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Originally Posted by Rickster101 |
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Momentum swings huh? I've heard of this before but wasn't aware that the boys over at VC implemented any such feature, so please do confirm and expand on this more when you do comeback tommarow.
Holla Back ya'll
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Its actually quite genius, but it can be frustrating as hell once you recognize it. On paper. its one of the most innovative tools I've ever seen to simulate the ups and downs of an actual NFL game. Whereas Maddens comeback AI was single-minded, and very obvious, (bad fumbles and dropped passes in the last minute of a game)ESPN's is based on actual mental ratings AND they take place throughout the game, after any big play. Its very ironic that EA based its entire NCAA marketing push on the HFA affects on players attributes, and ESPN has the exact same system in place, its actually tied to player ratings in 4 different categories, AND it affects every player, not just skill positions. Score one for the brilliance of the EA marketing machine.
Anyway, when the "swing" hits, the losing teams performance is greatly enhanced. Its not insurmountable, if your playing a human opponent or team that you greatly outmatch, the mo-swing won't even things up enough to overcome the disparity. But for close matchups and skill levels, the swing guarantees the score stays relatively close. The frustration comes in when you drop two scores on a buddy, and all of a sudden your run game gets nearly turned completely off. All of a sudden your DB's are the freaking Keystone Cops, bumping into each other and making horrendous reads..EVEN IF YOU CALL THE RIGHT COVERAGES. Again, the O-line and DB's of the winning team take the biggest hit.
Thank God for situation mode, because it would be a nightmare trying to test this in a regular game...