More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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  • Finn
    Rookie
    • Oct 2010
    • 328

    #76
    Quick manage sounds great as the old Fast forward also resulted in terrible managerial calls late in game in my opinion.

    I'm a bit surprised on the concern of bringing over new users to Franchise labelled the casual gamer. From what I understand the developers monitor a plethora of stats to how the user base plays the game and it sounds as if the Franchise numbers don't lend themselves well to people playing multiple seasons. I'm sure this data is discussed and analyzed when presenting the next years development schedule. It would be pretty difficult I imagine to go in there and preach about year to year stat tracking and rotating interleague schedules (Still holding out hope these are the types of additions best suited for the stream) when someone pulls out a number that only 10% of Franchise users actually ever see a second season to begin with.

    How I take this year's additions to Franchise is on a two or more year plan. Where if you want improvements that have an affect on deeper franchises than first lets focus on bringing the user base over and have them actually make it past season one. Then next year when I go and put my neck out there for some of those wish list items I have the data to back me up.
    Last edited by Finn; 03-07-2017, 06:27 PM.

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    • BigOscar
      MVP
      • May 2016
      • 2971

      #77
      Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

      Originally posted by Finn
      Quick manage sounds great as the old Fast forward also resulted in terrible managerial calls late in game in my opinion.

      I'm a bit surprised on the concern of bringing over new users to Franchise labelled the casual gamer. From what I understand the developers monitor a plethora of stats to how the user base plays the game and it sounds as if the Franchise numbers don't lend themselves well to people playing multiple seasons. I'm sure this data is discussed and analyzed when presenting the next years development schedule. It would be pretty difficult I imagine to go in there and preach about year to year stat tracking and rotating interleague schedules when someone pulls out a number that only 10% of Franchise users actually ever see a second season to begin with. How I take this is if you want improvements that have an affect on deeper franchises than first lets focus on bringing the user base over and have them actually make it past season one. Then next year when I go and put my neck out there for some of those wish list items I have the data to back me up.
      You could just as easily argue though that the reason people don't play multiple seasons is because Franchise mode isn't deep enough, there isn't enough to keep people interested. They've lumped all their eggs in the basket of believing the problem is not good enough simming, rather than looking to make the game more interesting day to day.

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      • Finn
        Rookie
        • Oct 2010
        • 328

        #78
        Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

        Originally posted by BigOscar
        You could just as easily argue though that the reason people don't play multiple seasons is because Franchise mode isn't deep enough, there isn't enough to keep people interested. They've lumped all their eggs in the basket of believing the problem is not good enough simming, rather than looking to make the game more interesting day to day.
        Very true, I guess it's the chicken or the egg type situation and I'd have to defer to the developers and Sony to explain their decision.

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        • crews2012
          Rookie
          • Mar 2017
          • 19

          #79
          I really hope they are keeping some details back for the stream. Making franchise faster to play takes away from the game mode in my opinion. I understand people want to make it through as many seasons as fast as possible. But I enjoy playing most of the games. Player Lock was already in the game mode, so I do not understand why they are making it a selling point like its a new feature?

          I understand these guys put a lot of work into this game every year, so I'm hopping their are some changes to franchise mode that haven't been released yet.

          Comment

          • extremeskins04
            That's top class!
            • Aug 2010
            • 3863

            #80
            Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

            Originally posted by BigOscar
            You could just as easily argue though that the reason people don't play multiple seasons is because Franchise mode isn't deep enough, there isn't enough to keep people interested. They've lumped all their eggs in the basket of believing the problem is not good enough simming, rather than looking to make the game more interesting day to day.
            This is actually a very good point and completely agree.

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            • Russell_SCEA
              SCEA Community Manager
              • May 2005
              • 4161

              #81
              Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

              Originally posted by Finn
              Very true, I guess it's the chicken or the egg type situation and I'd have to defer to the developers and Sony to explain their decision.
              Market research + user research + resources + telemetry + development priorities + ? = X

              We couldn't be more exited, happy, and proud about the tremendous effort, feature set and all the long hours we've put into MLB The Show 17. We will continue to do what we've always done. And that formula had worked out for us very nicely over 10 years in.
              Last edited by Russell_SCEA; 03-07-2017, 06:38 PM.

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              • tessl
                All Star
                • Apr 2007
                • 5660

                #82
                Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                I see they have also added missions to franchise. I wonder what that entails and whether the cpu teams also get the same benefit from missions as the user team.

                They have definitely taken franchise is a new direction.

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                • Caulfield
                  Hall Of Fame
                  • Apr 2011
                  • 10986

                  #83
                  Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                  Originally posted by tessl
                  I'll explain using the example of Rizzo who was profiled in the blog. Rizzo's contact R is 80 power R 82 which reflect what does IRL. In 2016 he hit .305 vs R with .970 ops vs R. The developers who determine attributes have a formula based upon IRL stats which they use.

                  His quirks include "excels when hitting with 2 strikes", "excels at hitting breaking balls" and "performs better when team is behind". His attributes already include what he did with two strikes, vs breaking balls and when the team in behind. The .305 avg vs rhp which gives him an 80 contact R include that stuff. If he gets a boost in attributes above and beyond his normal attributes in those situations without an accompanying decline in other situations to balance it out his stats will be higher than IRL. Multiply that by hundreds of players across the league and the potential exists for stats to be out of whack.
                  Hopefully quirks have been vetted and tested, then tested some more. I kinda think pitcher quirks will offset batter quirks enough overall that stats will still fall in line.
                  OSFM23 - Building Better Baseball - OSFM23

                  A Work in Progress

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                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #84
                    Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                    Originally posted by tessl
                    I see they have also added missions to franchise. I wonder what that entails and whether the cpu teams also get the same benefit from missions as the user team.

                    They have definitely taken franchise is a new direction.
                    Missions are DD related, that came up in the DD stream. It's more than likely franchise challenges/rewards that you can do to improve your DD team (which is kind of nice for those who play both modes extensively).

                    In DD, those Missions usually consist of stat milestones that you'd reach naturally over the course of a lot of games. So I don't feel like it's going to change the way I play Franchise at all, if these missions are the same.
                    Last edited by bcruise; 03-07-2017, 06:50 PM.

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                    • tessl
                      All Star
                      • Apr 2007
                      • 5660

                      #85
                      Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                      Originally posted by WaitTilNextYear
                      A couple more quirky thoughts on quirks...

                      First thing we should try to establish is whether these quirks will affect both simmed and played games. It could be implemented much like how the velocity and pitch edits don't affect simmed games at all. Maybe not.

                      Secondly, as someone who has extensively edited player ratings in the past, this is exciting in the sense that 2 hitters with identical 99 contact attributes might not perform the same depending on their quirks. If you take a guy with maxed out ratings and load him up with quirks, it could allow him to go 'off scale' regarding his production. Or it could just make him super awkward. Then again, maybe not.

                      I think for something like "quirks," it all comes down to the implementation. If you make quirks very minor, there's not much difference in having them. If you make them powerful, that would add an unwanted (imo) arcade element into the gameplay. There's so much we don't know (on/off switch?) (affects simmed and played games?) (magnitude of the boosts?) at this point.

                      Do missions in franchise sound to you like they add reality or do they sound like an arcade element?

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                      • Aggies7
                        All Star
                        • Jan 2005
                        • 9495

                        #86
                        Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                        Originally posted by bcruise
                        Missions are DD related, that came up in the DD stream. It's more than likely franchise challenges/rewards that you can do to improve your DD team (which is kind of nice for those who play both modes extensively).

                        In DD, those Missions usually consist of stat milestones that you'd reach naturally over the course of a lot of games. So I don't feel like it's going to change the way I play Franchise at all, if these missions are the same.


                        I actually like that. I'm not a huge fan on DD or any Ultimate team type mode. But I love how you can continue playing modes you like and building a DD team. So if you want to jump in for a change of pace 3 months later you aren't way behind. Just my opinion though.


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                        • tessl
                          All Star
                          • Apr 2007
                          • 5660

                          #87
                          Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                          Originally posted by Caulfield
                          Hopefully quirks have been vetted and tested, then tested some more. I kinda think pitcher quirks will offset batter quirks enough overall that stats will still fall in line.
                          I agree. Would not be thrilled about a game where the best quirks determine who the best players are.

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                          • yanks22009
                            Rookie
                            • Jan 2012
                            • 121

                            #88
                            Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                            I really like the addition of quirks. reminds me of 2k's badges and I hope they are very similar to that.

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                            • tril
                              MVP
                              • Nov 2004
                              • 2912

                              #89
                              This game looks absolutely beautiful....

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                              • patssox2004
                                Rookie
                                • Feb 2009
                                • 70

                                #90
                                Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                                I'm liking quirks, just hope they don't have too much of an unrealistic influence on the stats of franchise mode. I did see in the presentation twitch stream the dodgers have like a 100-30 record, so hopefully if the quirks arent properly working by releaee day they are fixed in a future patch.

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