Pretty much. There is one catch(well maybe 2)though. When you import the draft class, some of the players names get scrambled or reset to the original default player name.
So if a guy name was originally Tom Jones and I changed him to Aaron Rodgers, once the import is complete, Aaron Rodgers will somehow become Tom Jones again. But everything else will remain the same. So even though Aaron Rodgers name is now Tom Jones again, "Tom Jones" will still have all of Aaorn Rodgers information(weight, height, college, birth date, face, etc.). So all you have to do is re name Tom Jones back to Aaron Rodgers "in" game. You have to make sure that you have edited rookies option on in your franchise settings and you'll be good to go.
The players names that gets reset is completely random, although players with long names seem to make up the majority of the names that get reset. So sometimes you may have to re enter 10 players name and sometimes it might be 30. I've never had to re enter more than 50.
Another draw back is, once the players names get reset, so does the play by play. So if the pbp was suppose to say Rodgers before the reset, the pbp will than say Jones after the reset. So you'll have to go back into Finn's editor and switch it back to "Rogers". The name Rodgers(with a D)is not in the player database, so once you re enter Rodgers name "in" game the pbp will switch from Jones to what ever Rodgers jersey number will be. It's alot of players with similar sounding names but spelled differently in the player database that's in these draft classes. You don't have to go back into the editor if you don't want to. If you don't mind the announcers saying players jersey numbers than once you re name the players that was reset you're finish importing them. If you do mind, then changing a players pbp is another thing to edit.
You probably have to do 10-20 minutes worth of work for each draft class. I'll make a short tutorial demonstrating how it's done so everyone can make these edits as fast as possible.
