, and CB to 0 for catch and put those three at 10. Then lower the aggressiveness of the DBs. High agressive = more likely to go for a pick rather than a knock down. I did this by globally lower everyone by a percent (not sure what I used), then adjusting the top DBs that are known for gambling for an interception more often than others (ie. Bly, Baily). Really low agressive will also cause the DBs to do more hitting and less finness plays. This is especially good for SS's.
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