Official MLB 16 : Road to the Show Thread

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  • scooterperpetual
    Pro
    • Aug 2015
    • 811

    #301
    Re: Official MLB 16 : Road to the Show Thread

    Can you actually be traded without requesting a trade


    Sent from my iPhone using Tapatalk
    "Don't ever underestimate the heart of a champion!"
    -Rudy Tomjanovich

    Comment

    • KomicJ
      Pro
      • Aug 2006
      • 625

      #302
      Re: Official MLB 16 : Road to the Show Thread

      Originally posted by KomicJ
      When should I expect to be called up ?

      I'm 47 games in, still in Double-A. Hitting .343, with 17 doubles, 6 homeruns, 30 RBIs, 5 stolen bases and a .988 FLD%

      Not saying I should be promoted to the big leagues yet, but I'm a 73 overall shortstop, drafted by Oakland, being blocked by a 66 overall 19-year old.
      Seriously, WTH ?

      I'm now at the allstar game, still haven't been called up to Triple-A. Hitting .386 after 290 ABs, with 11 HRs and 60 RBIs, 8 SB.

      What am I doing wrong ?

      Comment

      • Moss44
        Rookie
        • Mar 2014
        • 304

        #303
        Re: Official MLB 16 : Road to the Show Thread

        Originally posted by scooterperpetual
        Can you actually be traded without requesting a trade


        Sent from my iPhone using Tapatalk
        Yes, for sure. I was traded 3 times in one offseason yesterday. Went from Reds to Pirates to Phillies to White Sox. Needless to say, I backed out of that save and simmer the offseason again with more realistic results.
        PSN: Moss394463

        Comment

        • andychar
          Rookie
          • Apr 2016
          • 15

          #304
          Re: Official MLB 16 : Road to the Show Thread

          Originally posted by consecutive27
          What are your players' durability ratings? I have not played RTTS yet this year, but in previous years if my durability was around 80 or above, I almost never got injured regardless of position.
          My players durability ranges from 60 with one player to 75 with another. Guess I'm just getting lucky with them at the moment. As long as I haven't turned them off or done something to effect it I'm happy.

          Comment

          • Mekias
            Rookie
            • May 2009
            • 177

            #305
            Re: Official MLB 16 : Road to the Show Thread

            Originally posted by scooterperpetual
            Anyone have house rules on how much you progress your player? Making a new SS that is 18 with the OSFM rosters and want to progress it semi realistically (Not be called up after a month)
            Being called up is based on your overall, your performance, and who is blocking you at your position. You can't really do anything about who is blocking you but you can do things to keep your overall low or to lower your performance.

            As MeowingForVengance said, you could increase the difficulty to lower your performance. I find Veteran to be a good level for AA (need to set your difficulty to Allstar to get Veteran in AA). You might still perform well but it won't be quite as ridiculous as Rookie.

            Another thing to do is keep your overall low. Each position has its own overall calculation (see post below from patsen29 on Reddit). As a CF, I put a lot of points in Durability first since it has less of an impact on my overall. The higher you get on a stat, the more it will cost and the slower your overall will increase. After getting Durability to 80, I put most of my points into Power. My overall went up a little at first but once I got to 65 or so, the point cost got higher and my overall slowed down.

            Obviously you could always just hold on to your training points and only spend them every two months to hold off regression. You would probably stay in the minors a long time but I couldn't do that for long without going on a spending spree.

            --------------------------------------------------------------------

            There's a lot of data, but here's what I have. It still needs some work, but it tells what's important where.
            The units shown are how many points of overall a player gains when the stat is raised from 0 to 99, for each position. If a position isn't listed, it didn't seem to affect Ovr (but might before rounding).
            • Con vsR: C 12, 1B 20, 2B 15, 3B 16, SS 14, LF 15, CF 14, RF 15
            • Con vsL: C 8, 1B 12, 2B 11, 3B 11, SS 10, LF 10, CF 9, RF 10
            • Pow vsR: C 18, 1B 24, 2B 19, 3B 20, SS 11, LF 22, CF 13, RF 19
            • Pow vsL: C 12, 1B 16, 2B 14, 3B 14, SS 8, LF 14, CF 8, RF 13
            • Bunt: 2B 3, SS 3, CF 3
            • Drag bunt: 2B 1, SS 1, CF 1
            • Plate vis: C 6, 1B 6, 2B 6, 3B 6, SS 5, LF 5, CF 4, RF 6
            • Plate disc: Same as plate vis
            • Clutch: C 4, 1B 2, 2B 4, 3B 4, SS 4, LF 4, CF 4, RF 4
            • Durab: C 4, 1B 3, 2B 4, 3B 4, SS 4, LF 4, CF 4, RF 4
            • Speed: C 2, 1B 2, 2B 10, 3B 5, SS 10, LF 8, CF 11, RF 9
            • Arm Str: C 10, 1B 2, 2B 8, 3B 9, SS 10, LF 6, CF 8, RF 10
            • Arm acc: C 10, 1B 4, 2B 10, 3B 9, SS 10, LF 6, CF 8, RF 10
            • Reaction: C 10, 1B 6, 2B 11, 3B 9, SS 13, LF 5, CF 9, RF 8
            • Fielding: same as reaction
            • BR Agg: Not counted
            • Blocking: C 14

            Pitchers are bit trickier because the individual pitch ratings are factored in, and I haven't fully studied these. Also, I only have notes for SP for now, probably because I did this for RTTS.
            • Stamina 12, Pitch clutch 5, H/9 16, HR/9 16, K/9 16, BB/9 16
            • Durability 4, Arm str 2, Arm acc 2, Reaction 5, Fielding 5. Other batting numbers had no effect.

            As for the individual pitch types, I have 5 for velocity, 9 for control and 7 for break. This seems to be for a 3-pitch pitcher, increasing all the pitches at once. We'll need to see how they're split between pitches, and for different number of pitches.
            Hopefully this helps, and someone else can work on this if they get to it before I do.

            Comment

            • Mekias
              Rookie
              • May 2009
              • 177

              #306
              Re: Official MLB 16 : Road to the Show Thread

              Curious if anyone else is having a difficult time stealing while in Hybrid or Broadcast presentation mode. In those modes, it shows your player walking out to take his lead. By the time that animation ends and you take another step lead, the pitcher is already going into his windup. If I'm lucky I might get a half second to lean and get ready for stealing.

              I end up having to change presentation mode to Fastplay while I'm on the bases. I would probably keep it on Fastplay permanently but I hate that it skips over my homeruns. I want to admire my homeruns and find out how far they went but Fastplay doesn't allow that.

              As info, I'm using analog basestealing.

              Anyone find a better solution for this?

              Comment

              • Arrowhead21
                Pro
                • Aug 2010
                • 572

                #307
                Re: Official MLB 16 : Road to the Show Thread

                Just got this perception change going into the upcoming season..

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                • scooterperpetual
                  Pro
                  • Aug 2015
                  • 811

                  #308
                  Re: Official MLB 16 : Road to the Show Thread

                  Originally posted by Mekias
                  Being called up is based on your overall, your performance, and who is blocking you at your position. You can't really do anything about who is blocking you but you can do things to keep your overall low or to lower your performance.

                  As MeowingForVengance said, you could increase the difficulty to lower your performance. I find Veteran to be a good level for AA (need to set your difficulty to Allstar to get Veteran in AA). You might still perform well but it won't be quite as ridiculous as Rookie.

                  Another thing to do is keep your overall low. Each position has its own overall calculation (see post below from patsen29 on Reddit). As a CF, I put a lot of points in Durability first since it has less of an impact on my overall. The higher you get on a stat, the more it will cost and the slower your overall will increase. After getting Durability to 80, I put most of my points into Power. My overall went up a little at first but once I got to 65 or so, the point cost got higher and my overall slowed down.

                  Obviously you could always just hold on to your training points and only spend them every two months to hold off regression. You would probably stay in the minors a long time but I couldn't do that for long without going on a spending spree.

                  --------------------------------------------------------------------

                  There's a lot of data, but here's what I have. It still needs some work, but it tells what's important where.
                  The units shown are how many points of overall a player gains when the stat is raised from 0 to 99, for each position. If a position isn't listed, it didn't seem to affect Ovr (but might before rounding).
                  • Con vsR: C 12, 1B 20, 2B 15, 3B 16, SS 14, LF 15, CF 14, RF 15
                  • Con vsL: C 8, 1B 12, 2B 11, 3B 11, SS 10, LF 10, CF 9, RF 10
                  • Pow vsR: C 18, 1B 24, 2B 19, 3B 20, SS 11, LF 22, CF 13, RF 19
                  • Pow vsL: C 12, 1B 16, 2B 14, 3B 14, SS 8, LF 14, CF 8, RF 13
                  • Bunt: 2B 3, SS 3, CF 3
                  • Drag bunt: 2B 1, SS 1, CF 1
                  • Plate vis: C 6, 1B 6, 2B 6, 3B 6, SS 5, LF 5, CF 4, RF 6
                  • Plate disc: Same as plate vis
                  • Clutch: C 4, 1B 2, 2B 4, 3B 4, SS 4, LF 4, CF 4, RF 4
                  • Durab: C 4, 1B 3, 2B 4, 3B 4, SS 4, LF 4, CF 4, RF 4
                  • Speed: C 2, 1B 2, 2B 10, 3B 5, SS 10, LF 8, CF 11, RF 9
                  • Arm Str: C 10, 1B 2, 2B 8, 3B 9, SS 10, LF 6, CF 8, RF 10
                  • Arm acc: C 10, 1B 4, 2B 10, 3B 9, SS 10, LF 6, CF 8, RF 10
                  • Reaction: C 10, 1B 6, 2B 11, 3B 9, SS 13, LF 5, CF 9, RF 8
                  • Fielding: same as reaction
                  • BR Agg: Not counted
                  • Blocking: C 14

                  Pitchers are bit trickier because the individual pitch ratings are factored in, and I haven't fully studied these. Also, I only have notes for SP for now, probably because I did this for RTTS.
                  • Stamina 12, Pitch clutch 5, H/9 16, HR/9 16, K/9 16, BB/9 16
                  • Durability 4, Arm str 2, Arm acc 2, Reaction 5, Fielding 5. Other batting numbers had no effect.

                  As for the individual pitch types, I have 5 for velocity, 9 for control and 7 for break. This seems to be for a 3-pitch pitcher, increasing all the pitches at once. We'll need to see how they're split between pitches, and for different number of pitches.
                  Hopefully this helps, and someone else can work on this if they get to it before I do.
                  Saw something from last year that someone did. +5 to each attribute each year. I changed it to allow my self +10 to specific attributes (Batting for one side, Fielding) and any attributes you dont upgrade can go to another attribute. I also allow my self to upgrade an attribute +1 whenever it starts to regress.

                  In year 2 in Triple AAA sitting at a 78 overall 19 years old. Its very tempting to go on a spending spree sometimes :P I had 5000+ training points saved at the end of last year.

                  Its been fun and im also on the Giants so as a SS I have Brandon Crawford in front of me who is a 90 overall so that definitely slows things down a lot. I hope to get called up some time this year. If I dont I will likely ask for a trade next season or change my position to 3rd Base.

                  It is definitely a slower pace staying in the minors but I have my 1st basemen and my pitcher that I made it to the majors ASAP I wanted to slow it down for this guy. With Y2Y saves I will eventually get all these guys through full careers.
                  "Don't ever underestimate the heart of a champion!"
                  -Rudy Tomjanovich

                  Comment

                  • RoyceDa59
                    Chillin
                    • Aug 2003
                    • 3830

                    #309
                    Re: Official MLB 16 : Road to the Show Thread

                    Man after going on a tear with my UK born 2nd Baseman and being called up to AAA I can't hit anything anymore lol. Batted .297 with 7 HR and 19 RBI for the Month of May in AAA and was eventually able to get my BA as high as .340 at one point.

                    Now in the month of July I am sitting at 11 HR 34 RBI and batting a low .240 and can't hit a damn thing. Against lefties its even worse, batting well below the Mendoza line with no Hrs against them and only 4 RBIs. I will say I am impressed with the CPU constantly exploiting the Lefty vs. Lefty match up but it is killing me. I am not sure how got in this slump but I have to find a way to turn it around, I don't want to lower the difficulty to All Star but I am thinking about it.

                    Comment

                    • YeOldTonk
                      Pro
                      • Aug 2011
                      • 827

                      #310
                      Re: Official MLB 16 : Road to the Show Thread

                      Originally posted by RoyceDa59
                      Man after going on a tear with my UK born 2nd Baseman and being called up to AAA I can't hit anything anymore lol. Batted .297 with 7 HR and 19 RBI for the Month of May in AAA and was eventually able to get my BA as high as .340 at one point.

                      Now in the month of July I am sitting at 11 HR 34 RBI and batting a low .240 and can't hit a damn thing. Against lefties its even worse, batting well below the Mendoza line with no Hrs against them and only 4 RBIs. I will say I am impressed with the CPU constantly exploiting the Lefty vs. Lefty match up but it is killing me. I am not sure how got in this slump but I have to find a way to turn it around, I don't want to lower the difficulty to All Star but I am thinking about it.
                      Have you tried changing your camera?

                      I had the same problem and then changed my camera to more of an offset. I moved the strike zone box so the top is about waist height/centerfield wall height and then moved it to the right (when batting LH) so the edge is up against the pitcher.

                      Has helped to see the movement of the ball when coming in.
                      Make #FranchiseNation great again!

                      This thing called Twitter I do sometimes

                      What's your thoughts? It's a game.

                      Comment

                      • RoyceDa59
                        Chillin
                        • Aug 2003
                        • 3830

                        #311
                        Re: Official MLB 16 : Road to the Show Thread

                        Originally posted by YeOldTonk
                        Have you tried changing your camera?

                        I had the same problem and then changed my camera to more of an offset. I moved the strike zone box so the top is about waist height/centerfield wall height and then moved it to the right (when batting LH) so the edge is up against the pitcher.

                        Has helped to see the movement of the ball when coming in.
                        I am not even sure it's camera as I was doing fine on Fish Eye it could have been that I needed a break you know. I'll come back to it in another day and see how I do.

                        Comment

                        • MeowingForVengeance
                          Pro
                          • May 2016
                          • 576

                          #312
                          Re: Official MLB 16 : Road to the Show Thread

                          I just started playing RTTS as a catcher, and have my fielding opps sets to 'some.' In my showcase games, I would occasionally get to call pitches and field balls and whatnot. In my first month in double-A, I haven't gotten any fielding opps--not even in a 20-inning game.

                          I'm listed at catcher in every game I appear in, so it's not like I'm getting DH'd. Anyone know what's going on with this?

                          Comment

                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12675

                            #313
                            Re: Official MLB 16 : Road to the Show Thread

                            Has the transfer year to year stuff been addressed via 1.5 patch? Nationality etc?
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                            • docdaddy
                              Rookie
                              • Apr 2011
                              • 85

                              #314
                              Re: Official MLB 16 : Road to the Show Thread

                              RTTS pitcher - what are the advantages of setting the pitching difficulty to Dynamic vs. a set difficulty level? There's a part of me that says I'd rather set a difficulty and get used to it and adjust to it vs. the level constantly changing.

                              Related - what is the impact of the difficulty level in terms of reward? Is setting a higher difficulty level just a way to keep the game from getting too easy, or do you get more training points at higher difficulty levels? Or some other reason to set it higher?

                              Thanks

                              Comment

                              • YeOldTonk
                                Pro
                                • Aug 2011
                                • 827

                                #315
                                Re: Official MLB 16 : Road to the Show Thread

                                Originally posted by docdaddy
                                RTTS pitcher - what are the advantages of setting the pitching difficulty to Dynamic vs. a set difficulty level? There's a part of me that says I'd rather set a difficulty and get used to it and adjust to it vs. the level constantly changing.

                                Related - what is the impact of the difficulty level in terms of reward? Is setting a higher difficulty level just a way to keep the game from getting too easy, or do you get more training points at higher difficulty levels? Or some other reason to set it higher?

                                Thanks
                                You can set your difficulty to Dynamic and then adjust the slider to how fast you want it to change. Play a few games and when you get to a difficulty that you like, adjust the slider to lock it down. Then, if that level gets too easy, adjust the slider to allow you to move up and then rinse and repeat.
                                Make #FranchiseNation great again!

                                This thing called Twitter I do sometimes

                                What's your thoughts? It's a game.

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