Bunts are such a glaring problem compared to everything else
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Re: Bunts are such a glaring problem compared to everything else
In a CPU vs. CPU game, tied at 2-2, Brian McCann just squeezed in a go-ahead run.
<iframe width="560" height="315" src="https://www.youtube.com/embed/dD1ATccBCWI" frameborder="0" allowfullscreen></iframe>
If he could lay down a bunt like this consistently, he'd have no trouble beating the extreme shift. :PComment
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Re: Bunts are such a glaring problem compared to everything else
I think attempts will naturally come down if the success rate is tweaked, since the CPU is already programmed to factor in the success rate of something before deciding to attempt it (you see this when you change the base stealing success slider... the CPU dynamically adjusts its steal rate based on how easy it is to steal bases).
The real problem is the success rate.
I thought last year the failure rate for bunts was too high... but it seems they overcompensated... the success rate is now far too high.Comment
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Re: Bunts are such a glaring problem compared to everything else
I've always thought this was a problem with the series, but I've run a bunch of cpu vs. cpu and Manage only Mode games through the years. It does seem to be worse this year. In the past I've always lowered the bunting ability of players on every team. This helps with the bunting for base hits, but something will need to be done by SCEA regarding the squeeze plays. I can't find a solution for that.Comment
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Re: Bunts are such a glaring problem compared to everything else
This is definitely true, I've caught the CPU out on a couple of squeeze attempts with an intentional ball outside the strike zone (not even a pitchout).
Same for hit and runs, it's much more aggressive on the bases in general this year. Maybe a little too aggressive, but I haven't seen it nearly as bad as others have.
I have noticed that teams are much more aggressive on the bases this year as well. In the past they weren't aggressive enough wit hit n runs, and to get the AI to make anough steal attempts I would jack the stealing aggressiveness all the way up. IM loving how aggressive they are this yr, and I haven't even had to adjust stealing aggressiveness, its still on default.
As far as bunts go, I have seen the AI try more bunts this year, but cant say I have noticed it being extreme though, but that could be I haven't played very many games either while waiting on OSFM and a patch to fix things with franchise mode, so I can start my franchise.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: Bunts are such a glaring problem compared to everything else
I had a problem with bunting earlier, the problem being that i was in the second game of my franchise, im the yankees vs bluejays, timing hitting and allstar everything, it was tied 2 to 2 in the 12th inning, quick counts on, bluejays have runners on 1st and 3rd with no one out, the computer bunts with 2 strikes and fouls it back and then the announcer says he's out but he stays in the box and bunts again and again fouls it away and then one more time before he lays down a perfect bunt to go ahead, this is infuriating, i hope someone can fix this problem.Comment
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Re: Bunts are such a glaring problem compared to everything else
I saved a video from a game last night, will see if i can get it posted.
I was bunting with the pitcher, i fouled off the 1st 2, went for a bunt on the 3rd pitch it was out of the zone and in the dirt and in one frame the ball warped from the dirt to the hitters bat and went down the 3rd base line for a perfect bunt.
Made me think that bunts are just set to work automatically, i have never seen the ball warp like this in a mlb:ts game before.
Hope this works,never posted a video before.
<iframe src="https://www.youtube.com/embed/4cYQWisiv0A?feature=player_detailpage" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>Last edited by dazzelle; 04-20-2015, 12:25 AM.Comment
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Re: Bunts are such a glaring problem compared to everything else
I think attempts will naturally come down if the success rate is tweaked, since the CPU is already programmed to factor in the success rate of something before deciding to attempt it (you see this when you change the base stealing success slider... the CPU dynamically adjusts its steal rate based on how easy it is to steal bases).
The real problem is the success rate.
I thought last year the failure rate for bunts was too high... but it seems they overcompensated... the success rate is now far too high.
The attitude toward bunting has shifted a lot in recent years, and with extreme shift becoming the norm, baseball is changing. I think The Show should keep up with the trend, and capitalize on the intricacies of doing (or not doing) bunt in certain situations, etc.
It would be very interesting, for example, to dynamically adjust the 3rd baseman positioning on fly based on how hitter reacts to pitch, etc. I think there still are a lot of ways the gameplay could evolve in things like that.Comment
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Re: Bunts are such a glaring problem compared to everything else
I saved a video from a game last night, will see if i can get it posted.
I was bunting with the pitcher, i fouled off the 1st 2, went for a bunt on the 3rd pitch it was out of the zone and in the dirt and in one frame the ball warped from the dirt to the hitters bat and went down the 3rd base line for a perfect bunt.
Made me think that bunts are just set to work automatically, i have never seen the ball warp like this in a mlb:ts game before.
Hope this works,never posted a video before.
Spoiler
<iframe src="https://www.youtube.com/embed/4cYQWisiv0A?feature=player_detailpage" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
I don't know what you mean by "automatic," but bunting looks fairly limiting with what kind of results it generates, how often each happens, etc.Comment
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Re: Bunts are such a glaring problem compared to everything else
I don't record any of my gameplay but this looked so unnatural(hitting related) from anything i have seen in the show before i had to have a look at it in replay and saved it, i wasn't intending to do anything with it until i saw this thread even though my video is slightly OT.Comment
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Re: Bunts are such a glaring problem compared to everything else
This is definitely true, I've caught the CPU out on a couple of squeeze attempts with an intentional ball outside the strike zone (not even a pitchout).
Same for hit and runs, it's much more aggressive on the bases in general this year. Maybe a little too aggressive, but I haven't seen it nearly as bad as others have.
If I recall correctly, Brett Butler hit .498 in his career on drag bunts or bunts for hits. However, I definitely agree that players with poor bunting ratings don't have a difficult enough time laying down a good bunt. Been this way for a number of years. Looks like the MLB success rate is something like 62-66% over the past few years.
http://www.baseball-reference.com/le...-batting.shtmlComment
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Re: Bunts are such a glaring problem compared to everything else
I don't want them eliminated, it's nice to know they can happen, I just would like to see the suicide squeezes toned down and for all the people who claim they don't happen at all. Perhaps turn off "Quick Counts" and "Fastplay" from a few of your games. When you play a full presentation "Broadcast" game and the CPU needs a run late in the game and they have a base runner on 3rd. Expect the unexpected. Expect the suicide squeeze. I've seen enough of them in my own games (I've lost two games already because of them) and have also seen them plenty of times in CPU vs CPU games.Last edited by My993C2; 04-20-2015, 11:26 AM.Comment
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