So Version 2 is not opening day?
Is it worth starting over now that the OSFM V.2 Roster is out?
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
Anyone have a suggestion for a fun team to play with?
I was thinking about using the Astros as they have a good nucleus and they are young. Also in regards to the top 20 prospects i was gunna add them to the teams they are projected to go to, so Houston has two of the top 5 picks.Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
Anyone have a suggestion for a fun team to play with?
I was thinking about using the Astros as they have a good nucleus and they are young. Also in regards to the top 20 prospects i was gunna add them to the teams they are projected to go to, so Houston has two of the top 5 picks.
Cubs, astros, are young fun teams even a team like San Diego that loaded up could be fun
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
God no
And thats not a knock on the rosters, they are no doubt phenomenal, Ridin knows exactly what he is doing.
Its the simple fact im 32 games in (playing them all) and theres no way ill get a season finished if i start over.
Im quite happy with the original OSFM this year.Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
I was thinking about Houston for sure, then just adding the two players they are projected to get in the draft so their farm will be stocked. Swanson and Tucker are projected to Houston in mocks so thats two outstanding prospects to add.Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
Amazing work on the rosters man! I greatly appreciate all your hard work!Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
Talking about the contracts in the thread in the roster forum. I've done some sims, all seems well.Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
I restarted because I noticed a lot of the minor leagues in v1 were unequally rated (not everyone was on the same page and it was quite obvious).
Going through v2 it was readily apparent that Ridin made absolute sure all the teams were rated on the same scale. Just a phenomenal overall roster.
Why must you point this out?? Lol, I REALLY don't want to start over. I told myself I wouldn't do this..... Ugh. Is it that bad?
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
I'm thinking what I'll do is "start over" once my current 2015 season is up in my franchise. I don't want to lose the progress I've made so far, yet I do want to have any budget issues cleaned up before the offseason begins.
I'm most likely going to re-create a franchise and simulate through the first season to replicate my current season as best as I can as far as standings and postseason achievements. Any major trades that take place during the season will also be implemented in my new franchise. There hasn't been a lot so far, which I'm okay with.Comment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
IMO, yes it is because of Ridin using the new update from SCEA where height and weight was corrected for some players. Plus all the equiptment added to players is just too much for me personally to pass up. I actually like waiting for pitch edits just because they add realism where SCEA pitches aren't always correct and the FB/Change velocity adjustments get fixed with pitch edits as for some reason SCEA seems to get this wrong all the time.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: Is it worth starting over now that the OSFM V.2 Roster is out?
IMO, yes it is because of Ridin using the new update from SCEA where height and weight was corrected for some players. Plus all the equiptment added to players is just too much for me personally to pass up. I actually like waiting for pitch edits just because they add realism where SCEA pitches aren't always correct and the FB/Change velocity adjustments get fixed with pitch edits as for some reason SCEA seems to get this wrong all the time.
Pitch edits are nice just remember if you play franchise as rookies are brought in they will be on a diff rating scale with pitches and as years progress will be unbalanced
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