Question about pitching interfaces

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • OhioCub
    Rookie
    • Apr 2014
    • 409

    #31
    Re: Question about pitching interfaces

    Analog for me. I just wish that it was easier to miss outside the zone rather than inside the zone. Seems like when my pitcher is struggling the meter won't move much and he throws it right down the middle. I'd rather the meter get looser instead of tighter, if that makes sense.
    I'd love to use pulse as I really like the concept but I feel like I'm gonna have a seizure staring at the damn thing.

    Comment

    • Ballgame59
      Pro
      • Dec 2013
      • 654

      #32
      Re: Question about pitching interfaces

      Originally posted by Jr.
      Classic here so I don't overly influence performance of the pitcher. I want the ratings to dictate the effectiveness/performance
      Does the length of time you hold the button down when pitching determine the power in classic? Or just tap it and it throws how fast it wants to?

      Comment

      • A_Quiet_Pro
        Banned
        • Feb 2013
        • 2572

        #33
        Re: Question about pitching interfaces

        Originally posted by Ballgame59
        Does the length of time you hold the button down when pitching determine the power in classic? Or just tap it and it throws how fast it wants to?
        That's kind've what I was trying to get at too...

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #34
          Re: Question about pitching interfaces

          Originally posted by A_Quiet_Pro
          That's kind've what I was trying to get at too...
          Holding the button until you get rumble feedback means max effort behind the pitch. Now holding the button and letting go before max effort is reached will give you varying degrees of movement. The best tip I can give is use reference points in the pitcher's delivery to determine your button holds for varying degrees of movement. Using max effort all the time will erode stamina quicker.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #35
            Re: Question about pitching interfaces

            Originally posted by Ballgame59
            Does the length of time you hold the button down when pitching determine the power in classic? Or just tap it and it throws how fast it wants to?
            Length of the press determines "effort" - that is, adds velocity to a fastball or movement/break to other pitches. If you hold down the button without letting go you'll get a small rumble in the controller, that is the max effort point and holding it down longer than that does nothing else.

            The difference is very minor though, you won't get more than 2-3 MPH above a pitcher's average fastball, for example. I like to use full effort (in whichever pitching mode I choose) for 2 strike pitches when I'm going for a strikeout.

            Pulse is the only pitching mode where you cannot control the amount of effort behind a pitch. But you can make up for that to some degree by having a more pinpoint location (IF you're good with the pulse interface, that is!)

            Edit: I type too slow for Nem!
            Last edited by bcruise; 03-17-2015, 09:46 AM.

            Comment

            • jcar0725
              "ADAPT OR DIE"
              • Aug 2010
              • 3819

              #36
              Re: Question about pitching interfaces

              I just use the buttons, I use that because I feel like it's the most realistic.
              JUUUUUUUST A BIT OUTSIDE

              Comment

              • Ballgame59
                Pro
                • Dec 2013
                • 654

                #37
                Re: Question about pitching interfaces

                Thanks guys!

                Comment

                • JHedges2
                  MVP
                  • Jan 2007
                  • 4651

                  #38
                  Re: Question about pitching interfaces

                  Anyone care to offer BRIEF explanation to all the interfaces?

                  Last year was my first year on The Show (been on XB360), and I used pulse--exclusively. I think most of the streams have been using the meter? That thing seems like it goes REALLY fast? (Maybe it's just me...?)

                  I think 'user skill' is important, but I don't want to get to where, because I've played so much, I can dominate with 'lower rated' pitchers. I would rather ratings play a better part in the 'ease/effectiveness' of pitching, as opposed to my ability to manipulate the interface.

                  TIA!
                  Arsenal | New York Yankees

                  Comment

                  • jcar0725
                    "ADAPT OR DIE"
                    • Aug 2010
                    • 3819

                    #39
                    Re: Question about pitching interfaces

                    Originally posted by JHedges2
                    Anyone care to offer BRIEF explanation to all the interfaces?

                    Last year was my first year on The Show (been on XB360), and I used pulse--exclusively. I think most of the streams have been using the meter? That thing seems like it goes REALLY fast? (Maybe it's just me...?)

                    I think 'user skill' is important, but I don't want to get to where, because I've played so much, I can dominate with 'lower rated' pitchers. I would rather ratings play a better part in the 'ease/effectiveness' of pitching, as opposed to my ability to manipulate the interface.

                    TIA!
                    Make take is using the buttons, and aiming for the catcher's "target" is the most reliant on that pitcher's ratings and not reliant on your user skills.

                    But pitcher ratings also have an effect on the other interfaces as well, but it also takes in your abilities also.
                    JUUUUUUUST A BIT OUTSIDE

                    Comment

                    • Jr.
                      Playgirl Coverboy
                      • Feb 2003
                      • 19171

                      #40
                      Re: Question about pitching interfaces

                      Originally posted by JHedges2
                      Anyone care to offer BRIEF explanation to all the interfaces?

                      Last year was my first year on The Show (been on XB360), and I used pulse--exclusively. I think most of the streams have been using the meter? That thing seems like it goes REALLY fast? (Maybe it's just me...?)

                      I think 'user skill' is important, but I don't want to get to where, because I've played so much, I can dominate with 'lower rated' pitchers. I would rather ratings play a better part in the 'ease/effectiveness' of pitching, as opposed to my ability to manipulate the interface.

                      TIA!
                      Meter and analog will give you the most influence over ratings. You determine the effort and the release point, so you can override a pitcher's lack of control.

                      Pulse and Classic have the ratings dictate more than yourself. Pulse gives more user control than Classic. Classic is fully based on ratings. You just call the pitch and location, the ratings dictate whether the pitch hits the location or how far it misses.
                      My favorite teams are better than your favorite teams

                      Watch me play video games

                      Comment

                      • actionhank
                        MVP
                        • Jan 2010
                        • 1530

                        #41
                        Re: Question about pitching interfaces

                        I started doing pulse pitching after giving analog a brief try (I loved the analog pitching in the 2K series, but the one in The Show was a bummer. Wish they could steal that from 2K) and found that pulse pitching was nice. But, i felt like pitching was too easy. So, i switched to meter pitching, and I've been with it ever since. I feel like it has the right amount of control, and those "OH NO!" moments where you miss the mark completely and just see that fastball that was supposed to be low and away sailing right into the hitter's wheelhouse.

                        Comment

                        • cervin29
                          Rookie
                          • Mar 2015
                          • 44

                          #42
                          Re: Question about pitching interfaces

                          I exclusively use analog pitching for the fact I am in complete control of each pitcher, especially in franchise mode. I am a converted 2K player from 360 as well (The analog pitching in 2k for me as well was one of the most fun features I have used in any sports game). At first I did not like the analog in the show but once I got used to the meter set up I love the risk vs reward I get with it. If you are not walking people or dominating constantly with low overall pitchers you need to adjust your difficulty or sliders.

                          I can tell a real difference between a higher rated pitcher and a lower rated pitcher. The lower rated pitchers tend to be harder to get a perfect timing hit in the yellow zone and missing the circle at the top causes a more dramatic miss left or right. The other statistics always come into play as well, a higher hits per 9 rated pitcher will get away with more misses in the strikezone than a lower rated pitcher.

                          Pitching with analog gives me more of an authentic feeling, I can deliberately attack each hitter the way I want based off the batters stats and my pitchers strengths. When I play without quick counts I regularly throw waste pitches out of the zone to keep the CPU guessing. I know I am in trouble if I am off in a game and I can't get the CPU to chase and it starts getting good counts and forcing me into the middle of the zone. With quick counts on you have to adjust your strategy based on where you are at in the count, I can attack in 0-2 or 1-2, but in 2-1 or 3-1 you have to find a way to get a strike without serving up a meatball.

                          Comment

                          • OhioCub
                            Rookie
                            • Apr 2014
                            • 409

                            #43
                            Re: Question about pitching interfaces

                            Originally posted by actionhank
                            I started doing pulse pitching after giving analog a brief try (I loved the analog pitching in the 2K series, but the one in The Show was a bummer. Wish they could steal that from 2K) and found that pulse pitching was nice. But, i felt like pitching was too easy. So, i switched to meter pitching, and I've been with it ever since. I feel like it has the right amount of control, and those "OH NO!" moments where you miss the mark completely and just see that fastball that was supposed to be low and away sailing right into the hitter's wheelhouse.
                            If the show goes to the 2k analog pitching system I'll never use it again and lose a great deal of respect for the series.

                            Comment

                            • A_Quiet_Pro
                              Banned
                              • Feb 2013
                              • 2572

                              #44
                              Re: Question about pitching interfaces

                              Originally posted by OhioCub
                              If the show goes to the 2k analog pitching system I'll never use it again and lose a great deal of respect for the series.
                              IDK if I'll got hat far, BUT, I agree I really dislike 2k's analog pitching system. Never got the hang of it, and never liked it.

                              Comment

                              • cardinalbird5
                                MVP
                                • Jul 2006
                                • 2814

                                #45
                                Re: Question about pitching interfaces

                                Originally posted by OhioCub
                                If the show goes to the 2k analog pitching system I'll never use it again and lose a great deal of respect for the series.
                                The pitching in 2k was probably the only good thing about the game...gameplay wise anyways.
                                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                                Youtube

                                Comment

                                Working...