I don't believe that was at all a factor. It seems like the devs really thought the usage of Analog hitting was low enough that something should be done to make it viable. But then you could argue that a mode like manage-only mode really is underused but is still staying in the game, so it is indeed a bit out of character of the devs to remove a feature this way.
If the interface changes this much, I don't necessarily think it was a good idea to simply scratch the mechanics that has been part of the game for four years, so I understand your frustration.
Unfortunately the Analog hitting interfaces weren't in the state where I could try thoroughly at the community event, so I cannot really comment on how the new mechanics feels.

.....
Comment