my bad phil- i didnt explain this well. For my previously posted franchise, the 2007 draft class was already loaded (well, not the whole class- just default-name players i listed). Just start the franchise & play.
the other four classes in my 2nd attachment (i called them 2007/08/09/10) are just to keep it from freezing for the NEXT four seasons. Sorry for the confusion, but I named the draftclass export files to correspond w/ the season they need to be imported into.
if you just want to try & import my draft class into your own franchise w/ another roster, try the attachment at the bottom of this post. Additionally, you could try & export the draft class out of my franchise... I wouldn't recommend this however, because each time it is imported on top of a different file, there will be more and more bugs- transcription errors
Actually, even importing the class attached to THIS post with your own franchise will probably not be *perfect*, but it should work and be very playable.... this is because as of now, my posted class only contains default roster names. however, if you were to try & export my upcoming version (currently under construction w/ more non-default names like Slaton, Brohm, Broussard Pitcock etc...), it will definitely NOT be worth your time.
That's because I am adding non-default names using Dan's method. This involves changing name associations to make room so the draft class will only "matchup" with the franchise it was built on. If you were to import it, every player would still be there, but the new created names will be linked to some random default-roster name. For example, Steve Slaton could be Steve Smith/Jones/Thomas or whatever last name after the import. He would still look & play the same with the same height, weight, college and ratings, but the name change would not carry over for any non-default names. That is why I initially came up w/ the idea of only using default names in my first effort. It won't be perfect, but it will function better on multiple rosters.
Even w/o non-default names, there are two things that will make any draft class export file a little messed up when it's applied to a different franchise:
1) if your original draft class has MORE TOTAL PLAYERS than the new one you are importing. (I don't know yet what happens if there are less in the original). I explained this problem above, & it's not a huge deal. The result is a handful of buggy players- they are just missing either a first or last name or they are really old. No team drafts them anyway. No big deal.
2) Dan hypothosised that even if the # of total players is the same (pretty rare, but do-able), than a different talley at any given position could also still create the same minor issues. For example, if you have 20 QBs in the original file, but 25 QBs in the class being imported.
I don't know if 1 or 2 specifically creates the small bugs alone b/c both situations have always occurred for me. Either way, I can't imagine that situation 2 would ever NOT happen across two different base-files. It seems very unlikely that all 17 positions in 2K5 would have exactly the same talley of players in both classes. So expect a couple mistakes, but the college players will be there at least.
Anyway, attached is my original 2007 draft class w/ some of next year's rookies (default-names only) if you want to try this on your rosters. To do that:
(1) start your franchise w/ whatever roster update you want
(2) get past the preseason
(3) load the 06-07 schedule before any reg season games are played
(4) import the draft class at the same time.
(5) After importing, you can edit the players ratings/equipment to whatever you want USING FINN's editor.
You really shouldn't edit rookies w/ the in-game editor that appears after wk 8 or 10.... this might screw up PBP associations or worse.
However, if you need to to do this for some reason- like if you are changing appearances and need to see WTF you're doing- then go "no farther" into the in-game editor than the equipment page. Don't go to the ratings page. Also, after you finish changing equipment/appearance you should back out by PRESSING B. NOT BY PRESSING A OR START through to the end. Following this simple instruction should help keep the PBP associations correct (Brady Quinn= staying Quinn for instance as opposed to changing to #10). But really just use Finn's.. I already did everyone's appearances fairly well.